(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
List of armor perks
Advanced Plate
| Gain Normal DT and Normal DP (PvP)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Normal DT
|
-1
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
| Normal DP
|
+7%
|
+9%
|
+11%
|
+13%
|
+15%
|
+17%
|
+19%
|
+21%
|
| Hubologist
|
Toughness + Lethal Protection
|
| Normal DT
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
+18
|
| Normal DP
|
+13%
|
+16%
|
+19%
|
+22%
|
+25%
|
+28%
|
+31%
|
+34%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Anty-Termal System
| Gain Plasma, Fire DR and Lethal Protection again Fire and Plasma
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Fire,Plasma DR
|
-2%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
+9%
|
+10%
|
| Lethal Protection
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
+70%
|
+80%
|
| Hubologist
|
Atomic Savant + Firefighter
|
| Fire,Plasma DR
|
+7%
|
+9%
|
+11%
|
+13%
|
+15%
|
+17%
|
+19%
|
+21%
|
| Lethal Protection
|
+20%
|
+40%
|
+60%
|
+80%
|
+100%
|
+120%
|
+140%
|
+160%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Bonus Movement
| Gain Movement Speed and Turnbased Move AP
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Movement Speed
|
-4%
|
+4%
|
+6%
|
+8%
|
+10%
|
+12%
|
+14%
|
+16%
|
| Turnbased Move AP
|
0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
| Hubologist
|
Bonus HtH Attacks + Bonus HtH Damage + Vampire
|
| Movement Speed
|
+5%
|
+8%
|
+11%
|
+14%
|
+17%
|
+20%
|
+23%
|
+26%
|
| Turnbased Move AP
|
+2
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Cured
| Gain Normal DR and Lethal Protection againt Normal
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Normal DR
|
-3%
|
+6%
|
+7%
|
+8%
|
+9%
|
+10%
|
+11%
|
+12%
|
| Lethal Protection
|
+15%
|
+30%
|
+45%
|
+60%
|
+75%
|
+85%
|
+95%
|
+100%
|
| Hubologist
|
Toughness + Adrenaline Rush
|
| Normal DR
|
+10%
|
+12%
|
+14%
|
+16%
|
+18%
|
+20%
|
+22%
|
+24%
|
| Lethal Protection
|
+45%
|
+60%
|
+75%
|
+90%
|
+105%
|
+120%
|
+135%
|
150%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Defense Enhancement
| Gain all DR and Apply Heresy status on opponets(20%)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| All DR
|
-1%
|
+1%
|
+2%
|
+3%
|
+3%
|
+3%
|
+4%
|
+5%
|
| Heresy time
|
0
|
1s
|
2s
|
3s
|
4s
|
5s
|
6s
|
7s
|
| Hubologist
|
Apply Heresy status on opponets(50%) Dodger + Lifegiver + Livewire
|
| All DR
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
+9%
|
| Heresy time
|
3s
|
4s
|
5s
|
6s
|
7s
|
8s
|
9s
|
10s
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
Defensive Belt
| Gain Damage Protection, and apply 40% slow on attacker
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| DP
|
-1%
|
+0,5%
|
+1%
|
+1,5%
|
+2%
|
+2,5%
|
+3%
|
+3,5%
|
| Slow time
|
0
|
0
|
1s
|
3s
|
5s
|
7s
|
9s
|
11s
|
| Hubologist
|
Muscular Physique + Coolheaded
|
| DP
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
| Slow time
|
3s
|
5s
|
7s
|
9s
|
11s
|
13s
|
15s
|
17s
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Explosive belt
| Ability to suicide to deal explosive damage around and lower attacker lethality
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Damage
|
100-1000
|
300-1100
|
500-1200
|
700-1300
|
900-1400
|
1100-1500
|
1300-1600
|
1500-1700
|
| Attacker lethality
|
+3%
|
-1%
|
-2%
|
-3%
|
-4%
|
-5%
|
-6%
|
-7%
|
| Hubologist
|
Gain Agility + Bonus Move + Action Boy
|
| Damage
|
500-2000
|
600-2200
|
700-2400
|
700-2600
|
800-2800
|
900-3000
|
1000-3200
|
1100-3400
|
| Attacker lethality
|
-4%
|
-5%
|
-6%
|
-7%
|
-8%
|
-9%
|
-10%
|
-11%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Fill The Gaps
| Gain Critical Chance Resistance and lower Attcker Critical Damage
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| CC resistance
|
-5%
|
+5%
|
+9%
|
