Weapons

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Weapons in FOnline 3

Repairing

The condition of most of your weapons will deteriorate as you use them; for more information, see the article on deterioration.

Disassembling

Weapons and armor can be disassembled through the use of the science skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your science skill is sufficiently high, it may also yield resources.


Check Also: Weapon Types

Grenades

  • Perks on throwing weapons will only work if the owner has armor with the appropriate level and Nader Synergy
  • Grenades/spears in war events tiers can be obtained by buying experience points for the backpack.
  • DR/DT pene in grenade:
    • explosive -10% DR per tier, -25% DT per tier,
    • fire -5% DR per tier, -20% DT per tier,
    • EW 2% DR per tier, -10% DT per tier
PIC Name Tier Weapon Type Radius Type Damage AP COST Attack Delay Perk 1 Perk 2 Perk 3 Perk 4 Perk 5 Perk 6 Perk 7
Dynacord Stick 2 Explosive Grenades 2 Explosive 11-27 6 1300 Knockback Penetrate Long Range Fast Trigger Killing Spree Destroyer More Bonus Damage
Molotov Cocktail 2 Fire Grenades 2 Fire 10-20 6 1250 Destroyer Bonus Max Damage Killing Spree Less AP cost Less AP cost Penetrate Better Critical Table
EMP Grenade 2 Energy Grenades 4 EMP 50-100 3 900 Frozen Queen Frozen Queen Frozen Queen Frozen Queen Frozen Queen Frozen Queen Enhanced Knockout
Frag Grenade 3 Explosive Grenades 3 Explosive 23-40 5 1400 Knockback Destroyer Bonus Max Damage Killing Spree Bonus Min Damage Lethal Damage Bonus Bullet Damage
Fire Bomb 3 Fire Grenades 3 Fire 15-25 5 1250 Less AP cost Lethal Damage Penetrate Penetrate Killing Spree Less AP cost More Bonus Damage
Plasma Grenade 3 Energy Grenades 3 Plasma 33-36 6 1600 Bonus Critical Power Bonus Critical Chance Bonus Critical Power Bonus Critical Chance More Critical Damage Frozen Queen Butcher
Battle Grenade 4 Explosive Grenades 4 Explosive 41-54 5 1400 Knockback Destroyer Destroyer Penetrate Penetrate Destroyer More Bonus Damage
Incendiary Grenade 4 Fire Grenades 3 Fire 20-30 4 1100 Less AP cost Killing Spree Lethal Damage Bonus Max Damage Lethal Damage Lethal Damage Bonus Bullet Damage
Shock Grenade 4 Energy Grenades 3 Electro 35-65 6 1600 Frozen Queen Bonus Critical Chance More Critical Damage Bonus Critical Power Chip Shot Less AP cost Better Critical Table
Holy Hand Grenade 5 Explosive Grenades 5 Explosive 45-67 4 1000 Knockback Destroyer Destroyer Destroyer Destroyer Destroyer More Bonus Damage
Inferno Grenade 5 Fire Grenades 4 Fire 25-40 3 700 Less AP cost Less AP cost Lethal Damage Lethal Damage Lethal Damage Lethal Damage Bonus Bullet Damage
Tech Grenade 5 Energy Grenades 4 Electro 50-90 6 1600 Bonus Critical Chance Chip Shot Frozen Queen More Critical Damage Bonus Critical Power Bloody Better Critical Table


All weapons

Picture Name Tier Weapon Type Description Weight Cost
curr.
Min ST Skill Damage
type
Caliber Ammo Ammo
Cap
Rounds Damage Range AP
Cost
Rld
Cost
Attack
Delay
Perks
Tommy Gun 1 Assault Rifles This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine. 3175g 100 6 Small Guns Normal .45 .45 Caliber 30 5

30
10-20

3-20
32

16
5

6
5 1100

3000
  • Penetrate
  • Fast Trigger
  • Bonus Attack Speed
Assault Rifle EM 2 Assault Rifles This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray 3175g 500 5 Small Guns Normal 5mm 5mm AP 60 5

30
23-37

4-37
36

18
5

6
6 1100

3000
  • Damage per Bullet
  • Scoped
  • Destroyer
Assault Rifle 2 Assault Rifles An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round. 3175g 500 5 Small Guns Normal 5mm 5mm AP 30 5

30
20-31

4-31
36

18
5

6
6 1100

3000
  • Damage per Bullet
  • Scoped
  • Destroyer
XL70E3 3 Assault Rifles This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools. 4082g 2500 5 Small Guns Normal 5mm 5mm AP 60 5

30
28-54

5-54
40

20
5

6
5 1100

3000
  • Killing Spree
  • Damage per Bullet
  • Destroyer
Military Rifle 4 Assault Rifles 4082g 10K 5 Small Guns Normal 5.56mm 5.56mm AP 60 5

30
30-55

6-55
44

22
5

6
4 1100

3000
  • Damage per Bullet
  • Damage per Bullet
  • Bonus Min Damage
AK-47 5 Assault Rifles The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived. 4082g 100K 5 Small Guns Normal 5.56mm 5.56mm AP 60 5

