Difference between pages "Class Perks" and "Scout"

From FOnline 3 wiki
(Difference between pages)
Jump to navigation Jump to search
 
 
Line 1: Line 1:
{| class="wikitable sortable" border="1"
+
{{Class Perk
|-
+
|name=Scout
!  Name
+
|image= Ghost.gif
!  Req.<br> level
+
|reqs=85
!  Effect
+
|effe= <br>
!  Notes
 
!  Fav. Weapon
 
!  Base<br>Critical<br>Power
 
|-
 
| [[Alien Perk|Alien]]
 
| 45
 
|
 
* +50 Crafting cap
 
* Learning on crafting adds to max
 
*For each Intelligence gets 5% more experience on crafted gear
 
*66% chances instead of 33% to get critical effect
 
*Can Craft special [[Alien Weapons]] and use them.
 
*<span style="color:#800080">Can't use non-alien weapons</span>
 
*'''PvE Ability:''' apply 5% of dmg to radiation against NPCs
 
|
 
*You can get this perk in [[Necropolis]] near vertibird
 
*Alien weapons fit for frontline and sniper build types
 
| [[Weapon Types|ETG]]<br>Ignores Electric Damage immunity.
 
| 0-10
 
|-
 
| [[Assassin]]
 
| 90
 
|
 
*+3 [[Perception]]
 
*You have a 92% chance to not de-sneak when attacking opponents.
 
*Gives you a 10% chance to go into sneak when performing any action<br>(regardless of being seen by players or not).
 
*For each Perception gets +1% critical chance
 
*Immunity to Motion Sensor
 
* Gives 100 Stealth on battle timer
 
*<span style="color:#800080">While de-sneaked, your damage is reduced by 75%.</span>
 
*'''PvE Ability:''' 25% critcal chance against NPCs
 
 
 
|
 
*You can take this perk in [[Hub]] Old town
 
*Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per
 
| [[Weapon Types|Range Pistols]] +2 range when using Range Pistols
 
| 0-90
 
|-
 
| [[Bounty Hunter]]
 
| 80
 
|
 
*+3 [[Luck]]
 
*Bonuses to Critical Roll that scales with your and target base critical chance combined<br>(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)
 
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk.
 
*Penetrate Armor Perk (Fill The Gaps and Heavy)
 
*Extra flat critical power for each 10 FoV
 
*Extra FoV for each critical chance
 
*Applies "Bounty" debuff when hitting opponent lowering the targets damage until they die.
 
*Bounty Hunter puts marked status on every attack for 4 sec.
 
*Deals 1% of targets max hp per bounty stack
 
*[[Strike]]: Apply 10 bounty stacks for target
 
*-1% attack speed per [[Luck]].
 
*<span style="color:#800080">You cannot take drugs (this includes cannibal drugs).</span>
 
*<span style="color:#800080">The bounty power will drop by 1 if the owner has the Quick Fingers perk.</span>
 
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP)
 
|
 
*You can take this perk in [[Klamath]]
 
*Healing drugs however (such as Stimpaks) are still able to be used
 
*Do note that perks such as [[Iron Limbs]] which grants full protection against arms critical effects regardless of penetration
 
*See Bounty Stacks above target's head
 
| +10% Critical chance when using [[Weapon Types|Plasma Weapons]]
 
| 0-75
 
|-
 
|  [[Chosen One]]
 
|  30
 
|
 
* + 2 [[level perks]]
 
* + 1 [[Trait]]
 
* + 2 [[Hit Point]] per [[Charisma]]
 
* + 3 [[Charisma]]
 
*<span style="color:#800080">Healing Rate set to 0</span>
 
*'''PvE Ability:''' gain 10% more exp
 
|
 
*You can get this perk in Klamath in Vics shack
 
*Remember to take it before Level 50
 
*You die on 0 hit points
 
*Cannot take Gifted or Bonehead as third [[Trait]]
 
| +2 Damage per Bullet when using [[Weapon Types|SMGs]]
 
| 0-45
 
|-
 
| [[Clone]]<br> 
 
| 150  
 
|
 
*You gain 25 CW for every point of Charisma.
 
*Ability to create a NPC companion with the same stats and gear.
 
*Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)
 
*Player deals 50% more damage when clone NPC is dead.
 