+14%
|
+20%
|
+27%
|
+35%
|
+43%
|
| Attacker Critical Damage
|
0
|
-10%
|
-25%
|
-40%
|
-55%
|
-70%
|
-85%
|
-100%
|
| Hubologist
|
Man of Steel + Stonewall + Iron Limbs
|
| CC resistance
|
+5%
|
+15%
|
+25%
|
+35%
|
+45%
|
+55%
|
+65%
|
+75%
|
| Attacker Critical Damage
|
-25%
|
-50%
|
-75%
|
-100%
|
-125%
|
-150%
|
-175%
|
-200%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Firegeckon's Enhancement
| Gain Fire, Explode DT and Damage Protection (PvP)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Fire, Explode DT
|
-5
|
+15
|
+20
|
+25
|
+25
|
+30
|
+35
|
+40
|
| Fire, Explode DP
|
+7%
|
+9%
|
+11%
|
+13%
|
+15%
|
+17%
|
+19%
|
+21%
|
| Hubologist
|
Firefighter + Bonus Battle Stats + Pyromaniac
|
| Fire, Explode DT
|
+20
|
+25
|
+25
|
+30
|
+35
|
+40
|
+45
|
+50
|
| Fire, Explode DP
|
+13%
|
+16%
|
+19%
|
+22%
|
+25%
|
+28%
|
+31%
|
+34%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
Bonus Strength
| Gain Strength and Throwing Range
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| ST
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Throwing Range
|
0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
| Hubologist
|
Heave Ho! + Demolition Boy + Hit and Run
|
| ST
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Throwing Range
|
2
|
4
|
6
|
8
|
10
|
12
|
14
|
16
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Perception
| Gain Perception and sight range
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| PE
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Sight range
|
+2
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
| Hubologist
|
Gain Perception + Silent Running + Ghost
|
| PE
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Sight range
|
+12
|
+14
|
+16
|
+18
|
+20
|
+22
|
+24
|
+26
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Endurance
| Gain Endurance and Negative HP Cap
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| EN
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Negative HP Cap
|
+10
|
+20
|
+30
|
+40
|
+50
|
+60
|
+70
|
+80
|
| Hubologist
|
Gain Endurance + Surgeon
|
| EN
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Negative HP Cap
|
+120
|
+140
|
+160
|
+180
|
+200
|
+220
|
+240
|
+260
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Bonus Charisma
| Gain Charisma and Bonus Experience
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| CH
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Bonus Experience
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
+70%
|
+80%
|
| Hubologist
|
Party Member + Cult of Personality + Awareness
|
| CH
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Bonus Experience
|
+120%
|
+140%
|
+160%
|
+180%
|
+200%
|
+220%
|
+240%
|
+260%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Intelligence
| Gain Intelligence and Respawn Time
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| INT
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Respawn time
|
-1s
|
-3s
|
-5s
|
-8s
|
-12s
|
-16s
|
-20s
|
-25s
|
| Hubologist
|
Healer + Medic + Surgeon
|
| INT
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Respawn time
|
-20s
|
-25s
|
-30s
|
-35s
|
-40s
|
-45s
|
-55s
|
Instant
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Agility
| Gain Agility and action point for knockouts
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AG
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| AP in Knockouts
|
-1
|
-2
|
-3
|
-4
|
-5
|
-6
|
-7
|
-8
|
| Hubologist
|
Gain Agility + Quick Recovery
|
| AG
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| AP in Knockouts
|
-5
|
-6
|
-7
|
-8
|
-9
|
-10
|
-11
|
-12
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Bonus Luck
| Gain Luck and engineering in breaking armor calculation
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| LK