30
35-65

7-65
48

26
5

6
5 1100

3000
  • Damage per Bullet
  • Damage per Bullet
  • Damage per Bullet
H&K G36c 6 Assault Rifles 4082g 1M 5 Small Guns Normal 5.56mm 5.56mm AP 90 5

30
40-75

8-75
52

30
5

6
4 1100

3000
  • Ammo Upgrade
  • Less AP cost
  • Less AP cost
Club 1 Clubes A military or police baton. Heavy wood. 1360g 100 4 Close Combat Normal - - - 1 12-20 1 4 - 900
  • Frozen Queen
  • Knockback
  • Life Steal
Crowbar 1 Clubes A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads. 1360g 100 4 Close Combat Normal - - - 1 12-20 1 4 - 900
  • Poisoned
  • Killing Spree
  • Killing Spree
Cattle Prod 2 Clubes A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power. 1360g 500 4 Close Combat Electro SEC Small Energy Cell 10 1 26-41 1 4 4 900
  • Frozen Queen
  • Bonus Max Damage
  • Spiked
Super Cattle Prod 3 Clubes A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge. 1360g 2500 4 Close Combat Electro SEC Small Energy Cell 20 1 40-62 1 4 4 900
  • Frozen Queen
  • Frozen Queen
  • Lethal Damage
Plasma Torch 4 Clubes Holy shit, this thing r0x. 1360g 10K 4 Close Combat Plasma MFC Micro Fusion Cell 30 1 44-83 1 4 4 900
  • Frozen Queen
  • Frozen Queen
  • Frozen Queen
Bass Rape 6 Clubes 4 string gitar 15443g 1M 8 Close Combat Normal MFC Electric Fusion Cell - - 100-223 3 1 - 1500
  • Spiked
  • Less AP cost
  • Spiked
Mordino Taser - Clubes - - - - - - - - - - - - - - - -
Knife 1 Damage Knives A sharp-bladed cutting and stabbing weapon. 453g 100 2 Close Combat Normal - - - - 10-40 1 5 - 750
  • Lethal Damage
  • Bonus Max Damage
  • Bonus Max Damage
Combat Knife 2 Damage Knives A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use 907g 500 2 Close Combat Normal - - - - 15-60 1 4 - 750
  • Life Steal
  • Bonus Critical Power
  • Bloody
Wakizashi Blade 3 Damage Knives A short finely crafted knife. The tip seems to be designed to pierce armor. 1360g 2500 2 Close Combat Normal - - - - 20-80 1 5 - 750
  • Bloody
  • Bloody
  • Lifesteal
Ripper 4 Damage Knives A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target. 907g 10K 4 Close Combat Normal MFC Micro Fusion Cell 25 1 25-100 1 5 4 750
  • Bloody
  • Bloody
  • Bloody
9mm Mauser 1 Damage Pistols A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate. 1360g 100 3 Small Guns Normal 9mm 9mm bullet 7 1 10-20 20 4 4 800
  • Ammo Upgrade
  • Bonus Max Damage
  • Destroyer
10mm Colt 2 Damage Pistols The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed. 2267g 500 4 Small Guns Normal 10mm 10mm AP 10 1 18-37 24 4 5 800
  • Bonus Critical Power
  • Bonus Critical Power
  • Ammo Upgrade
14mm Pistol 3 Damage Pistols A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship. 1814g 2500 4 Small Guns Normal 14mm 14mm AP 10 1 40-64 20 4 5 1600
  • Penetrate
  • Ammo Upgrade
  • Ammo Upgrade
Wright Colt(t3) 3 Damage Pistols - - - - - - - - - - - - - - - -
14mm Colt 4 Damage Pistols Very strong pistol 1814g 10K 4 Small Guns Normal 14mm 14mm AP 10 1 45-80 32 4 3 800
  • More Critical Damage
  • More Critical Damage
  • More Critical Damage
Defender 5 Damage Pistols 1814g 100K 4 Small Guns Normal 14mm 14mm AP 10 1 50-100 36 4 4 800
  • Ammo Upgrade
  • Ammo Upgrade
  • Ammo Upgrade
Death's Pistol 6 Damage Pistols 1814g 1M 3 Small Guns Normal C4 C4 Ball 12 1 60-110 54 1 0 400
  • Ammo Upgrade
  • Less AP cost
  • More Critical Damage
Electric Zip Gun 1 Electric Weapons Homemade energy weapon 2267g 100 3 Energy Weapons Electro SEC Small Energy Cell 1 1 1-50 15 4 4 900
  • Less AP cost
  • Scoped
  • Killing Spree
Pulse Pistol 2 Electric Weapons The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design. 2267g 500 3 Energy Weapons Electro SEC Small Energy Cell 5 1 70-70 15 4 3 900
  • Bonus Critical Power
  • Bonus Critical Power
  • Scoped
