Weapon perks
Equipped weapon gains experience as you kill NPCs or use Upgrade Parts on it. Upon gaining enough experience it will unlock new perks and their color will change.
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels.
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by Upgrade Parts then perk will be random.
Fifth perk is always random.
Sixth perk (so called "legendary") is picked from different table of perks instead of regular one. Legednary perks works only against NPCs.
Every weapon can be upgraded by Roger or Cotsford (Vegas) to gain one additional perk.
List of weapon perks
Perk Name | Effect | Works for | Random | Level 4 | Event |
---|---|---|---|---|---|
Ammo Upgrade | Increase ammo DM mod by 1/8 | Ranged only | Ranged only | Ranged only | None |
Bloody | Apply 1 Bleed stack (max of 5) when you land a critical hit. | Melee only | ? | Melee only | ? |
Bonus Critical Power | +20 critical roll | All | All | All | All |
Bonus Max Damage | Gives +5% DT penetration and increases max damage by 19% | All | All | All | All |
Bonus Min Damage | Reduces target DR by 7% (normal, fire, explosive only) and increases min damage by 24% | All | All | All | All |
Bonus Attack Speed | +10% attack speed | All | Ranged only | None | None |
Damage per Bullet | +3 damage per bullet | Ranged only | Ranged only | Ranged only | All |
Less AP cost | 1 AP less for attacking | All | Melee only | Melee only | None |
Chip Shot | Gives extra 25% chance to deal critical effect and also -20 to target defensive rolls vs critical effects | All | All | All | All |
Destroyer | Reduces target DR by 14% (normal, fire, explosive only) | All | Ranged only | Ranged only | None |
Fast Trigger | +1 AP and -1 AP to reload | All | All | All | All |
Frozen Queen | Apply Slow on Attack | All | Melee only | Melee only | None |
Killing Spree | Restore 20% of MAX AP after kill | All | All | All | All |
Knockback | Knockback effect on critical hit. Up from 10 hexes with shotguns there's a 10% chance to get the knockback effect per bullet. With melee it can push enemies away as they fall down. | All | All | None | All |
Life Steal | Heals you for 25% of the damage you deal, up to your life steal cap (25% of current max hp per attack) | Melee only | Melee only | Melee only | All |
Long Range | +20% hit chance and doubled hit chance bonus from Perception | All | Ranged only | Ranged only | None |
Bonus Critical Chance | +10% critical chance | All | All | All | All |
More Critical Damage | +5-40% critical damage | All | None | None | None |
Penetrate | +20% DT penetration | All | All | All | None |
Poison | Applies poison | All | Melee only | Melee only | None |
Scoped | +4 weapon range | Ranged only | Ranged only | Ranged only | All |
Spiked | +10-60% critical damage | Melee only | Melee only | None | None |
Smasher! | +5 Strength in Heavy Handed calculation | Melee only | Melee only | Melee only | None |
Lethal Damage | +10 Lethal Damage | All | All | All | All |
Random, Level 4, Event - defines on which type of weapons can be perk obtained randomly, when reaching level 4 or by dialog during event
List of legendary weapon perks
Perk Name | Effect |
---|---|
More Bonus Damage | +100% damage against NPCs |
Bonus Bullet Damage | +50 Lethal Damage against NPCs |
Better Critical Table | Critical hits against NPCs are upgraded by 1 bracket |
Butcher | Double critical chance against NPCs |
Enhanced Knockout | Knockout effect on critical hit against NPCs |
Rerolling
All perks on weapons can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and requires the same amount of currency as the experience required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.
Level | Cost |
---|---|
1 | 10,000 |
2 | 75,000 |
3 | 150,000 |
4 | 1,000,000 |
5 | 5,000,000 |
6 | 50,000,000 |
7 | 50,000 |