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Engineering
|
+50
|
+100
|
+150
|
+200
|
+250
|
+300
|
+350
|
+400
|
| Hubologist
|
Lifegiver + Livewire + Dodger
|
| LK
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Engineering
|
+200
|
+300
|
+400
|
+500
|
+600
|
+700
|
+800
|
+900
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Heavy
| Gain Critical Roll and Power Resistances
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical roll Resistance
|
-5
|
+5
|
+10
|
+15
|
+20
|
+30
|
+40
|
+50
|
| Critical power Resistance
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
+24%
|
| Hubologist
|
Man of Steel + Stonewall + Iron Limbs
|
| Critical roll Resistance
|
+10
|
+15
|
+25
|
+40
|
+55
|
+70
|
+85
|
100
|
| Critical power Resistance
|
+10%
|
+15%
|
+20%
|
+25%
|
+30%
|
+35%
|
+40%
|
+45%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Thwart block
| Reduce attacker ST in heavy handed calculation and lower knockback dystance
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Attacker ST in HH calculation
|
+5
|
-12
|
-13
|
-14
|
-15
|
-16
|
-17
|
-18
|
| Lower knockback dystance
|
0
|
-1
|
-1
|
-2
|
-2
|
-3
|
-3
|
-4
|
| Hubologist
|
Stonewall + Muscular Physique
|
| Attacker ST in HH calculation
|
+5
|
-12
|
-13
|
-14
|
-15
|
-16
|
-17
|
-18
|
| Lower knockback dystance
|
0
|
-1
|
-1
|
-2
|
-2
|
-3
|
-3
|
-4
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Integrated Gloves
| Increase Melee Damage and Attack Delay for Melee
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Melee Damage
|
+1
|
+3
|
+6
|
+10
|
+15
|
+21
|
+28
|
+36
|
| AD Melee
|
+100
|
0
|
-50
|
-100
|
-150
|
-200
|
-250
|
-300
|
| Hubologist
|
Gain Strength + In Your Face! + Better HtH Criticals
|
| Melee Damage
|
+10
|
+15
|
+21
|
+28
|
+36
|
+45
|
+55
|
+66
|
| AD Melee
|
-100
|
-150
|
-200
|
-250
|
-300
|
-350
|
-400
|
-450
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Iron Skin
| Increase Hit Points, and Melee Protection
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Hit Points
|
-10
|
+5
|
+10
|
+20
|
+30
|
+40
|
+50
|
+60
|
| Melee Protection
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
+24%
|
| Hubologist
|
Firefighter + Lifegiver
|
| Hit Points
|
+20
|
+40
|
+60
|
+80
|
+100
|
+120
|
+140
|
+160
|
| Melee Protection
|
+9%
|
+14%
|
+19%
|
+24%
|
+29%
|
+34%
|
+39%
|
+44%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Laser Reflector
| Gain Laser DR and Lethal Protection againt Laser
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Laser DR
|
-3%
|
+6%
|
+7%
|
+8%
|
+9%
|
+10%
|
+11%
|
+12%
|
| Lethal Protection
|
+78%
|
+81%
|
+84%
|
+87%
|
+90%
|
+93%
|
+96%
|
+99%
|
| Hubologist
|
Coolheaded + Dodger
|
| Laser DR
|
+10%
|
+12%
|
+14%
|
+16%
|
+18%
|
+20%
|
+22%
|
+24%
|
| Lethal Protection
|
+50%
|
+60%
|
+70%
|
+80%
|
+90%
|
+120%
|
+150%
|
+180%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Mirror System
| Gain Laser DT and Laser DP (PvP)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Laser DT
|
-1
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
| Laser DP
|
+7%
|
+9%
|
+11%
|
+13%
|
+15%
|
+17%
|
+19%
|
+21%
|
| Hubologist
|
Coolheaded + Lethal Protection
|
| Laser DT
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
+18
|
| Laser DP
|
+13%
|
+16%
|
+19%
|
+22%
|
+25%
|
+28%
|
+31%
|
+34%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Penetration Protection
| Gain DR and DT Penetration Defense
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| DR Penetration Defense
|
-4%
|
+4%
|
+8%
|
+12%
|
+16%
|
+20%
|
+24%
|
+28%
|
| DT Penetration Defense
|
+4%
|
+8%
|
+12%
|
+16%
|
+20%
|
+24%
|
+28%
|
+32%
|
| Hubologist
|
Medic + Healer + Surgeon
|
| DR Penetration Defense
|
8%
|
+13%
|
+18%
|
+23%
|
+28%
|
+33%
|
+38%
|
+43%
|
| DT Penetration Defense
|
+12%
|
+16%
|
+20%
|
+24%
|
+28%
|
+32%
|
+36%
|
