Armor perks
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Introduction
Armor perks are stat bonuses granted by the body armor you wear.
Your equipped armor gains experience when you kill NPCs. You can also give it XP by using Upgrade Parts on it. When enough experience is earned, it levels up, a new perk unlocks, and the armor's color changes.
Armor perks vary in effectiveness depending on their rank. Armor perk ranks you get are heavily influenced by item luck.
The first three armor perks that unlock as your armor gains levels are always the same for a specific suit of armor; see Armor for details.
The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your armor using Upgrade Parts, this perk will be random.
The fifth perk is always random.
The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs.
Every armor can be upgraded by Roger (Salt Lake City) with a T4 part, or by Cotsford (Las Vegas) with a "Wattz" Fusion Core to gain one additional perk.
List of armor perks
Advanced Plate
| Grants normal damage threshold and normal damage protection (PvP only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Normal DT | +1 | +1 | +2 | +2 | +2 | +3 | +3 | +3 |
| Normal DP | +2% | +3% | +3% | +3% | +4% | +4% | +4% | +5% |
| Hubologist | Toughness + Lethal Protection | |||||||
| Normal DT | +1 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Normal DP | +3% | +4% | +4% | +5% | +5% | +6% | +7% | +8% |
| Perks | - | - | - | - | * | * | * | ** |
Anti-Thermal System
| Grants fire and plasma damage resistance and lethal protection against fire and plasma damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Fire and plasma DR | +6% | +6% | +7% | +7% | +7% | +8% | +8% | +8% |
| Lethal fire/plasma damage protection | +66% | +68% | +70% | +72% | +74% | +76% | +78% | +80% |
| Hubologist | Atomic Savant + Firefighter | |||||||
| Fire and plasma DR | +9% | +9% | +10% | +10% | +11% | +11% | +12% | +12% |
| Lethal fire/plasma damage protection | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% |
| Perks | - | - | - | - | * | * | * | ** |
Bio Steel
| Modifies your DR cap and increases your healing received | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DR cap | +2% | +2% | +3% | +3% | +3% | +4% | +4% | +4% |
| Healing received | +4% | +5% | +6% | +7% | +8% | +8% | +9% | +10% |
| Hubologist | Reinforced Endurance + Vital Shielding | |||||||
| DR cap | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% |
| Healing received | +18% | +19% | +20% | +21% | +22% | +23% | +24% | +25% |
| Perks | - | - | - | * | * | ** | ** | ** |
Bonus Agility
| Grants bonus Agility, and reduces the number of APs you lose when you get knocked out | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Agility | +1 | +1 | +1 | +1 | +2 | +2 | +2 | +2 |
| AP loss via knockout | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 |
| Hubologist | Gain Agility + Quick Recovery | |||||||
| Agility | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| AP loss via knockout | -5 | -6 | -7 | -8 | -9 | -10 | -11 | -12 |
| Perks | - | - | - | - | * | * | * | ** |
Bonus Charisma
| Grants bonus Charisma and increases your damage protection against NPCs | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Charisma | +1 | +1 | +1 | +1 | +2 | +2 | +2 | +2 |
| Damage protection vs. NPCs | +3.6% | +3.8% | +4% | +4.2% | +4.4% | +4.6% | +4.8% | +5% |
| Hubologist | Party Member + Cult of Personality + Gain Charisma | |||||||
| Charisma | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Damage protection vs. NPCs | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% |
| Perks | - | - | - | * | * | ** | ** | *** |
Bonus Endurance
| Grants bonus Endurance and increases your negative HP capacity | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Endurance | +1 | +1 | +1 | +1 | +2 | +2 | +2 | +2 |
| Negative HP cap | +66 | +68 | +70 | +72 | +74 | +76 | +78 | +80 |
| Hubologist | Gain Endurance + Surgeon | |||||||
| Endurance | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Negative HP cap | +120 | +140 | +160 | +180 | +200 | +220 | +240 | +260 |
| Perks | - | - | - | - | * | * | * | ** |
Bonus Intelligence
| Grants bonus Intelligence and increases your lethal damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Intelligence | +1 | +1 | +1 | +1 | +2 | +2 | +2 | +2 |
| Lethal damage | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
| Hubologist | Healer + Medic + Surgeon | |||||||
