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This job does not require enslaving, but you help NPC slavers to deal with hostiles. Ask Metzger, tell him you have "Big Plans".
Note: This job is repeatable.
- A tribal camp
- A house full of junkies
- A resting caravan
Rewards on success
- Your reputation with Slaver's Guild is decreased to 150.
- 800 xp.
- Varying amount of caps depending on the slaverun difficulty, if slavers die in combat. (between 1-10k)
- A tribal camp ( 3xRope, 3xKnife, Melee weapons from defenders. )
- A house full of junkies ( Jet, Beer, Booze, Rock from defenders. )
- A resting caravan ( Metal Armor, Leather Jacket, Shotgun, Pipe Rifle and some ammo from defenders. )