+40%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Regeneration
| Gain Healing Rate and AP Regen
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Healing Rate
|
-3
|
+3
|
+6
|
+9
|
+12
|
+15
|
+18
|
+21
|
| AP Regen
|
0
|
+5
|
+10
|
+15
|
+20
|
+25
|
+30
|
+35
|
| Hubologist
|
Faster Healing + Gain Endurance + Quick Pockets
|
| Healing Rate
|
+10
|
+20
|
+30
|
+40
|
+50
|
+60
|
+70
|
+80
|
| AP Regen
|
+10
|
+20
|
+30
|
+40
|
+50
|
+60
|
+70
|
+80
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Shock Protection
| Gain Explode, Electric DR and Lethal Protection againt Explode, Electric
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Explode, Electric DR
|
-3%
|
+6%
|
+7%
|
+8%
|
+9%
|
+10%
|
+11%
|
+12%
|
| Lethal Protection
|
+16%
|
+17%
|
+18%
|
+19%
|
+20%
|
+21%
|
+22%
|
+23%
|
| Hubologist
|
Lethal Protection + Firefighter
|
| Explode, Electric DR
|
+10%
|
+12%
|
+14%
|
+16%
|
+18%
|
+20%
|
+22%
|
+24%
|
| Lethal Protection
|
+32%
|
+34%
|
+36%
|
+38%
|
+40%
|
+42%
|
+44%
|
+46%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Sneaky
| Gain Stealth and Critical Chance Resistance Penetration
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Stealth
|
-20
|
+20
|
+40
|
+60
|
+80
|
+100
|
+120
|
+140
|
| CCR Penetration
|
0
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
| Hubologist
|
Silent Running + Ghost + Gain Perception
|
| Stealth
|
+100
|
+200
|
+300
|
+400
|
+500
|
+600
|
+700
|
+800
|
| CCR Penetration
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
+24%
|
+37%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Special Force Bonus
| Gain all DT and Bleed Resistance
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| DT
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Bleed Resistance
|
6%
|
12%
|
18%
|
24%
|
32%
|
38%
|
42%
|
48%
|
| Hubologist
|
Toughness + Atomic Savant
|
| DT
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
| Bleed Resistance
|
30%
|
40%
|
50%
|
60%
|
70%
|
80%
|
90%
|
100%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Speed Mechanism
| Gain Action Points and Slow Resistance
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AP
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Attack Slow Power
|
0
|
-1%
|
-2%
|
-6%
|
-10%
|
-14%
|
-18%
|
-22%
|
| Hubologist
|
Action Boy + Bonus Move + Gain Agility
|
| AP
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Attack Slow Power
|
-5%
|
-10%
|
-15%
|
-20%
|
-25%
|
-30%
|
-35%
|
-40%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Strategic Improvement
| Gain Armor Class and shots in turnbased
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AC
|
-25
|
+25
|
+50
|
+75
|
+100
|
+125
|
+150
|
+175
|
| Shots
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
| Hubologist
|
Earlier Sequence + Cowboy + Fast Attacks
|
| AС
|
+50
|
+100
|
+150
|
+200
|
+250
|
+300
|
+350
|
+400
|
| Shots
|
+2
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Survivalist
| Gain Poison resistance, +10 Poison cap and Burn Resistance
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Poison Resistance
|
-5%
|
+5%
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
| Burn Resistance
|
+5%
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
+70%
|
| Hubologist
|
Bleed Immune
|
| Poison Resistance
|
+10%
|
+30%
|
+50%
|
+70%
|
+90%
|
+110%
|
+130%
|
+150%
|
| Burn Resistance
|
+20%
|
+40%
|
+60%
|
+80%
|
+90%
|
+95%
|
+99%
|
+100%
|
Terminator
Increase Hit Points and gain ability to active terminator mode for 10s Increased DR/DT, Immune for critical hits, remove DT Cap and self slow
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Terminator DT
|
0
|
+5
|
+10
|
+15
|
+20
|
+25
|
+30
|
+35
|
| Terminator DR
|
+20
|
+28
|
+36
|
+42
|
+50
|
+58
|
+62
|
+68
|
| Hubologist
|
|
| Terminator DT
|
+20
|
+30
|
+40
|
+50
|
+60
|
+70
|
+80
|