ELECTRO Launcher 3 Electric Weapons This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius. 6803g 2500 7 Energy Weapons Electro EL.Rocket ELECTRO-SHOCK Rocket 1 1 70-130 45 7 8 1500
  • Bonus Attack Speed
  • Frozen Queen
  • Scoped
Prototype 14 4 Electric Weapons "Prototype of the ""GraviGun"" model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it." 4082g 10K 6 Energy Weapons Electro SEC Small Energy Cell 50 1 10-26 75 5 15 1300
  • Knockback
  • Long Range
  • Bonus Critical Chance
Electro Cannon 5 Electric Weapons An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously. 21803g 100K 7 Energy Weapons Electro EL.Rocket ELECTRO-SHOCK Rocket 9 3 30-60 50 8 9 1200
  • Less AP cost
  • Less AP cost
  • Less AP cost
Pulse Rifle 6 Electric Weapons The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range. 4082g 1M 6 Energy Weapons Electro SEC Small Energy Cell 100 1 35-60 100 5 5 1300
  • Long Range
  • Bonus Critical Power
  • Bonus Critical Power
Grenade Pistol 1 Explosive Small Guns Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict. 2625g 100 5 Small Guns Explosive 40mm 40mm Explosive 1 1 35-60 15 6 7 1500
  • Bonus Min Damage
  • Penetrate
  • Killing Spree
M79 Grenade Launcher 2 Explosive Small Guns A single shot grenade launcher. Go get the Roach. 2845g 500 6 Small Guns Explosive 40mm 40mm Explosive 3 1 50-90 20 6 12 1300
  • Fast Trigger
  • Lethal Damage
  • Bonus Max Damage
MGL M32 3 Explosive Small Guns Grenade Launcher 2845g 2500 6 Small Guns Explosive 40mm 40mm Explosive 6 1 85-120 25 6 10 1100
  • Ammo Upgrade
  • Bonus Attack Speed
  • Penetrate
MGL M32s 4 Explosive Small Guns 2845g 10K 6 Small Guns Explosive 40mm 40mm Explosive 6 1 100-150 30 6 8 900
  • Scoped
  • Scoped
  • Less AP cost
Automatic Grenade Launcher 5 Explosive Small Guns 2845g 100K 6 Small Guns Explosive 40mm 40mm Explosive 6 1 115-180 35 6 8 700
  • Scoped
  • Less AP cost
  • Less AP cost
C4 Launcher 6 Explosive Small Guns 2845g 1M 6 Small Guns Explosive C4 C4 Ball 1 1 130-210 40 6 8 500
  • Bonus Max Damage
  • Bonus Max Damage
  • Bonus Max Damage
Switchblade 1 Fast Knives "The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying ""Sssssshk"" sound." 453g 100 1 Close Combat Normal - - - - 5-15 1 2 - 1000
  • Less AP cost
  • Bonus Attack Speed
  • Bonus Attack Speed
Shiv 2 Fast Knives This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others. 453g 500 1 Close Combat Normal - - - - 10-20 1 2 - 800
  • Bonus Attack Speed
  • Bonus Attack Speed
  • Fast Trigger
Little Jesus 3 Fast Knives This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved "Little Jesus." 907g 2500 2 Close Combat Normal - - - - 15-22 1 2 - 600
  • Poisoned
  • Lethal Damage
  • Bonus Critical Chance
Machete 4 Fast Knives 907g 10K 2 Close Combat Normal - - - - 20-24 2 2 - 400
  • Poisoned
  • Poisoned
  • Poisoned
Zip Gun 1 Fast Pistols A handmade single shot pistol. 1814g 100 4 Small Guns Normal BBS bbs 6 1 5-20 20 3 1 800
  • Long Range
  • Less AP cost
  • Lethal Damage
.44 Magnum Revolver 2 Fast Pistols Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk? 2267g 500 4 Small Guns Normal .44 .44 Magnum JHP 6 1 7-18 24 3 1 700
  • Fast Trigger
  • Less AP cost
  • Bonus Attack Speed
Needler Pistol 3 Fast Pistols You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo. 1814g 2500 3 Small Guns Normal needle Needle Cartridge Poison 10 1 15-40 28 3 0 600
  • Poisoned
  • Bonus Attack Speed
  • Poisoned
.357 Colt 4 Fast Pistols Fast Pistol 1814g 10K 3 Small Guns Normal .357 .357 Magnum AP 6 1 20-40 32 2 0 500
  • Bonus Attack Speed
  • Bonus Attack Speed
  • Bonus Attack Speed
Anaconda 5 Fast Pistols 1814g 100K 3 Small Guns Normal .357 .357 Magnum AP 6 1 25-50 36 1 0 400
  • Poisoned
  • Poisoned
  • Poisoned
Death's Pistol 6 Fast Pistols 1814g 1M 3 Small Guns Normal C4 C4 Ball 12 1 60-110 54 1 0 400
  • Ammo Upgrade
  • Less AP cost
  • More Critical Damage