| Intelligence | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Lethal damage | +5 | +6 | +7 | +8 | +9 | +11 | +12 | +13 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Luck
| Grants bonus Luck, and increases your Engineering skill for armor condition loss calculation | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Luck | +1 | +1 | +1 | +1 | +2 | +2 | +2 | +2 |
| Engineering for condition loss calculation | +330 | +340 | +350 | +360 | +370 | +380 | +390 | +400 |
| Hubologist | Quick Recovery + Livewire + Dodger | |||||||
| Luck | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Engineering for condition loss calculation | +830 | +840 | +850 | +860 | +870 | +880 | +890 | +900 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Movement
| Grants movement speed and turn-based movement-only APs | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Movement speed | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Bonus turn-based movement APs | 6 | 6 | 6 | 6 | 7 | 7 | 7 | 7 |
| Hubologist | Bonus HtH Attacks + Bonus HtH Damage + Vampire | |||||||
| Movement speed | +18% | +19% | +20% | +21% | +22% | +23% | +24% | +25% |
| Bonus turn-based movement APs | 9 | 9 | 9 | 9 | 10 | 10 | 10 | 10 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Perception
| Grants bonus Perception and increases your Sight range | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Perception | +1 | +1 | +1 | +1 | +2 | +2 | +2 | +2 |
| Sight range | +9 | +10 | +11 | +12 | +13 | +14 | +15 | +16 |
| Hubologist | Gain Perception + Silent Running + Ghost | |||||||
| Perception | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Sight range | +18 | +19 | +20 | +21 | +22 | +23 | +24 | +25 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Strength
| Grants bonus Strength and increases your Throwing range | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Strength | +1 | +1 | +1 | +1 | +2 | +2 | +2 | +2 |
| Throwing range | +4 | +5 | +6 | +7 | +4 | +5 | +6 | +7 |
| Hubologist | Heave Ho! + Demolition Boy + Hit and Run | |||||||
| Strength | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Throwing range | +9 | +10 | +11 | +12 | +13 | +14 | +15 | +16 |
| Perks | - | - | - | * | * | ** | ** | *** |
Combat Focus
| Modifies critical rate and increases damage multiplier | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical rate | -130 ms | -140 ms | -150 ms | -160 ms | -170 ms | -180 ms | -190 ms | -200 ms |
| Damage multiplier | +0.2% | +0.5% | +0.7% | +1% | +1.2% | +1.5% | +1.7% | +2% |
| Hubologist | Focused Striker + Deadeye + Bonus Damage Multi | |||||||
| Critical rate | -430 ms | -440 ms | -450 ms | -460 ms | -470 ms | -480 ms | -490 ms | -500 ms |
| Damage multiplier | +2.6% | +2.8% | +3% | +3.2% | +3.4% | +3.6% | +3.8% | +4% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Critical Shell
| Increases your critical chance and modifies your lethal rate | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical chance | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Lethal rate | -430 ms | -440 ms | -450 ms | -460 ms | -470 ms | -480 ms | -490 ms | -500 ms |
| Hubologist | Providence + Lone Wanderer | |||||||
| Critical chance | +13% | +14% | +15% | +16% | +17% | +18% | +19% | +20% |
| Lethal rate | -1130 ms | -1140 ms | -1150 ms | -1160 ms | -1170 ms | -1180 ms | -1190 ms | -1200 ms |
| Perks | - | - | - | * | * | ** | ** | ** |
Cured
| Grants normal damage resistance and lethal protection against normal damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Normal DR | +6% | +6% | +7% | +7% | +7% | +8% | +8% | +8% |
| Lethal normal damage protection | +78% | +81% | +84% | +87% | +90% | +93% | +96% | +99% |
| Hubologist | Toughness + Adrenaline Rush | |||||||
| Normal DR | +9% | +9% | +10% | +10% | +11% | +11% | +12% | +12% |
| Lethal normal damage protection | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% |
| Perks | - | - | - | - | * | * | * | ** |
Defense Enhancement
| Grants a bonus to all DRs and a 20% chance to apply Heresy to attackers | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| All DR | +1% | +1% | +2% | +2% | +3% | +3% | +4% | +4% |
| Heresy duration | 5s | 5s | 6s | 6s | 6s | 7s | 7s | 7s |
| Hubologist | Dodger + Quick Recovery + Livewire | |||||||
| All DR | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Heresy duration | 3s | 4s | 5s | 6s | 7s | 8s | 9s | 10s |