*When NPC Clone is alive and Player Clone dies, instant revive but clone dies.
 
*<span style="color:#800080">Lose 4 Healing Rate for each point of Luck.
 
*<span style="color:#800080">Can't see team markers.
 
*<span style="color:#800080">Can't install [[Implants]].
 
</span>
 
*'''PvE Ability:''' Deal 5% less damage against NPCs
 
|
 
*You can get this perk in [[New Vault City]]
 
*Added command ~clone to spawn clone. 9 minutes cooldown. Can be triggered with speech. (clone doesn't spawn by itself)
 
*PvE perks don't work for the NPC.
 
*PvE Perks such as Mini Toughness and  Quick Dodger protects you.  
 
*The Clone NPC doesn't need any ammunition
 
*PvE Perks such as Small Ranged Damage, Brute and Murder works against the Clone.
 
*Clone gives vision around even when dead.
 
*The Clone can't carry any gear
 
*Clone cannot use grenades, throwing knives, or any "stackable weapons".
 
*When alt clicking to set a rally point to move your clone "defend move" seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs
 
*Reacts to marks: <br>Red: aggressive +50% damage, -20% DR.<br>Purple: defensive -50% damage, +20% DR.<br>Blue or unmarked: no changes.
 
| [[Weapon Types|Laser Weapons]]  5% chance to bounce attack to another target (like ETG).
 
| 0-50
 
|-
 
| [[Combat Master]]
 
| 35
 
|
 
*+10 [[Melee]] damage
 
*+100% to critical chance on [[Melee]] attacks
 
*Critical table up
 
*For each Strength 1 [[Critical Power]]
 
*For each [[Fury]] stacks will gets +5 critical power
 
*[[Strike]]: On 20 range move next to target
 
*Ignore Melee Protection for 10 sec after strike
 
*Battle timer on getting hit its 90% shorter(attack still 10/30)
 
*Combat Master uses the Ranged [[Critical hit]] table when using melee weapons<br>(so your crits are stronger)
 
*<span style="color:#800080">Lose all traits</span>
 
*'''PvE Ability:''' increase lifesteal cap to 50% against NPCs
 
|
 
*You can take this perk in [[San Francisco]] building above Dr.fung clinic
 
*Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] will make your build useless.
 
| [[Weapon Types|Hammers]] +5 Melee damage
 
| 0-80
 
|-
 
| [[Cyborg]]
 
| 120
 
|
 
*Sets the amount of implant limits to 12 combat implants and 15 special implants which can't be increased by [[Charisma]]
 
*Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations
 
*For each Luck gets +1 extra critical power (on top of what Luck already gives)
 
*When above 25 [[fury]] stacks you cause EMP explosions around you for 25% of your max HP
 
*You can take this perk in Gecko, Scrapyard
 
*You can install and uninstall implants for free at anytime by using ~cmd command
 
*immunity to bleed effect.
 
*<span style="color:#800080">You become highly vulnerable to EMP damage</span>
 
*<span style="color:#800080">0.25% chance to lose 1 [[Implants|Special implant]] on death</span>
 
*<span style="color:#800080">0.05% chance to lose 1 [[Implants|Combat implant]] on death</span>
 
*'''PvE Ability:''' Receive 5 more damage from NPCs
 
|
 
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
 
*You can say random joke by ~cmd command
 
*You can craft EMP implants by using ~cmd commands
 
*Mr. Fixit works like Healer perk
 
*Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)
 
*To repair your damaged limbs you need to use command ~cmd
 
*Healer perk doesn't work for you
 
| +25% EMP Resistance when using [[Weapon Types|clubs]]
 
| 0-65
 
|-
 
|  [[Deathclaw Perk|Deathclaw]]
 
|  40
 
|
 
* Double [[Melee]] Damage
 
* + 5 Heavy Handed Malus
 
* + 1 attack range
 
* + 10% [[Movement Speed]]
 
* + 3 [[Strength]]
 
* + 5 [[Melee]] Damage per [[Fury]] Stack
 
* Natural Armor
 
* [[Strike]]: put 50 slow on target
 
*<span style="color:#800080">Can't use guns and armors</span>
 
*'''PvE Ability:''' +10 melee damage against NPCs
 
Scaling:
 
*[[AP Regen]] - 0.01 for melee damage(before double)
 