Signal Pistol 1 Fire Weapons Small fire pistol 2625g 100 5 Energy Weapons Fire Flares Signal Flares 1 1 30-35 10 4 4 900
  • Fast Trigger
  • Lethal Damage
  • Lethal Damage
Solar Scorcher 2 Fire Weapons Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter. 2267g 500 3 Energy Weapons Fire - - 30 1 28-54 25 4 0 400
  • Lethal Damage
  • Lethal Damage
  • Bonus Max Damage
Fire Rifle 3 Fire Weapons A Winchester Model F76-Burn Assault Fire Rifle. 3300g 2500 6 Energy Weapons Fire MFC Micro Fusion Cell 30 10 20-30 30 6 6 1200
  • Killing Spree
  • Scoped
  • Bonus Attack Speed
Alien Blaster 4 Fire Weapons A strange gun of obviously alien origin. Looks like it can support small energy cells, however. 907g 10K 2 Energy Weapons Fire SEC Small Energy Cell 1 1 1-155 45 4 1 900
  • More Critical Damage
  • Bonus Attack Speed
  • Bonus Attack Speed
Pyro Rifle 5 Fire Weapons 6350g 100K 6 Energy Weapons Fire MFC Micro Fusion Cell 12 1 50-130 62 6 5 1200
  • More Critical Damage
  • More Critical Damage
  • More Critical Damage
Heat Machine 6 Fire Weapons Heat Gatling 2845g 1M 6 Energy Weapons Fire MFC Electric Fusion Cell 1 1 230-460 40 8 5 2500
  • Bonus Max Damage
  • Bonus Max Damage
  • Bonus Max Damage
Flamer 2 Flamers A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. 8164g 500 7 Big Guns Fire Fuel Flamethrower Fuel 5 1 60-85 7 7 14 800
  • Bonus Max Damage
  • Fast Trigger
  • Destroyer
Improved Flamer 3 Flamers A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility. 8618g 2500 7 Big Guns Fire Fuel Flamethrower Fuel MK.II 5 1 85-105 9 6 7 800
  • Bonus Critical Chance
  • Lethal Damage
  • Lethal Damage
Incinerator 4 Flamers 8618g 10K 7 Big Guns Fire Rocket Napalm Fuel 5 1 140-185 11 5 6 800
  • Bonus Max Damage
  • Bonus Max Damage
  • Bonus Max Damage
Napalm blaster 5 Flamers This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance. 8618g 100K 7 Big Guns Fire Fuel Napalm Fuel MK.II 5 1 180-235 13 4 8 800
  • Lethal Damage
  • Lethal Damage
  • Lethal Damage
Wrench 1 Hammers A typical wrench used by mechanics. 1360g 100 4 Close Combat Normal - - - 1 30-60 2 6 - 1500
  • Knockback
  • Fast Trigger
  • Bonus Min Damage
Sledgehammer 2 Hammers A large hammer with a big handle. Very popular with the muscular crowd. 5443g 500 6 Close Combat Normal - - - - 40-92 2 6 - 1500
  • Knockback
  • Fast Trigger
  • Fast Trigger
Super Sledge 3 Hammers A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback. 5443g 2500 5 Close Combat Normal - - - - 50-123 2 6 - 1500
  • Knockback
  • Destroyer
  • Destroyer
Bats 4 Hammers - - - - - - - - - - - - - - - -
Mega Sledge 4 Hammers "This is a modification of the Super Sledge by ""National Dynamics""." 15443g 10K 8 Close Combat Normal - - - - 60-145 3 6 - 1500
  • Knockback
  • Destroyer
  • Bonus Critical Power
Heavy Rifle 2 Heavy Sniper Rifles Strong heavy sniper rifle 7300g 500 6 Big Guns Normal .50 .50 JHP 10 1 40-90 45 12 30 3750
  • Bonus Critical Power
  • Scoped
  • Long Range
Light Support Weapon 3 Heavy Sniper Rifles This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size. 7300g 2500 12 Big Guns Normal .50 .50 AP 20 1 80-120 55 12 30 3750
  • Ammo Upgrade
  • Knockback
  • Bloody
DSR 4 Heavy Sniper Rifles DSR50 7300g 10K 12 Big Guns Normal .50 .50 Power 20 1 120-150 65 12 30 3750
  • Knockback
  • Destroyer
  • Bloody
Bozar 5 Heavy Sniper Rifles The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. 9071g 100K 12 Big Guns Normal .50 .50 Hellfire 20 1 190-210 75 12 30 3750
  • Knockback
  • Bloody
  • Penetrate
Laser Pistol 1 Laser Weapons A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells. 1814g 100 3 Energy Weapons Laser SEC Small Energy Cell 12 1 10-25 20 4 5 900
  • Bonus Max Damage
  • Scoped
  • Bonus Attack Speed
