Tools
(Redirected from Expanded Lockpick Set)
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Tools are specialized items that allow you to perform tasks that would otherwise be unavailable, or amplify your skills/stats when equipped.
Most tools must be present in your active hand slot for their effect to apply.
| Picture | Name | Benefit | Crafting requirements |
Required materials | Notes |
|---|---|---|---|---|---|
| Backpack | +50 carry weight capacity | Crafting 75% Level 24 Workbench |
1 x Gecko Pelt 1 x Fibers |
Can be put in either of your hand slots, effect stacks with Bag | |
| Bag | +100 carry weight capacity | Crafting 100% Level 50 Adv. Workbench |
1 x Golden Gecko Pelt 1 x High Quality Fibers |
Can be put in either of your hand slots, effect stacks with Backpack | |
| First Aid Kit | Crafting 75% Level 24 Workbench |
1 x Chemical Component 2 x Junk |
Sold by "Doctor" Andrew in New Vault City for 1000 currency | ||
| Field Medic First Aid Kit | Crafting 100% Level 50 Adv. Workbench |
1 x High Quality Chemical Component 2 x Junk |
Sold by "Doctor" Andrew in New Vault City for 2000 currency | ||
| Doctor's Bag | Doctor +25% | Crafting 75% Level 24 Workbench |
1 x Chemical Component 2 x Junk |
Sold by Dr. Fung in San Francisco for 1000 currency | |
| Paramedics Bag | Doctor +50% | Crafting 75% Level 24 Workbench |
1 x Chemical Component 2 x Junk |
Sold by Dr. Fung in San Francisco for 2000 currency | |
| Cutters | Crafting +50% | Crafting 75% Level 24 Workbench |
1 x Metal Parts 1 x Wood |
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| MacGyver Set | Crafting +100% | Crafting 100% Level 50 Adv. Workbench |
1 x Good Metal Parts 1 x Wood |
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| Engineer Hammer | Engineering +50% | Crafting 75% Level 24 Workbench |
1 x Flint 1 x Wood |
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| Super Wrench | Engineering +100% | Crafting 100% Level 50 Adv. Workbench |
1 x Good Metal Parts 1 x Wood |
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| Lockpicks | Robbery +25% | Crafting 75% Level 24 Workbench |
1 x Brahmin Hide 5 x Metal Parts |
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| Expanded Lockpick Set | Robbery +50% | Crafting 100% Level 50 Adv. Workbench |
1 x Brahmin Hide 5 x Good Metal Parts |
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| Move Amplifier | Traps +50% | Crafting 75% Level 24 Workbench |
1 x Electronic Parts 1 x Wood |
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| Sound Amplifier | Traps +100% | Crafting 100% Level 50 Adv. Workbench |
1 x High Quality Electronic Parts 1 x Wood |
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| Screwdriver | Science +50% | Crafting 75% Level 24 Workbench |
1 x Alloys 1 x Wood |
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| Super Screwdriver | Science +100% | Crafting 100% Level 50 Adv. Workbench |
1 x High Quality Alloys 1 x Wood |
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| Tool | Repair bonus, see this table | Crafting 75% Level 24 Workbench |
1 x Flint 1 x Metal Parts |
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| Wrench | Repair bonus, see this table | Crafting 25% Level 5 |
2 x Junk 1 x Iron Ore |
Wrench can also be used as a weapon or a mining tool. | |
| Super Tool Kit | Repair bonus, see this table | Crafting 100% Level 50 Adv. Workbench |
3 x High Quality Alloys 3 x Good Metal Parts |
Sold by Rondo in NCR for 2000 currency | |
| Professional Tool Set | Repair bonus, see this table | Crafting 300% Level 750 High Tech Workbench |
2 x Steel Plate 2 x Carbon Polymer Barrels 2 x Microchips 2 x Cylindrical Rotary Lock |
||
| Oil Can | Repair bonus, see this table | - | - | As of Patch 6.4, Oil Can works just like a normal tool; it needs to be in your active slot to apply its Repair bonus; consumed on use; Strange Farm NPCs have a small chance to drop Oil Cans. | |
| Binoculars |
|
Crafting 50% Level 24 Workbench |
2 x Metal Parts 1 x Minerals |
In addition to increasing your accuracy, having Binoculars in your off-hand slot grants a bonus to Sneak detection based on your Perception | |
| Military Binoculars |
|
Crafting 100% Level 50 Workbench |
5 x Good Metal Parts 1 x Binoculars |
In addition to increasing your accuracy, having Military Binoculars in your off-hand slot grants a bonus to Sneak detection based on your Perception | |
| Camouflage | +4 to Stealth | Crafting 25% Level 5 Adv. Workbench |
5 x Fibers | Consumed when used. Base duration is 15 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes. | |
| Military Camouflage | +8 to Stealth | Crafting 50% Level 24 Adv. Workbench |