*[[Lifesteal]] - 1% target life(doesnt adds above lifesteal cap)
 
*[[Movement Speed]] - 1% for 1% extra exp(loner, charisma etc)
 
*[[Sneak]] - 10 for 1 [[Strength]]
 
*[[Critical Chance]] - [[Intelligence]] + [[Endurance]] + [[Agility]]
 
|
 
You can get this perk in [[Modoc]] in north <br>
 
Natural Armor:
 
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]]
 
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]]
 
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]]
 
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]]
 
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]]
 
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]]
 
*Critical % Power Resistance: 15% + [[Action Points]] for moving
 
*Critical Power Resistance: 0 + [[Movement Speed]]
 
*Critical Chance Resistance: 5% + [[Strength]]
 
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)
 
* All the above stats scale to your worn helmet see [[Deathclaw Perk]] for more info.
 
| +5 Heavy handed malus wtih [[Weapon Types|Punch Weapons]]
 
| 0-55
 
|-
 
| [[Hubologist]]
 
| 105
 
|
 
*+100 hit points
 
*20% more exp for each point of Intelligence on wearing gear
 
*Upgrade item perks buffed ([[Hubologist|see table]])
 
*<span style="color:#800080">Lose all perks</span>
 
|
 
*You can take this perk in [[San Francisco]] (Tanker)
 
| [[Weapon Types|Electro Weapons]] double [[Critical Effect|weakness]] effect
 
| 10-20
 
|-
 
| [[Infantry]]
 
| 130
 
|
 
*+7% Each DRs
 
*Immunity to selective damage type for 1 minute per each Endurance level
 
*Change DR cap from 90% to 100%
 
*[[Strike]]: Ignore [[Damage Protection]]
 
*<span style="color:#800080">-30% HP</span>
 
*'''PvE Ability:''' Receive 5 less damage from NPCs
 
|
 
*You can take this perk in Navarro
 
*Can't choose same immune type twice in a row
 
*Lose [[Fury]] stacks when using healing drugs
 
| [[Weapon Types|Assault Rifles]] +2 to all DR
 
| 0-60
 
|-
 
| [[Killer]]
 
| 60
 
|
 
*+3 [[Agility]]
 
*Regen all your [[Action Points]] when you kill enemy Player
 
*Regen All [[Hit Points]] when you kill enemy Player
 
*Gets 3 seconds of immune after scoring a kill on a player
 
*For each [[Agility]] gets +1% to double damage
 
*+10% [[Lifesteal]]
 
*[[Strike]]: Apply 6 confusion and [[fury]] for target
 
*gets +25 AP Regen on battle timer
 
*Gets [[Fury]] stacks only from Players attacks (Cap - 10)
 
*<span style="color:#800080">For each [[Fury]] stack will lose 3% DR.</span>
 
*<span style="color:#800080">Your respawn will be 500% longer than normal.</span>
 
*'''PvE Ability:''' Regen 30% your [[Action Points]] when you kill enemy NPC
 
|
 
*You can take this perk in Hinkley
 
*5 minutes  or 3 minutes and 45 seconds if you have second level of Tactical implant.
 
*Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.
 
*In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.
 
| [[Weapon Types|Miniguns]] +25% accuracy
 
| 0-95
 
|-
 
| [[Leader]]
 
| 65
 
|
 
*+50 [[Party Points]]
 
*+50% [[Critical Chance Resistance]]
 
*+4% [[Movement Speed]] for each faction member in location
 
*Ability to create flags which provide buffs to team
 
*For each Charisma have 5 second lower cooldown for creating flag
 
*<span style="color:#800080">FoV is halved</span>
 
*'''PvE Ability:''' apply 2 weakness on NPCs
 
|
 
*You can take this perk in [[Wind of War]]
 
*Base cooldown for flag is 200 seconds
 
*You need Wood for build a flag
 
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags
 
* Flags don't work on NPC companions.
 