Magneto-Laser Pistol 2 Laser Weapons This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power. 1814g 500 3 Energy Weapons Laser SEC Small Energy Cell 12 1 1-100 35 4 2 900
  • Chip Shot
  • Bonus Critical Power
  • More Critical Damage
Laser Rifle 3 Laser Weapons A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range. 5443g 2500 6 Energy Weapons Laser MFC Micro Fusion Cell 12 1 35-60 45 5 3 1300
  • Ammo Upgrade
  • Bonus Min Damage
  • Bonus Max Damage
Gatling Laser 4 Laser Weapons An H&K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells. 10886g 11K 7 Energy Weapons Laser MFC Micro Fusion Cell 30 10 30-40 35 6 8 1600
  • Scoped
  • Killing Spree
  • Bonus Max Damage
Commisar's Pistol 5 Laser Weapons Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment. 4000g 100K 1 Energy Weapons Laser SEC Small Energy Cell 6 1 73-106 52 4 3 900
  • Poisoned
  • Bonus Max Damage
  • Bonus Max Damage
Turbolaser 6 Laser Weapons Prototype Laser Rifle 5443g 1M 6 Energy Weapons Laser MFC Electric Fusion Cell 12 1 125-170 58 6 5 1300
  • Long Range
  • Scoped
  • Bloody
Lewis MK.II 2 Machine Gun Simple machine gun 10500g 500 7 Big Guns Normal heavy Basic Machine Gun Ammo 50 10 9-15 34 7 15 1100
  • Less AP cost
  • Less AP cost
  • Bonus Attack Speed
M60 3 Machine Gun This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support. 10500g 2500 7 Big Guns Normal heavy Standard Machine Gun Ammo 100 10 10-30 35 7 14 900
  • Bonus Attack Speed
  • Less AP cost
  • Less AP cost
M240 4 Machine Gun 10500g 10K 7 Big Guns Normal heavy Machine Gun Ammo AP 200 10 15-40 36 7 13 700
  • Less AP cost
  • Less AP cost
  • Less AP cost
Browning Auto Rifle 5 Machine Gun Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers. 16500g 100K 7 Big Guns Normal heavy Machine Gun Ammo SE 400 10 20-50 42 7 15 500
  • Less AP cost
  • Less AP cost
  • Less AP cost
Bishop MG - Machine Gun - - - - - - - - - - - - - - - -
Minigun 2 Miniguns A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. 12700g 500 7 Big Guns Normal Box Minigun Ammo Pack JHP 80 40 12-15 30 7 5 1200
  • Damage per Bullet
  • Fast Trigger
  • Bonus Critical Chance
Avenger Minigun 3 Miniguns Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality. 12700g 2500 7 Big Guns Normal Box Minigun Ammo Pack AP 120 40 13-17 32 7 2 1200
  • Destroyer
  • Damage per Bullet
  • Damage per Bullet
Vindicator Minigun 4 Miniguns The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon. 12700g 10K 7 Big Guns Normal Box Minigun Ammo Pack Caseless 160 40 15-19 34 7 10 1200
  • Damage per Bullet
  • Damage per Bullet
  • Damage per Bullet
Gauss Minigun 5 Miniguns 12700g 100K 7 Big Guns Normal Box Minigun Ammo Pack EC 200 40 15-21 36 7 12 1200
  • Ammo Upgrade
  • Ammo Upgrade
  • Ammo Upgrade
Plasma Pistol 1 Plasma Weapons Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells. 1814g 100 4 Energy Weapons Plasma SEC Small Energy Cell 12 1 16-32 15 4 5 800
  • Frozen Queen
  • Bonus Critical Power
  • More Critical Damage
Plasma Pistol MK.II 2 Plasma Weapons This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended. 2267g 500 4 Energy Weapons Plasma SEC Small Energy Cell 10 1 25-90 20 4 3 800
  • Chip Shot
  • Chip Shot
  • Chip Shot
Plasma SMG 3 Plasma Weapons A Wattz Electronics plasma weapon prototype. 2267g 2500 3 Energy Weapons Plasma SEC Small Energy Cell 45 15 20-33 25 5 3 1200
  • Bonus Critical Chance
  • Bonus Critical Chance
  • Bonus Critical Chance
Plasma Rifle 4 Plasma Weapons A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. 6100g 10K 6 Energy Weapons Plasma MFC Micro Fusion Cell 10 1 65-90 28 6 4 800
  • Chip Shot
  • Bonus Critical Power
  • Bonus Critical Power
Turbo Plasma Rifle 5 Plasma Weapons A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. 6350g 100K 6 Energy Weapons Plasma MFC Micro Fusion Cell 10 1 80-125 35 4 1 900
  • Less AP cost
  • Chip Shot
  • Chip Shot