| Perks | - | - | - | * | * | ** | ** | *** |
Defensive Belt
| Grants damage protection, and applies a 40% Slow to attackers | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DP | +0.6% | +0.8% | +1% | +1.2% | +1.4% | +1.6% | +1.8% | +2% |
| Slow duration (in seconds) | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 |
| Hubologist | Muscular Physique + Coolheaded | |||||||
| DP | +2.8% | +2.9% | +3% | +3.1% | +3.2% | +3.3% | +3.4% | +3.5% |
| Slow duration (in seconds) | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
| Perks | - | - | - | - | - | * | * | ** |
Explosive Belt
| Grants the ability to self-detonate to deal AoE explosive damage, and lowers attackers' Lethality | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Damage (potentially outdated) | 100β1000 | 300β1100 | 500β1200 | 700β1300 | 900β1400 | 1100β1500 | 1300β1600 | 1500β1700 |
| Attacker Lethality | -4% | -4% | -5% | -5% | -6% | -6% | -7% | -7% |
| Hubologist | Gain Agility + Bonus Move + Action Boy | |||||||
| Damage (potentially outdated) | 500β2000 | 600β2200 | 700β2400 | 700β2600 | 800β2800 | 900β3000 | 1000β3200 | 1100β3400 |
| Attacker Lethality | -4% | -5% | -6% | -7% | -8% | -9% | -10% | -11% |
| Perks | - | - | - | * | * | ** | ** | *** |
Fill The Gaps
| Grants critical chance resistance and lowers attackers' critical damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| CC resistance | +26% | +27% | +28% | +29% | +30% | +31% | +32% | +33% |
| Incoming critical damage | -36% | -38% | -40% | -42% | -44% | -46% | -48% | -50% |
| Hubologist | Man of Steel + Unbreakable + Iron Limbs | |||||||
| CC resistance | +43% | +44% | +45% | +46% | +47% | +48% | +49% | +50% |
| Incoming critical damage | -86% | -88% | -90% | -92% | -94% | -96% | -98% | -100% |
| Perks | - | - | - | * | * | ** | ** | *** |
Firegeckon's Enhancement
| Grants fire and explosive damage threshold and damage protection (PvP only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Fire and explosive DT | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
| Fire and explosive DP | +2% | +3% | +3% | +3% | +4% | +4% | +4% | +5% |
| Hubologist | Firefighter + Bonus Battle Stats + Pyromaniac | |||||||
| Fire and explosive DT | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
| Fire and explosive DP | +3% | +4% | +4% | +5% | +5% | +6% | +7% | +8% |
| Perks | - | - | - | - | * | * | ** | *** |
Heavy
| Grants critical roll resistance and critical power resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical roll resistance | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 |
| Critical power resistance | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Man of Steel + Unbreakable + Iron Limbs | |||||||
| Critical roll resistance | 36 | 38 | 40 | 42 | 44 | 46 | 48 | 50 |
| Critical power resistance | +18% | +19% | +20% | +21% | +22% | +23% | +24% | +25% |
| Perks | - | - | - | * | * | ** | ** | *** |
Integrated Gloves
| Grants bonus melee damage and reduces your attack delay (melee only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Melee damage | +18 | +19 | +20 | +21 | +22 | +23 | +24 | +25 |
| Melee attack delay (ms) | -230 | -240 | -250 | -260 | -270 | -280 | -290 | -300 |
| Hubologist | Gain Strength + In Your Face! + Better HtH Criticals | |||||||
| Melee damage | +33 | +34 | +35 | +36 | +37 | +38 | +39 | +40 |
| Melee attack delay (ms) | -380 | -390 | -400 | -410 | -420 | -430 | -440 | -450 |
| Perks | - | - | - | * | * | ** | ** | *** |
Iron Skin
| Grants hit points and reduces incoming melee damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Hit points | +25 | +26 | +25 | +26 | +27 | +28 | +29 | +30 |
| Melee defense | +13% | +14% | +15% | +16% | +17% | +18% | +19% | +20% |
| Hubologist | Firefighter + Lifegiver | |||||||
| Hit points | +93 | +94 | +95 | +96 | +97 | +98 | +99 | +100 |
| Melee defense | +23% | +24% | +25% | +26% | +27% | +28% | +29% | +30% |
| Perks | - | - | - | - | * | * | * | ** |
Laser Reflector
| Grants laser damage resistance and lethal protection against laser damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Laser DR | +6% | +6% | +7% | +7% | +7% | +8% | +8% | +8% |
| Lethal laser damage protection | +93% | +94% | +95% | +96% | +97% | +98% | +99% | +100% |
| Hubologist | Coolheaded + Dodger | |||||||
| Laser DR | +9% | +9% | +10% | +10% | +11% | +11% | +12% | +12% |
| Lethal laser damage protection | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% |
