PvE perks
PvE perks are an extension of support perks focused on increasing your effectiveness in a variety of non-PvP situations.
You're able to select your first PvE perk at level 55 and additional ones every five levels thereafter. For every five points of Charisma you're able to choose one additional PvE perk, up to a maximum of nine PvE perks every five levels if your Charisma is 40. Most of the perks have multiple "ranks" which means that they can be selected multiple times, each rank granting the perk's full bonus. You can use the ~pve command to streamline the process when rerolling.
High level characters can additionally gain one PvE Master perk every 250 levels. PvE Master perks are limited to a single rank.
Note: Your PvE perks will be disabled if their number exceeds what your permanent Charisma would allow you to have.
PvE perks
| Name | Bonus per rank | Number of ranks |
|---|---|---|
| Armor Upgrade | -1% DR penetration for NPC attacks targeting you | 40 |
| Base Cleaner | +25% carry weight capacity when inside one of your bases | 25 |
| Berserker | +1% normal/explosive DR penetration against NPCs | 80 |
| Brute |
|
100 |
| Commander | Your NPC followers deal 3% extra damage against other NPCs | 100 |
| Desert Hunter | +1% damage against geckos, floaters, centaurs, deathclaws, brahmin, rats, mantis, and alien NPCs | 100 |
| Lethal Shield | -2% incoming lethal damage from NPC attacks | 100 |
| Merciless Hunter | +5% chance to have a random encounter while traveling on the world map | 100 |
| Miner |
|
25 |
| Mini Toughness | -0.2% damage taken from NPC attacks | 100 |
| Murder | +1% damage against human NPCs | 100 |
| Mutant Slayer | +1% damage against super mutant NPCs | 100 |
| Quick Dodger | -0.5% max hit chance for NPC attacks targeting you | 25 |
| Repairboy | +20% Repair for item repair calculation | 10 |
| Robot Slayer | +1% damage against robot NPCs | 100 |
| Scribe | +1% chance to receive a blueprint from dismantling an item | 25 |
| Scrounger | +0.1% chance to find rare loot in Vault-Tec, Faction, Drug, Science, and Bank cases | 25 |
| Semi Pathfinder | +5% world map traveling speed | 20 |
| Small Ranged Damage | +1 lethal damage against NPCs | 100 |
| Strong Back Lite | +5 carry weight capacity | 50 |
| Tactical Actor | +1 second to turn duration and +1% max chance to hit in PvE | 25 |
| Tech Hunter | +1 damage per bullet for each implant that the target NPC has installed | 5 |
| Trader | +1% to the selling price of your items when bartering with NPCs | 25 |
| Traveller | +0.1% chance to find a Special Encounter | 25 |
PvE Master perks
| Name | Bonus |
|---|---|
| Counter Attack | Deals damage equal to your base melee damage to attackers standing on an adjacent hex |
| Fireproof Barrier | Reduces incoming fire damage by 80% |
| Heretical Assault | Your attacks apply the Heresy status and Slow effect on their targets |
| Precision | Your ranged attacks deal 800% more critical damage to targets that are at least 45 hexes away |
| Psychopath | Killing an opponent increases your damage multiplier by 20% for 10 seconds (stacks up to 10 times) |
| Reinforced Defenses | Reduces the deterioration rate of your armor by 80% |
| Siphoning Carnage | AOE attacks (grenades, rocket launchers, grenade launchers) have an 8% chance to AP Drain; all attacks gain 10% Lifesteal |
| Sturdy Arsenal | Reduces the deterioration rate of your weapons by 80% |
| Swift Strike Mastery | Reduces melee attack cost by 1 and decreases attack delay by 5% for 5 seconds after a melee attack (stacks up to 10 times) |
| Unyielding Fury | Extends the duration of Rage by 10 seconds. Your attacks do not consume Fury charges; instead, you gain a Fury stack and your Fury cap increases by 10 whenever you attack |