Plasma Gatling 6 Plasma Weapons In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions. 10886g 1M 7 Energy Weapons Plasma MFC Electric Fusion Cell 40 10 70-100 40 7 9 1500
  • Bonus Critical Chance
  • Bonus Critical Chance
  • Bonus Critical Chance
Brass Knuckles 1 Punch Weapons Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat. 453g 100 1 Close Combat Normal - - - - 19-23 1 3 - 400
  • Smasher
  • Lethal Damage
  • Poisoned
Spiked Knuckles 1 Punch Weapons An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat. 453g 100 1 Close Combat Normal - - - - 19-23 1 3 - 400
  • Life Steal
  • Spiked
  • Spiked
Boxing Gloves 2 Punch Weapons A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain. 2267g 500 1 Close Combat Normal - - - - 20-32 1 3 - 400
  • Smasher!
  • Life Steal
  • Knockback
Power Fist 2 Punch Weapons "A ""Big Frigger"" Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells." 3175g 500 1 Close Combat Normal SEC Small Energy Cell 50 1 20-32 1 3 4 400
  • Smasher!
  • Smasher!
  • Lethal Damage
Mega Power Fist 3 Punch Weapons "A ""Big Frigger"" Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells." 3175g 2500 1 Close Combat Electro SEC Small Energy Cell 50 1 21-41 1 3 4 400
  • Smasher
  • Smasher
  • Penetrate
Punch Gun 4 Punch Weapons 3175g 10K 1 Close Combat Electro 12-gauge 12 ga. Slug 2 1 22-50 1 3 4 400
  • Smasher
  • Smasher
  • Knockback
10mm Pistol 1 Range Pistols A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round. 1360g 100 3 Small Guns Normal 10mm 10mm JHP 12 1 5-20 30 4 4 800
  • Long Range
  • Scoped
  • Killing Spree
Desert Eagle EM 2 Range Pistols An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games 1814g 500 3 Small Guns Normal .44 .44 Magnum FMJ 10 1 10-25 36 4 5 800
  • Scoped
  • Long Range
  • Knockback
Desert Eagle 2 Range Pistols An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games 1814g 500 3 Small Guns Normal .44 .44 Magnum FMJ 8 1 10-25 36 4 5 800
  • Scoped
  • Penetrate
  • More Critical Damage
.223 Pistol 3 Range Pistols A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. 2267g 2500 5 Small Guns Normal .223 .223 FMJ 5 1 22-45 42 4 5 800
  • Long Range
  • Bonus Critical Power
  • Bloody
Sniper Pistol 4 Range Pistols Every sniper should have pistol like that 2267g 10K 5 Small Guns Normal 10mm 10mm AP 12 1 30-40 48 4 2 800
  • Bloody
  • Scoped
  • Scoped
Gauss Pistol 5 Range Pistols Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor. 2267g 100K 4 Small Guns Normal 2mm 2mm EC 12 1 25-50 54 4 4 800
  • Long Range
  • Bloody
  • Less AP cost
Death's Pistol 6 Range Pistols 1814g 1M 3 Small Guns Normal C4 C4 Ball 12 1 60-110 54 1 0 400
  • Ammo Upgrade
  • Less AP cost
  • More Critical Damage
Rocket Launcher 2 Rocket Launchers Basic Rocket Launcher 6803g 500 10 Big Guns Explosive Rocket Explosive Rocket 1 1 100-130 35 7 14 1500
  • Long Range
  • Penetrate
  • Killing Spree
BigBazooka 3 Rocket Launchers A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets. 6803g 2500 7 Big Guns Explosive Rocket Explosive Rocket 1 1 100-200 40 7 11 1500
  • Long Range
  • Lethal Damage
  • Scoped
Adv. Rocket Launcher 4 Rocket Launchers 6803g 10K 7 Big Guns Explosive Rocket Explosive Rocket 1 1 110-230 45 7 8 1500
  • Long Range
  • Lethal Damage
  • Scoped
Flash Launcher 5 Rocket Launchers M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets. 12832g 100K 8 Big Guns Explosive Rocket Explosive Rocket 4 1 160-250 50 7 10 1500
  • Penetrate
  • Fast Trigger
  • Fast Trigger
Shotgun 1 Shotguns A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip. 2267g 100 4 Small Guns Normal 12-gauge 12 ga. Flechette 2 1 17-17 15 5 5 900
  • Knockback
  • Penetrate
  • Bonus Critical Chance
Sawed-Off Shotgun 2 Shotguns Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control. 1814g 500 4 Small Guns Normal 12-gauge 12 ga. Slug 2 1