5 x High Quality Fibers | Consumed when used. Base duration is 30 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes. | |
| Stealth Boy | +16 to Stealth, 4 more if Ghost is active | Crafting 100% Level 50 Adv. Workbench |
3 x High Quality Electronic Parts 5 x High Quality Alloys 5 x High Quality Fibers 1 x Blueprint |
Consumed when used. Base duration is 45 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes. | |
| Stealth Boy MKII | +25 to Stealth, 4 more if Ghost is active | Crafting 150% Level 250 Adv. Workbench |
1 x Electric Motor 1 x Brahmin Hide 6 x High Quality Electronic Parts 1 x Blueprint |
Consumed when used. Base duration is 60 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes. | |
| Stealth Boy MKIII | +33 to Stealth, 8 more if Ghost is active | Crafting 200% Level 750 High Tech Workbench |
1 x Polymers 1 x Engine 1 x Goretex 1 x Carbon Polymer 1 x Blueprint |
Consumed when used. Base duration is 180 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes. | |
| Electronic Lockpick | Enables you to lockpick cases | Crafting 300% Level 750 High Tech Workbench |
2 x Electric Amplifier 2 x Leather Hide 4 x Advanced Polymers 4 x Glass Polymers 2 x Capacitors 1 x Blueprint |
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| Electronic Lockpick MKII | Enables you to lockpick cases | - | - | ||
| Lock | Allows you to lock doors and containers | Crafting 25% Workbench |
1 x Flint 1 x Metal Parts 1 x Junk |
The strength of the lock depends on the Robbery skill of the crafter; every lock spawns a key once it's used on a lockable container; to lock such a container, place the lock in your active hand slot then use it on the container you'd like to lock; the container has to be open when the lock is being installed. | |
| Fingerlock | Allows you to securely lock doors and containers | Crafting 150% Level 50 Adv. Workbench |
1 x Water Chip 6 x Good Metal Parts 7 x Electronic Parts |
| |
| Wattz Motion Sensor | Motion detection in a 15-hex radius (demonstration) |
Crafting 150% Level 50 Adv. Workbench |
3 x Fibers 6 x Good Metal Parts 7 x Electronic Parts 20 x Micro Fusion Cell 1 x Blueprint |
| |
| RobCo Motion Sensor | Sneak autodetection within your FoV | Crafting 150% Level 50 Adv. Workbench |
3 x Fibers 7 x Good Metal Parts 6 x Electronic Parts 20 x Micro Fusion Cell 1 x Blueprint |
| |
| Rope | Enables taming Brahmin and capturing Slaves | Crafting 25% Workbench |
1 x Fibers 1 x High Quality Fibers |
| |
| Old Shovel | Enables shit shoveling and grave digging | - | - | Old shovel will break if used to dig up a grave. It can also be used as a weapon. | |
| Shovel | Enables shit shoveling and grave digging | Crafting 25% Level 5 Workbench |
1 x Wood 1 x Junk |
Shovel can also be used as a weapon. | |
| Hatchet | Enables Wood harvesting | Crafting 25% Level 5 Workbench |
1 x Wood 1 x Flint |
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| Primitive Tool | Enables basic mining and logging | Crafting 25% Level 5 Workbench |
1 x Flint | Has a good chance to break each time it is used | |
| Sledgehammer | Enables mining | Crafting 75% Level 24 Workbench |
5 x Flint 1 x Wood |
Sledgehammer can also be used as a weapon | |
| Super Sledge | Enables Uranium Ore and Gold mining | Crafting 100% Level 50 Adv. Workbench |
1 x Wood 3 x Good Metal Parts 3 x Metal Parts 3 x High Quality Alloys 1 x Blueprint |
Super Sledge can also be used as a weapon | |
| Knife | Enables Fiber harvesting | Crafting 25% Level 5 |
1 x Flint 1 x Metal Parts 1 x Wood |
Combat Knife and "Little Jesus" also work. | |
| Folded Tent | Sets up a tier 1 base (Tent) | Crafting 50% Level 24 Workbench |
5 x Brahmin Hide 1 x Rope |
Can be used in any empty randomly generated map; consumed when used; new characters can get a free Folded Tent for completing the starter quest A Tent in the Wasteland | |
| Hollowmaker Tools | Sets up a tier 1 base (Cave) | Crafting 50% Level 24 Workbench |
5 x Wood 1 x Shovel |
Can be used in any empty randomly generated map; consumed when used | |
| Patch Kit | Sets up a tier 1 base (Ruins hideout) | Crafting 50% Level 24 Workbench |
5 x Metal Parts 1 x Lock |
Can be used in any empty randomly generated map; consumed when used | |
| Scrapshaper Kit | Sets up a tier 1 base (Workshop) | Crafting 50% Level 24 Workbench |
5 x Junk 1 x Move Amplifier |
Can be used in any empty randomly generated map; consumed when used | |
| Trackshaper Tool | Sets up a tier 1 base (Station) | Crafting 50% Level 24 Workbench |
5 x Alloys 1 x Wrench |
Can be used in any empty randomly generated map; consumed when used |




































