Tools
Jump to navigation
Jump to search
Tools are specialized items that allow you to perform tasks that would otherwise be unavailable, or amplify your skills/stats when equipped.
Most tools must be present in your active hand slot for their effect to apply unless you have the Quartermaster perk synergy.
| Picture | Name | Benefit | Crafting requirements |
Required materials | Notes |
|---|---|---|---|---|---|
| Backpack | +50 carry weight capacity |
|
Can be put in either of your hand slots, effect stacks with Bag. | ||
| Bag | +100 carry weight capacity |
|
|
Can be put in either of your hand slots, effect stacks with Backpack. | |
| First Aid Kit |
|
Sold by "Doctor" Andrew in New Vault City for 1000 currency. | |||
| Field Medic First Aid Kit |
|
|
Sold by "Doctor" Andrew in New Vault City for 2000 currency. | ||
| Doctor's Bag | Doctor +25% |
|
Sold by Dr. Fung in San Francisco for 1000 currency. | ||
| Paramedics Bag | Doctor +50% |
|
Sold by Dr. Fung in San Francisco for 2000 currency. | ||
| Cutters | Crafting +50% |
|
|||
| MacGyver Set | Crafting +100% |
|
|
||
| Engineer Hammer | Engineering +50% | ||||
| Super Wrench | Engineering +100% |
|
|
||
| Lockpicks | Robbery +25% |
|
|||
| Expanded Lockpick Set | Robbery +50% |
|
|
||
| Move Amplifier | Traps +50% |
|
|||
| Sound Amplifier | Traps +100% |
|
|
||
| Screwdriver | Science +50% | ||||
| Super Screwdriver | Science +100% |
|
|
||
| Tool | Repair bonus, see this table |
|
|||
| Wrench | Repair bonus, see this table | Wrench can also be used as a weapon or a mining tool. | |||
| Super Tool Kit | Repair bonus, see this table |
|
|
Sold by Rondo in NCR for 2000 currency. | |
| Professional Tool Set | Repair bonus, see this table |
|
|
||
| Oil Can | Repair bonus, see this table | As of Patch 6.4, Oil Can works just like a normal tool; it needs to be in your active slot to apply its Repair bonus; consumed on use; Strange Farm NPCs have a small chance to drop Oil Cans. | |||
| Binoculars |
|
|
In addition to increasing your accuracy, having Binoculars in your off-hand slot grants a bonus to Sneak detection based on your Perception. | ||
| Military Binoculars |
|
|
In addition to increasing your accuracy, having Military Binoculars in your off-hand slot grants a bonus to Sneak detection based on your Perception. | ||
| Camouflage | +4 to Stealth |
|
|
Consumed when used. Base duration is 15 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes. | |
| Military Camouflage | +8 to Stealth |
|
Consumed when used. Base duration is 30 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes. | ||
| Stealth Boy | +16 to Stealth, 4 more if Ghost is active |
|
|
Consumed when used. Base duration is 45 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes. | |
| Stealth Boy MKII | +25 to Stealth, 4 more if Ghost is active |
|
|
Consumed when used. Base duration is 60 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes. | |
| Stealth Boy MKIII | +33 to Stealth, 8 more if Ghost is active |
|
|
Consumed when used. Base duration is 180 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes. | |
| Electronic Lockpick | Enables you to lockpick cases |
|
|
||
| Electronic Lockpick MKII | Enables you to lockpick cases | ||||
| Lock | Allows you to lock doors and containers |
|
The strength of the lock depends on the Robbery skill of the crafter; every lock spawns a key once it's used on a lockable container; to lock such a container, place the lock in your active hand slot then use it on the container you'd like to lock; the container has to be open when the lock is being installed. | ||
| Fingerlock | Allows you to securely lock doors and containers |
|
|
| |
| Wattz Motion Sensor | Motion detection in a 15-hex radius (demonstration) |
|
|
| |
| RobCo Motion Sensor | Sneak autodetection within your FoV |
|
|
| |
| Rope | Enables taming Brahmin and capturing Slaves |
|
| ||
| Old Shovel | Enables shit shoveling and grave digging | Old shovel will break if used to dig up a grave. It can also be used as a weapon. | |||
| Shovel | Enables shit shoveling and grave digging | Shovel can also be used as a weapon. | |||
| Hatchet | Enables Wood harvesting | ||||
| Primitive Tool | Enables basic mining and logging |
|
Has a good chance to break each time it is used. | ||
| Sledgehammer | Enables mining | Sledgehammer can also be used as a weapon. | |||
| Super Sledge | Enables Uranium Ore and Gold mining |
|
|
Super Sledge can also be used as a weapon. | |
| Knife | Enables Fiber harvesting |
|
Combat Knife and "Little Jesus" also work. | ||
| Folded Tent | Sets up a tier 1 base (Tent) |
|
Can be used in any empty randomly generated map; consumed when used; new characters can get a free Folded Tent for completing the starter quest A Tent in the Wasteland. | ||
| Hollowmaker Tools | Sets up a tier 1 base (Cave) | Can be used in any empty randomly generated map; consumed when used. | |||
| Patch Kit | Sets up a tier 1 base (Ruins hideout) |
|
Can be used in any empty randomly generated map; consumed when used. | ||
| Scrapshaper Kit | Sets up a tier 1 base (Workshop) |
|
Can be used in any empty randomly generated map; consumed when used. | ||
| Trackshaper Tool | Sets up a tier 1 base (Station) | Can be used in any empty randomly generated map; consumed when used. |




