Bonuses:
 
*Mobility: + 1 [[Charisma]], + 1 [[Agility]], + 3% [[Movement Speed]], + 3% Attack Speed, + 15 [[AP_Regen|AP Regen]] (Cap = + 45 [[AP_Regen|AP Regen]])
 
*Defense: + 1 [[DR]], + 1 [[DT]], + 0.5% [[Damage Protection]] (Cap = + 1.5% [[Damage Protection]]), + 2% [[Critical Chance Resistance]], + 3% [[Critical_Power_Resistance|Critical Power resistance]]
 
*Aggression: + 1 [[Luck]], + 1 [[Intelligence]], + 2% [[Lifesteal]], + 3% [[Damage]], + 5 [[Lethal Damage]] (Cap = + 15 [[Lethal Damage]])
 
*Vitality: + 1 [[Endurance]], + 2% [[Hit Points]], - 1 sec [[Healing Rate]] Time, + 10 [[Healing Rate]] (Cap = + 30 [[Healing Rate]]), + 1 [[Strength]]
 
*Power: + 1 [[Perception]], + 4% [[Critical_Power|Critical Power]], + 4 [[Critical_Power|Critical Power]] (Cap = + 12 [[Critical_Power|Critical Power]]), + 3% [[Critical_Chance|Critical Chance]], + 1 Critical rolls(against stonewall etc)
 
| [[Weapon Types|Flamers]] +30 HP
 
| 0-35
 
|-
 
| [[Paramedic]]
 
| 65
 
|
 
*+50% [[First Aid]]
 
*+50% [[Doctor]]
 
*+100 [[Armor Class]]
 
*3 seconds cooldown on First Aid and Doctor
 
*Ability to revive people (Base CD is 480 seconds)
 
*For each Intelligence gets 5 seconds of reduction CD in reviving
 
*Healing others gives them temporary 0,5% [[Damage Protection]] per stack
 
*<span style="color:#800080">-0,5% Movement speed per [[fury]] stack</span>
 
*<span style="color:#800080">You deal -50% total damage</span>
 
*'''PvE Ability:''' double [[First Aid|FA]] effect on NPCs
 
|
 
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor
 
*bonus [[First Aid]] or [[Doctor]] doesn't go over cap
 
*Base cooldown for revive is 560 seconds
 
*[[Medic]] perk reduce base cooldown to 280 and change For each Intelligence gets 10 seconds of reduction CD in reviving
 
*Revive give 10 stacks of buff
 
*On Revive cooldown you can't use [[Doctor]] Skill
 
*Revive gives revived player 10 stacks of Damage Protection buff
 
*Amount of HP after revive depends on doctor skill of paramedic
 
| [[Weapon Types|Fast Pistols]] +25% more healing to target
 
| 0-30
 
|-
 
| [[Priest]]
 
| 70
 
|
 
*Double all heals: First Aid and meds.
 
*Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate
 
*-0,1 seconds heal cooldown per endurance
 
*Gets Fury stacks when attacked by enemy.
 
*For each stack decrease Rad Resistance by 10.
 
*Attacking enemy lower Fury stacks by -1.
 
*[[Strike]]: Remove all own debuffs(bounty, weakness, slow, [[fury]], Rad)
 
*Heresy status: Sets attack delay to 1200 for 4 seconds, to anyone who attacks them.
 
*<span style="color:#800080">Change your Carry Weight to 15%.</span>
 
*'''PvE Ability:''' mark NPC visible for everyone
 
|
 
*You can take this perk in [[Den]], church
 
*[[Healing Needler Ammo]] heals priest double
 
*[[Healing Needler Ammo]] heals others double when priest using it
 
*Healing rate trigger every 5 seconds
 
| [[Weapon Types|Machine Gun]] +10% Carry Weight
 
| 0-20
 
|-
 
| [[Random Boy]]
 
| 100
 
|
 
* +1 [[Action Points]]
 
*Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.
 
Roll 1 extra stat which effect is scaling with [[Luck]]:
 
*5% damage per Luck
 
*3% [[Damage Protection]] per [[luck]]
 
*2% [[Lifesteal]] per [[luck]]
 
*5 [[AP Regen]] per [[Luck]]
 
*3% [[Movement Speed]] per [[Luck]]
 
*[[Strike]]: Apply Random effect for target : 10 slow, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, active sneak
 
*Roll`s has been capped at 95%.
 
*<span style="color:#800080">Rolls 9 stats, can be negative</span>
 
*'''PvE Ability:''' 20% chance that NPCs will deagro on you when you attack
 
|
 
*You can take this perk in New Reno Shark Club
 
*command ~randomboy | ~rb to force a random roll with cooldown 5 minutes and 30 seconds, each % of barter skill reduces this cooldown by 1 second. The results of the roll will be displayed in the message box.
 