2
33-45 18

12
5

6
6 900

1200
  • Lethal Damage
  • Penetrate
  • Bonus Attack Speed
Combat Shotgun 3 Shotguns A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability. 4535g 2500 5 Small Guns Normal 12-gauge 12 ga. Slug 12 1

3
36-55 21

14
5

6
4 900

1200
  • Knockback
  • Fast Trigger
  • Fast Trigger
H&K CAWS 4 Shotguns The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells. 2267g 10K 6 Small Guns Normal 12-gauge 12 ga. Slug 12 1

4
23-53 24

16
5

6
4 900

1100
  • Fast Trigger
  • Knockback
  • Bonus Critical Chance
Pancor Jackhammer 5 Shotguns The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced & easy to control. 2267g 100K 6 Small Guns Normal 12-gauge 12 ga. Slug 20 1

5
27-62 27

18
5

6
5 900

1100
  • Fast Trigger
  • Knockback
  • Fast Trigger
Saiga-12 6 Shotguns Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges. 5443g 1M 5 Small Guns Normal 12-gauge 12 ga. Melt 24 1

6
30-70 30

20
5

5
2 900

1100
  • Knockback
  • Ammo Upgrade
  • Ammo Upgrade
Grease Gun 1 Small Machine Guns (SMG) "M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the ""Grease Gun"" was simple and cheap to manufacture so there are quite a few still in use." 3175g 100 4 Small Guns Normal .45 .45 Caliber 45 15 5-15 20 5 5 1100
  • Killing Spree
  • Less AP cost
  • Fast Trigger
10mm SMG 2 Small Machine Guns (SMG) H&K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode. 2267g 500 4 Small Guns Normal 10mm 10mm AP 60 15 4-13 25 5 6 1300
  • Destroyer
  • Bonus Attack Speed
  • Damage per Bullet
HK P90c 3 Small Machine Guns (SMG) The Heckler & Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package. 3628g 2500 4 Small Guns Normal 10mm 10mm AP 50 10 10-25 30 5 5 900
  • Bonus Critical Chance
  • Lethal Damage
  • Bonus Min Damage
H&K MP5 4 Small Machine Guns (SMG) 3628g 10K 4 Small Guns Normal 10mm 10mm AP 50 10 15-30 35 5 5 800
  • Ammo Upgrade
  • Penetrate
  • Fast Trigger
H&K G11 5 Small Machine Guns (SMG) This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity. 3628g 100K 4 Small Guns Normal 10mm 4.7mm Caseless 60 10 25-40 40 5 3 700
  • Penetrate
  • Fast Trigger
  • Fast Trigger
H&K G11E 6 Small Machine Guns (SMG) This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity. 3628g 1M 4 Small Guns Normal 10mm 4.7mm Caseless 60 10 35-50 45 5 4 600
  • Bonus Attack Speed
  • Bonus Attack Speed
  • Scoped
Pipe Rifle 1 Sniper Rifles This is a hand-made single shot rifle. 4535g 100 5 Small Guns Normal BBS bbs 1 1 25-30 35 5 5 1100
  • Long Range
  • Bonus Critical Power
  • Long Range
Hunting Rifle 2 Sniper Rifles A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only. 4082g 500 5 Small Guns Normal .223 .223 FMJ 6 1 27-32 40 5 12 800
  • Long Range
  • Bonus Critical Power
  • Bonus Critical Chance
Scoped Hunting Rifle 2 Sniper Rifles Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for. 4082g 500 5 Small Guns Normal .223 .223 FMJ 6 1 27-32 40 5 14 800
  • Long Range
  • Scoped
  • Scoped
Sniper Rifle 3 Sniper Rifles A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber. 3628g 2500 5 Small Guns Normal .223 .223 FMJ 6 1 35-40 50 5 7 1100
  • Long Range
  • Scoped
  • Scoped
SVD Rifle 4 Sniper Rifles Dragonuv sniper rifle 3628g 10K 5 Small Guns Normal 7.62mm 7.62mm AP 6 1 40-45 55 5 4 1100
  • Long Range
  • Scoped
  • Less AP cost
SVD Rifle MK.II 5 Sniper Rifles Dragonuv MK.II 3628g 100K 5 Small Guns Normal 7.62mm 7.62mm AP 20 1 45-50 60 5 5 1100
  • Long Range
  • Less AP cost
  • Scoped
Gauss Rifle 6 Sniper Rifles The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled. 4082g 1M 6 Small Guns Normal 2mm 2mm EC 20 1 50-55 65 5 2 800
  • Long Range
  • More Critical Damage
  • Ammo Upgrade
Sharpened Pole 1 Spears A wood pole sharpened at one end. 1360g 10 4 Close Combat Normal - - - - 16-27 2

15
3 - 0
  • RANDOM PERKS?
Spear 2 Spears A razor tipped polearm. The shaft is wooden, and the tip is worked steel. 1360g 50 4 Close Combat Normal - - - - 18-50 2

15
3 - 0
  • RANDOM PERKS?
Spear 2 Spears A razor tipped polearm. The shaft is wooden, and the tip is worked steel. 1814g 50 4 Close Combat Normal - - - - 18-50 2

15
3 - 0
  • RANDOM PERKS?
Laser Spear 3 Spears This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade. 1814g 250 4 Close Combat Laser - - - - 20-73 2

15
3 - 0
  • RANDOM PERKS?
RAD Spear 4 Spears 1814g 1000 4 Close Combat Laser - - - - 22-96 2

