Difference between revisions of "Terminator Mode"

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(Created page with "Terminator Mode Armor Perk:<br> To activate it costs 10 Action Points. The Armor has 500 total Charges before depleted<br> Activating Terminator Mode can be good or bad: *20...")
 
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Terminator Mode Armor Perk:<br>
 
Terminator Mode Armor Perk:<br>
 
To activate it costs 10 Action Points. The Armor has 500 total Charges before depleted<br>
 
To activate it costs 10 Action Points. The Armor has 500 total Charges before depleted<br>
 +
To Charge the Armor again after using Terminator Mode, you need to use "Traps" Personal skill on the Armor<br>
 +
This Armor Perk is only in Heavy Armor and cant be rolled at Boyce in other Armors
 
Activating Terminator Mode can be good or bad:
 
Activating Terminator Mode can be good or bad:
  

Revision as of 23:32, 17 May 2022

Terminator Mode Armor Perk:
To activate it costs 10 Action Points. The Armor has 500 total Charges before depleted
To Charge the Armor again after using Terminator Mode, you need to use "Traps" Personal skill on the Armor
This Armor Perk is only in Heavy Armor and cant be rolled at Boyce in other Armors Activating Terminator Mode can be good or bad:

  • 20 Seconds activated
  • You can just walk
  • Very slow moving
  • +50 all DR
  • +20 all DT
  • Immunity to Critical Hits