*Stats can stack
 
Stats what Randomboy can roll:
 
*[[Critical Power]] -20 or 40
 
*[[Critical Power]] -20% or 40%
 
*[[Critical Chance]] -5% or 10%
 
*One of [[DR]] -3% or 10%
 
*One of [[DT]] -1 or 6
 
*[[Rad Resistance]] and [[Poison Resistance]] -25 or 50 and carry weight -50 to 100
 
*all of [[S.P.E.C.I.A.L.]] -1 or 3
 
*[[Hit Points]] -20 or 50
 
*[[Action Points]] and turnbased AP for move -1 or 3
 
*[[Sequence]] -25 or 75
 
*[[Melee]] Damage -5 or 20
 
*[[Healing Rate]] -20 or 60
 
*[[Armor Class]] -75 or 225
 
| [[Weapon Types|Shotguns]] +10% Damage
 
| 0-100
 
|-
 
|-
 
| [[Raider]]
 
| 95
 
|
 
* Double Action Points
 
* Regen Action Points while running
 
* Strike: apply 4-10 AP Drain on Target
 
* For each [[fury]] stack lose 3 [[Action Points]]
 
* For each agility gets 0.1 AP/s regen
 
* Immunity to lost turn effect.
 
* <span style="color:#800080">-1 to all special</span>
 
* <span style="color:#800080">25% longer attack speed</span>
 
*'''PvE Ability:''' Lose 1-3 AP for attack NPC
 
|
 
*You can get this perk in in New Reno
 
| [[Weapon Types|Fire Weapons]] +2 Damage on Burning
 
| 5-25
 
|-
 
| [[Regulator]] '''DISABLED temporary '''
 
| 25
 
|
 
* You get +2 Traits, and changes [[Regulator|the effect of ALL traits]] you get.
 
*For each [[Charisma]], get a +10% bonus to accuracy. 
 
*'''PvE Ability:''' 5% chance to do a knockdown in PVE
 
|
 
*You can get this perk in [[New Adytum]] from a guy named "Rick" in the building with Governor Hendricks
 
| [[Weapon Types|Damage Pistols]] -1 AP Cost
 
| 10-40
 
|-
 
| [[Scout]]
 
| 85
 
|
 
 
*Ability to use learning skill on Sneak Skill.
 
*Ability to use learning skill on Sneak Skill.
*Removing a stealth cap(1000)
+
*Removing stealth cap(1000)
 
*Player can sneak even whilst in vision of the enemy.  
 
*Player can sneak even whilst in vision of the enemy.  
*Deals +125% damage on targets with lower than 50% max [[Hit Points]]
+
*Strike: For each luck gets 5% chance to knockout target
*[[Strike]]: For each luck gets 5% chance to knockout target
+
*Lose 25% ms when is no in sneak mode
*Scout have 10 AP cost to active Sneak
+
*Can't gain movement speed.  
*<span style="color:#800080">Lose 25% [[Movement Speed]] when de-sneaked</span>
+
*10 AP cost to active Sneak
*<span style="color:#800080">Can't gain movement speed.</span>
+
* [[Strike]] knockout can't be resisted by [[Stonewall]] but it's halved by [[Quick Recovery]]
*'''PvE Ability:''' penetrate 5% DR vs NPCs
+
|spec= [[Gain Luck]] +25% chance to knockout opponent with Strike.  
|
+
|nega= -5 Stealth  per [[Endurance]]
*You can get this perk in NCR, Ranger HQ
+
|crit= 0-105
*Knockout from [[Strike]] can't be resisted by Stonewall but its halved by Quick Recovery.
+
|fav=  [[Sniper Rifles]] 20% DR penetration.
| [[Weapon Types|Sniper Rifles]] +20% DR penetration.
+
|pve= Penetrate 5% DR vs NPCs  
| 0-105
+
|loc=  [[NCR]], Ranger HQ
|-
+
}}
| [[Sniper]]
 
| 140
 
|
 
*+4 Weapon Range
 
*+1 Crit Power per each hex away from target for aimed attacks
 
*For each Perception gets +2% critical damage
 
*[[Strike]]: +4 range
 
*<span style="color:#800080">-10% each DR</span>
 
*'''PvE Ability:''' 10 more critical power against NPCs
 
|
 
*You can take this perk in gun runners
 
*Double amount of crit power from passive, when using long range weapon
 
| [[Weapon Types|Heavy Sniper Rifles]] +10 Critical Power
 
| 0-85
 
|-
 
| [[Soldier]]
 
| 110
 
|
 
*-1 AP cost for each action
 
*+50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)
 
*+1% chance to get random KO during on action for each [[fury]] stack
 
*Critical tier minimum tier 2
 
*lower maximum damage soldier can receive
 
*1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain.
 