| Perks | - | - | - | - | * | * | * | ** |
Mechanic Patch
| Increases your Engineering skill for building objects | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Engineering skill for building objects | +165 | +170 | +175 | +180 | +185 | +190 | +195 | +200 |
| Hubologist | Turret Mechanic + Animal Friend + Engineer | |||||||
| Engineering skill for building objects | +730 | +740 | +750 | +760 | +770 | +780 | +790 | +800 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Medic Flag
| Increases your healing received and modifies the number of hit points restored by your stimpaks | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Healing received | +13% | +14% | +15% | +16% | +17% | +18% | +19% | +20% |
| Bonus hit points restored per stimpak | +23 | +24 | +25 | +26 | +27 | +28 | +29 | +30 |
| Hubologist | Medic + Quick Pockets + Bonus AP Regen | |||||||
| Healing received | +26% | +27% | +28% | +29% | +30% | +31% | +32% | +33% |
| Bonus hit points restored per stimpak | +66 | +68 | +70 | +72 | +74 | +76 | +78 | +80 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Mirror System
| Grants laser damage threshold and laser damage protection (PvP only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Laser DT | +1 | +1 | +2 | +2 | +2 | +3 | +3 | +3 |
| Laser DP | +2% | +3% | +3% | +3% | +4% | +4% | +4% | +5% |
| Hubologist | Coolheaded + Lethal Protection | |||||||
| Laser DT | +1 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Laser DP | +3% | +4% | +4% | +5% | +5% | +6% | +7% | +8% |
| Perks | - | - | - | - | * | * | * | ** |
Penetration Protection
| Grants DR penetration resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DR penetration resistance | +5% | +5% | +6% | +6% | +7% | +7% | +8% | +8% |
| Hubologist | Medic + Healer + Surgeon | |||||||
| DR penetration resistance | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Perks | - | - | - | * | * | ** | ** | *** |
Regeneration
| Grants bonus healing rate, and boosts your AP Regen | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Healing rate | +10 | +11 | +12 | +13 | +14 | +15 | +16 | +17 |
| AP Regen | +23 | +24 | +25 | +26 | +27 | +28 | +29 | +30 |
| Hubologist | Faster Healing + Gain Endurance + Lifegiver | |||||||
| Healing rate | +59 | +62 | +65 | +68 | +71 | +74 | +77 | +80 |
| AP Regen | +73 | +74 | +75 | +76 | +77 | +78 | +79 | +80 |
| Perks | - | - | - | * | * | ** | ** | *** |
Shock Protection
| Grants explosive and electrical damage resistance and lethal protection against explosive and electrical damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Explosive and electrical DR | +6% | +6% | +7% | +7% | +7% | +8% | +8% | +8% |
| Lethal explosive/electrical damage protection | +13% | +14% | +15% | +16% | +17% | +18% | +19% | +20% |
| Hubologist | Lethal Protection + Firefighter | |||||||
| Explosive and electrical DR | +9% | +9% | +10% | +10% | +11% | +11% | +12% | +12% |
| Lethal explosive/electrical damage protection | +19% | +21% | +23% | +25% | +27% | +29% | +31% | +33% |
| Perks | - | - | - | - | * | * | * | ** |
Sneaky
| Grants bonus Stealth, and increases your critical chance resistance penetration | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Stealth | 79 | 82 | 85 | 88 | 91 | 94 | 97 | 100 |
| CCR penetration | +14% | +15% | +16% | +17% | +18% | +19% | +20% | +21% |
| Hubologist | Silent Running + Ghost + Gain Perception | |||||||
| Stealth | 455 | 460 | 465 | 470 | 480 | 490 | 495 | 500 |
| CCR penetration | +26% | +27% | +28% | +29% | +30% | +31% | +32% | +33% |
| Perks | - | - | - | * | * | ** | ** | *** |
Special Force Bonus
| Grants a bonus to all DTs, and increases Bleed resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| All DTs | +1 | +1 | +1 | +1 | +2 | +2 | +2 | +2 |
| Bleed resistance | 34% | 36% | 38% | 40% | 42% | 44% | 46% | 48% |
| Hubologist | Toughness + Atomic Savant | |||||||
| All DTs | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Bleed resistance | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
| Perks | - | - | - | - | * | * | * | ** |
Speed Mechanism
| Grants bonus action points, and reduces the Slow power of incoming attacks | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| APs | +1 | +1 | +2 | +2 | +2 | +3 | +3 | +3 |
| Slow AD protection | +15% | +16% | +17% | +18% | +19% | +20% | +21% | +22% |
| Hubologist | Action Boy + Bonus Move + Gain Agility | |||||||
