Vault 12

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Vault 12 is Tier II Dungeon. Vault 12 is vault in Necropolis Sewers

To enter Vault 12, head to Necropolis. Walk over to the gas station location and enter the small room with the ladder going down.

The first floor is swarming with ghouls equipped with tier 2 and tier 3 weapons. They will spill out of the vault exit. As most ghouls walk slow, you can stand at the end of the long hallway at the start of the instance and pick them off as they spill out of the vault. Once you clear the first floor, use the elevator to go to the second floor.

The second floor is likely the most difficult floor you will face. You will spawn nearly surrounded by ghouls in all directions. Unless you can handle the swarm, it would be advisable to run for cover into one of the rooms and use this as a choke point. While they will still spill into the room, it will be much more manageable than taking them all on at once. There are some containers you can loot here, but nothing special. Head to the next elevator and proceed to the third floor.

The final floor is all that remains. Similar to the second floor, ghouls will begin to swarm all over. You can elect to enter a room and fight them or take them on all at once. If you are quick, you can run into the elevator and cancel the transition by selecting floor 3 and use this small space as a choke point. If you do this, know that you are going to fight until you win as you will not be able to flee. The main locker sets on the wall at the end of the instance next to the computer terminals.

Loot Drop

  • In Vault 12 you can find in lockers common Tier 1-2 stuff, currency.
  • NPC have 1% to drop Electric Motor
  • There is 1 tier I Dungeon locker

Enemies

Enemies have 5% Damage Protection, no drugs, no implants, 100% exp gain

S
P
E
C
I
A
L
Perks Weapon
1
8
20
1
1
8
1
Class Perk: Chosen One
Small Frame
Bloody Mess
Bonehead
Toughness
Lethal Protection
Adrenaline Rush
Gain Endurance
Hunting Rifle
1
10
1
1
1
6
20
Class Perk: Sniper
Small Frame
Kamikaze
More Critical
Gain Luck
Even More Criticals
Scoped Hunting Rifle
1
1
10
1
6
20
1
Class Perk: Soldier
Fast Shot
Bloody Mess
Weapon Handling
Toughness
Adrenaline Rush
Assault Rifle
1
7
10
1
1
10
10
Class Perk: Killer
Fast Shot
Bloody Mess
Earlier Sequence
Weapon Handling
Cowboy
Assault Rifle (Exp. Mag.)
1
1
20
1
1
10
6
Class Perk: Priest
Small Frame
Bonehead
Toughness
Lethal Protection
Adrenaline Rush
FN FAL
1
1
20
1
8
8
1
Class Perk: Infantry
One Hander
Bloody Mess
Faster Healing
Gain Endurance
Quick Pockets
Combat Shotgun
8
1
8
1
1
1
20
Class Perk: Bounty Hunter
Bruiser
One Hander
Bonus HtH Damage
Spear
20
1
15
1
1
1
1
Class Perk: Combat Master
Bonus HtH Damage
Vampire
Toughness
Lethal Protection
Bonus HtH Attacks
Power Fist
20
1
10
1
1
6
1
Class Perk: Paramedic
Small Frame
Fast Shot
Heave Ho!
Healer
Medic
Grenade (Frag)
20
1
6
1
6
6
1
Class Perk: Combat Master
Bonus HtH Damage
Vampire
Toughness
Plant Spike
1
8
20
1
1
8
1
Class Perk: Chosen One
Small Frame
Bloody Mess
Bonehead
Toughness
Lethal Protection
Adrenaline Rush
Gain Endurance
Lifegiver
Sniper Rifle
1
10
1
1
1
6
20
Class Perk: Sniper
Small Frame
Kamikaze
More Critical
Gain Luck
Even More Criticals
XL70E3
1
1
10
1
6
20
1
Class Perk: Soldier
Fast Shot
Bloody Mess
Weapon Handling
Toughness
Adrenaline Rush
M79 Grenade Launcher
1
7
10
1
1
10
10
Class Perk: Killer
Fast Shot
Bloody Mess
Earlier Sequence
Weapon Handling
Cowboy
M16
1
1
20
1
1
10
6
Class Perk: Priest
Small Frame
Bonehead
Toughness
Lethal Protection
Adrenaline Rush
H&K CAWS
1
1
20
1
8
8
1
Class Perk: Infantry
One Hander
Bloody Mess
Faster Healing
Gain Endurance
Quick Pockets
Pancor Jackhammer
8
1
8
1
1
1
20
Class Perk: Bounty Hunter
Bruiser
One Hander
Bonus HtH Damage
Laser Spear
20
1
15
1
1
1
1
Class Perk: Combat Master
Bonus HtH Damage
Vampire
Toughness
Lethal Protection
Bonus HtH Attacks
Mega Power Fist
20
1
10
1
1
6
1
Class Perk: Paramedic
Small Frame
Fast Shot
Heave Ho!
Healer
Medic
Shock Nade
20
1
6
1
6
6
1
Class Perk: Alien
One Hander
Fast Shot
Earlier Sequence
Weapon Handling
Cowboy
HP DKS-501