+90
|
| Terminator DR
|
+55
|
+60
|
+65
|
+70
|
+75
|
+80
|
+85
|
+90
|
| Terminator Damage Multi
|
+70%
|
+85%
|
+100%
|
+115%
|
+130%
|
+145%
|
+160%
|
+175%
|
Tesla Addition
| Gain plasma, electric DT and plasma, electric DP (PvP)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Plasma, Electric DT
|
-1
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
| Plasma, Electric DP
|
+7%
|
+9%
|
+11%
|
+13%
|
+15%
|
+17%
|
+19%
|
+21%
|
| Hubologist
|
Atomic Savant + Lethal Protection
|
| Plasma, Electric DT
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
+18
|
| Plasma, Electric DP
|
+13%
|
+16%
|
+19%
|
+22%
|
+25%
|
+28%
|
+31%
|
+34%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Tesla Attacker
| Gain ability to deal electric damage around and chance to paralysis target using electric damage
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Discharge damage
|
10-20
|
20-40
|
30-60
|
40-80
|
50-100
|
60-120
|
70-140
|
80-160
|
| Discharge AP cost
|
10
|
9
|
8
|
7
|
6
|
5
|
4
|
3
|
| Chance for paralysis
|
0
|
1%
|
4%
|
8%
|
12%
|
16%
|
20%
|
24%
|
| Hubologist
|
Bonus Battle Stats + Demolition Boy
|
| Discharge damage
|
10-50
|
40-100
|
70-150
|
100-200
|
130-250
|
160-300
|
190-350
|
220-400
|
| Discharge AP cost
|
5
|
5
|
4
|
4
|
3
|
3
|
2
|
2
|
| Chance for paralysis
|
12%
|
16%
|
20%
|
24%
|
28%
|
32%
|
36%
|
40%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Utility
| Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Radiation resistance
|
-5%
|
+5%
|
+10%
|
+15%
|
+30%
|
+45%
|
+60%
|
+90%
|
| Carry weight
|
0
|
+5
|
+20
|
+35
|
+50
|
+65
|
+80
|
+95
|
| Hubologist
|
Muscular Physique + Bonus Rate of Fire
|
| Radiation resistance
|
+10%
|
+25%
|
+40%
|
+55%
|
+70%
|
+85%
|
+100%
|
+200%
|
| Carry weight
|
+50
|
+100
|
+150
|
+200
|
+250
|
+300
|
+350
|
+400
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
List of legendary armor perks
A legendary item gives all bonuses up until its rank.
Advanced Defence
| F |
+10% Damage Protection against NPCs
|
| E |
-4% Max HP damage cap that NPCs can deal
|
| D |
+20% slow armor break
|
| C |
+10% Damage Protection against NPCs(sums with F)
|
| B |
+20% DR Penetration Protection against NPCs
|
| A |
+33% DT Penetration Protection against NPCs
|
| S |
-6% Max HP damage cap that NPCs can deal(sums with E)
|
| S+ |
+20% Damage Protection against NPCs(sums with F and C)
|
| S++ |
Revive to full HP once you could die vs NPCs(1h CD)
|
|
Powered
| F |
5 less damage from attacks of NPCs
|
| E |
+3 all DT against NPCs(bypass Cap)
|
| D |
+20% slow armor break
|
| C |
5 less damage from attacks of NPCs(sums with F)
|
| B |
+40% Lethal Protection against NPCs
|
| A |
+60% melee protection against NPCs
|
| S |
+3 all DT against NPCs(bypass Cap)(sums with E)
|
| S+ |
10 less damage from attacks of NPCs(sums with F and C)
|
| S++ |
+75% Damage Protection when NPCs attack from 1hex
|
|
Great Shield
| F |
Block one attack against NPCs(50sec CD)
|
| E |
+35% Critical Chance Resistance against NPCs
|
| D |
+20% slow armor break
|
| C |
Block one attack against NPCs(30sec CD)
|
| B |
-10% Multi Damage for NPCs who attack you
|
| A |
Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs
|
| S |
+45% Critical Chance Resistance against NPCs(sums with E)
|
| S+ |
Block one attack against NPCs(10 CD)
|
| S++ |
NPCs lose their Critical Chance Defence Penetration
|
|
Nightmare Defence
| F |
NPCs lose 1 AP when attacking you
|
| E |
NPCs lose 15 HP when attacking you
|
| D |
+20% slow armor break
|
| C |
NPCs lose 1 AP when attacking you(sums with F)
|
| B |
NPCs gain 60% Slow when attacking you
|
| A |
NPCs get taunt for 5 sec after attacking you
|
| S |
NPCs lose 25 HP when attacking you(sums with E)
|
| S+ |
NPCs lose 2 AP when attacking you(sums with F and C)
|
| S++ |
NPCs bleed after attacking you
|
|