| APs | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 |
| Slow AD protection | +33% | +34% | +35% | +36% | +37% | +38% | +39% | +40% |
| Perks | - | - | - | * | * | ** | ** | *** |
Strategic Improvement
| Increases your armor class, and grants you a number of extra shots in turn-based mode | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AC | +136 | +138 | +140 | +142 | +144 | +146 | +148 | +150 |
| TB shots | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 |
| Hubologist | Bonus Rate of Fire + Cowboy + Fast Attacks | |||||||
| AC | +365 | +370 | +375 | +380 | +385 | +390 | +395 | +400 |
| TB shots | 12 | 12 | 13 | 13 | 14 | 14 | 15 | 15 |
| Perks | - | - | - | * | * | ** | ** | *** |
Suppression
| Alters your attackers' critical rate and increases their attack delay | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Attacker's critical rate | +860 ms | +880 ms | +900 ms | +920 ms | +940 ms | +960 ms | +980 ms | +1000 ms |
| Attacker's attack delay | +330 ms | +340 ms | +350 ms | +360 ms | +370 ms | +380 ms | +390 ms | +400 ms |
| Hubologist | Unbreakable + Quick Recovery | |||||||
| Attacker's critical rate | +2300 ms | +2400 ms | +2500 ms | +2600 ms | +2700 ms | +2800 ms | +2900 ms | +3000 ms |
| Attacker's attack delay | +530 ms | +540 ms | +550 ms | +560 ms | +570 ms | +580 ms | +590 ms | +600 ms |
| Perks | - | - | - | * | * | ** | ** | ** |
Survivalist
| Boosts your poison resistance and Burn resistance, and increases your poison resistance cap by 10 | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Poison resistance | +43% | +44% | +45% | +46% | +47% | +48% | +49% | +50% |
| Burn resistance | +43% | +44% | +45% | +46% | +47% | +48% | +49% | +50% |
| Hubologist | Bleed immunity | |||||||
| Poison resistance | +93% | +94% | +95% | +96% | +97% | +98% | +99% | +100% |
| Burn resistance | +93% | +94% | +95% | +96% | +97% | +98% | +99% | +100% |
Terminator
| Increases your damage threshold caps, and gives you the ability to activate Terminator mode for 10 seconds that significantly slows down your movement but grants you immunity to critical hits and increases your DTs (ignoring caps) and damage resistances. | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Terminator DT | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
| Terminator DR | +43% | +44% | +45% | +46% | +47% | +48% | +49% | +50% |
| DT cap | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 |
| Hubologist | ||||||||
| Terminator DT | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 |
| Terminator DR | +83% | +84% | +85% | +86% | +87% | +88% | +89% | +90% |
| DT cap | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 |
| Terminator damage multiplier | +12% | +13.5% | +15% | +16.5% | +18% | +19.5% | +21% | +22.5% |
Tesla Addition
| Boosts your plasma and electrical damage thresholds, and grants plasma/electrical damage protection (PvP only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Plasma and electrical DT | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 8 |
| Plasma and electrical DP | +2% | +3% | +3% | +3% | +4% | +4% | +4% | +5% |
| Hubologist | Atomic Savant + Lethal Protection | |||||||
| Plasma and electrical DT | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| Plasma and electrical DP | +3% | +4% | +4% | +5% | +5% | +6% | +7% | +8% |
| Perks | - | - | - | - | * | * | * | ** |
Tesla Attacker
| Grants the ability to "discharge" your armor to deal AoE electrical damage, and a chance to paralyze the target with electrical damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Discharge damage | 74β153 | 75β154 | 76β155 | 77β156 | 77β157 | 78β158 | 79β159 | 80β160 |
| Discharge AP cost | 7 | 7 | 6 | 6 | 6 | 5 | 5 | 5 |
| Paralysis chance | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% |
| Hubologist | Bonus Battle Stats + Demolition Boy | |||||||
| Discharge damage | 113β393 | 114β394 | 115β395 | 116β396 | 117β397 | 118β398 | 119β399 | 220β400 |
| Discharge AP cost | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 |
| Paralysis chance | 26% | 28% | 30% | 32% | 34% | 36% | 38% | 40% |
| Perks | - | - | - | - | * | * | * | ** |
Thwart Block
| Reduces attackers' Strength for Heavy Handed calculation, and reduces incoming damage by a flat amount | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Attacker Strength for HH calculation | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| Incoming damage reduction | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 |