*<span style="color:#800080">-100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc.</span>
 
*'''PvE Ability:''' 1 damage per bullet again NPCs
 
|
 
*You can take this perk in Redding downtown near tent
 
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective
 
Damage caps:
 
*Normal: 400 - Endurance*5
 
*Laser: 700- Endurance*5
 
*Fire: 300 - Endurance*5
 
*Plasma: 600 - Endurance*5
 
*Electro: 500 - Endurance*5
 
*Explode: 200 - Endurance*5
 
| [[Weapon Types|Support Rifles]] -10% Attack Speed
 
| 0-70
 
|-
 
| [[Super Mutant]]
 
| 50
 
|
 
*+3 EN
 
*Double your Hit Points.
 
*15% [[Damage Protection]].
 
*+0.2% [[Damage Protection]] for every 1% missing [[Hit Point]].
 
*For each [[Endurance]], gets 1% [[Damage Protection]] (capped at 20%).
 
*2% [[Damage Protection]] per [[Fury]] stack.
 
*Can't get extra [[Damage Protection]], but their DP stacks in sum.
 
*Upon reaching 25 Fury, lose all [[Damage Protection]] and gain 500% extra damage for 10 seconds.
 
*Apply 10 [[Critical Effect|Slow]] to Attackers
 
*<span style="color:#800080">Cannot run</span>
 
*<span style="color:#800080">Can't wear [[Small Guns]] or Robes</span>
 
*'''PvE Ability:''' deal 1% max hp against NPCs (own max hp)
 
|
 
*You can take this perk in [[Broken Hills]] on Residential site
 
| [[Weapon Types|Rocket Launchers]] +1 Radius, ignore [[Damage Threshold]].
 
| 0-25
 
|-
 
| [[Wrecker]]
 
| 75
 
|
 
*+3 special implants limit
 
*Unlimited Ammo
 
*Double [[Lethal Damage]]
 
*For each Strength, 3 [[Lethal Damage]](that doesn't double)
 
*'''Can use only 6 weapons:''' FN 69A1, M79 Grenade Launcher, Rocket Launcher, ELECTRO Rocket Launcher, ELECTRO Cannon and M202A1 FLASH
 
*For each [[Fury]] stack will increase shot cost by 5 HP
 
*<span style="color:#800080">Hurt himself for 5-10 HP on shot</span>
 
*<span style="color:#800080">Hurt himself when using t4 ammo for 50-100 [[Hit Points]]</span>
 
*'''PvE Ability:''' +5 [[Lethal Damage]] vs NPCs
 
|
 
*You can take this perk in [[Junktown]] bottom Left by a guy holding a Rocket Launcher
 
| [[Weapon Types|Grenade Launchers]] +15 Flat Damage
 
| 0-40
 
|-
 
|}
 

Revision as of 15:38, 27 May 2023

Class Perk
Scout
Ghost.gif
Level Requirement
85
Effects

  • Ability to use learning skill on Sneak Skill.
  • Removing stealth cap(1000)
  • Player can sneak even whilst in vision of the enemy.
  • Strike: For each luck gets 5% chance to knockout target
  • Lose 25% ms when is no in sneak mode
  • Can't gain movement speed.
  • 10 AP cost to active Sneak
  • Strike knockout can't be resisted by Stonewall but it's halved by Quick Recovery
Gain Special Bonus
Gain Luck +25% chance to knockout opponent with Strike.
Negative Class Scaling
-5 Stealth per Endurance
Basic Critical Power
0-105
Favorite Weapon
Sniper Rifles 20% DR penetration.
PvE Ability
Penetrate 5% DR vs NPCs
Location
NCR, Ranger HQ