| Hubologist | Stonewall + Muscular Physique | |||||||
| Attacker Strength for HH calculation | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
| Incoming damage reduction | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Perks | - | - | - | - | * | * | * | ** |
Utility
|
Grants bonus radiation resistance and carry weight capacity, and:
| ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Radiation resistance | +59% | +60% | +61% | +62% | +63% | +64% | +65% | +66% |
| Carry weight cap | 229 | 232 | 235 | 238 | 241 | 244 | 247 | 250 |
| Hubologist | Muscular Physique + Bonus Rate of Fire | |||||||
| Radiation resistance | +93% | +94% | +95% | +96% | +97% | +98% | +99% | +100% |
| Carry weight cap | 630 | 640 | 650 | 660 | 670 | 680 | 690 | 700 |
| Perks | - | - | - | - | * | * | * | ** |
Veil
| Grants sneak detection protection | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Sneak detection protection | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 |
| Hubologist | Baiter + Crasher + Long Arms | |||||||
| Sneak detection protection | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Wire Reflector
| Provides laser/electrical damage reflection and a chance to perform a melee counter-attack against hex-adjacent attackers | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Laser/electrical damage reflection | +13% | +14% | +15% | +16% | +17% | +18% | +19% | +20% |
| Melee counter-attack damage | +16% | +18% | +20% | +22% | +24% | +26% | +28% | +30% |
| Hubologist | Energy Deflection + Baiter | |||||||
| Laser/electrical damage reflection | +33% | +34% | +35% | +36% | +37% | +38% | +39% | +40% |
| Melee counter-attack damage | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% |
| Perks | - | - | - | * | * | * | * | ** |
List of legendary armor perks
Legendary armor perks grant all of their listed bonuses up to an including the one assigned to their current rank.
Advanced Defense
|
Powered
|
Great Shield
|
Nightmare Defense
|
Rerolling
Armor perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.
| Level | Cost |
|---|---|
| 1 | 15,000 |
| 2 | 100,000 |
| 3 | 200,000 |
| 4 | 50,000 |
| 5 | 6,000,000 |
| 6 | 50,000 |
Armor experience
The total amount of gear experience (gear XP) required for armor to level up depends on its tier, type, and current level.
Total XP needed for armor to level up = Base XP requirement * XP requirement multiplier
The XP requirement multiplier only applies to levels 1β4. For levels 5 and 6, all armor types use the base (100%) values.
|
Itemized gear upgrades
There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).
Gear experience boosters
Found mostly in dungeon lockers, Upgrade Parts add experience directly to your gear. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.
To use Upgrade Parts on an item: (1) place the item on the ground; (2) click and hold the left mouse button on it; (3) from the dropβdown menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.
| Image | Name | Description |
|---|---|---|
|
Upgrade Parts | Adds 10,000 XP to a piece of gear |
|
Upgrade Parts MKII | Adds 100,000 XP to a piece of gear |
|
Upgrade Parts MKIII | Adds 1,000,000 XP to a piece of gear |
10 x Upgrade Parts can be combined into 1 x Upgrade Parts MKII, and 10 x Upgrade Parts MKII can be combined into 1 x Upgrade Parts MKIII via Fix-Boy, which may come in handy if you're planning to craft Water Chips.
Gear perk rank upgrades
If the rank of the perks on your gear could use a little tune-up, there are several items that you may find interesting, see the table below.
To use any of them: (1) place your armor/weapon on the ground; (2) click and hold the left mouse button on it; (3) from the dropβdown menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use.
| Image | Item name | Function | Loot drop pool | Success chance |
|---|---|---|---|---|
| Rustplate Wrench | Upranks perk #1 | Common (trash cans) |
| |
|
Boltgrip Tuner | Upranks perk #2 | Tools | |
|
Chromed Gearwheel | Upranks perk #3 | SPECIAL implants | |
|
Vault-Lock Calibrator | Upranks perk #4 | Combat implants | |
| Neon Flux Core | Upranks perk #5 | Vertibird parts | ||
| Echelon Overdrive Chip | Upranks perk #6 | T6 dungeons only | ||
|
Wattz Precision Coil | Upranks the Roger perk | Rare items |
Note: GMU1000 does not appear on the list above because it can only be used to modify Alien weapons.