15
3 - 0
  • RANDOM PERKS?
BB Gun 1 Support Rifles A Red Ryder BB gun. The classic. 2267g 100 3 Small Guns Normal BBS bbs 100 1 16-19 26 5 5 1000
  • Long Range
  • Bonus Critical Chance
  • Bonus Critical Chance
FN FAL 2 Support Rifles This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. 4082g 500 5 Small Guns Normal 7.62mm 7.62mm FMJ 30 2 16-27 33 5 6 1000
  • Scoped
  • Bonus Attack Speed
  • Ammo Upgrade
M16 3 Support Rifles American-powered automatic rifle, chambered in 5mm. 3300g 2500 6 Small Guns Normal 5mm 5mm AP 30 3 33-44 40 5 5 1000
  • Scoped
  • Bonus Critical Chance
  • Bonus Critical Chance
M16 MK.II 4 Support Rifles 3300g 10K 6 Small Guns Normal 5mm 5mm AP 32 4 38-52 47 5 4 1000
  • Scoped
  • Scoped
  • Killing Spree
Steyr 5 Support Rifles Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble. 3300g 100K 6 Small Guns Normal 5.56mm 5.56mm AP 30 5 40-63 54 5 3 1000
  • Scoped
  • Scoped
  • Scoped
Active Flare 0 A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit. 453g 60 - Throwing Normal - - - - 1-1 15 2 - 0
  • RANDOM PERKS?
Banhammer 0 Banhammer 5443g 1 5 Close Combat Normal - - - - 128-192

256-512
3 1

-
- 0
  • RANDOM PERKS?
Boss Flamer 0 Boss Flamer 2845g 3220 6 Small Guns Explosive

Fire
Fuel Napalm Fuel MK.II 300 1

-
80-90 25

15
3

-
1 1200

0
  • Damage per Bullet
  • Damage per Bullet
  • Damage per Bullet
Boss Knife 0 Boss Knife 453g - 2 Close Combat Normal

Electro
- - - - 50-100

40-75
5 3

4
- 1200

0
  • Damage per Bullet
  • Damage per Bullet
  • Damage per Bullet
Boss Rifle 0 Boss Rifle 453g 201 4 Big Guns Plasma MFC Electric Fusion Cell 100 5

-
250-500 45 10

5
1 1200

0
  • Damage per Bullet
  • Damage per Bullet
  • Damage per Bullet
Claw 0 Claw 453g - 1 Close Combat Normal - - - - 40-60 1 3 - 600
  • Spiked
  • Spiked
  • Spiked
Claw 0 Claw 453g - 1 Close Combat Normal - - - - 50-70 1 3 - 600
  • Spiked
  • Spiked
  • Spiked
Dual Laser Cannon 0 Dual Laser Cannon 4535g - 1 Energy Weapons Laser MFC Micro Fusion Cell 500 1 75-200 100 5 1 1000
  • Less AP cost
  • Less AP cost
  • Less AP cost
Dual Minigun 0 Dual Minigun 4535g - 1 Big Guns Normal Box Minigun Ammo Pack AP 800 40 17-22 40 6 1 1200
  • Damage per Bullet
  • Damage per Bullet
  • Damage per Bullet
Dual Plasma Cannon 0 Only use for Gun Turret critter. 4535g - 1 Energy Weapons Plasma - - 200 1 45-90 25 5 1 1200
  • Lethal Damage
  • Lethal Damage
  • Lethal Damage
End Boss Knife 0 End Boss Knife 453g - 2 Close Combat Normal - - - - 15-30 1 4 - 1200
  • Spiked
  • Spiked
  • Spiked
End Boss Plasma Gun 0 End Boss Plasma Gun 453g - - Small Guns Plasma MFC Micro Fusion Cell 50 1

3
30-70 35

30
5

6
1 1200

0
  • More Critical Damage
  • More Critical Damage
  • More Critical Damage
Flame Breath 0 Flame Breath 453g - 1 Small Guns Fire - - 4 1 35-50 5 6 1 1200
  • Lethal Damage
  • Lethal Damage
  • Lethal Damage
Flame Breath 0 Flame Breath 453g - 1 Small Guns Fire - - 12 1 15-25 3 4 1 1200
  • Lethal Damage
  • Lethal Damage
  • Lethal Damage
Flare 0 A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it. 453g 35 - Throwing Normal - - - - 1-1 15 2 - 0
  • RANDOM PERKS?
Flashbang 0 453g 408 3 Throwing Explosive - - - - 1-1 25 7 - 0
  • RANDOM PERKS?
Fool's Gold 0 A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it. 2000g 50 5 Throwing Normal - - - - 3-6 15

1
4

3
- 0
  • RANDOM PERKS?
Gold Nugget 0 A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank. 2000g 150 5 Throwing Normal - - - - 3-6 15

1
4

3
- 0
  • RANDOM PERKS?
Heavy Dual Minigun 0 Heavy Dual Minigun 4535g - 1 Big Guns Normal Box Minigun Ammo Pack AP 800 40 16-24 40 6 1 1200
  • Damage per Bullet
  • Damage per Bullet
  • Damage per Bullet
Holy Spear 0 Holy Spear 5443g 1 5 Close Combat Normal - - - - 286-486

86-386
3

50
1

-
- 0
  • RANDOM PERKS?
Laser Spear Backpack 0 Hinkley Item 3175g 3000 - BUGGED BUGGED - - - BUGGED BUGGED - - - BUGGED
  • RANDOM PERKS?
Monster Spike 0 Monster Spike - - 3 Small Guns Normal - - - - 5-15 24 3 - 0
  • RANDOM PERKS?
Plant Spike 0 An organic seed-spike that the carnivorous plants spit at potential food or seed carriers. - - 2 Throwing Normal - - - - 1-2 15

1
4

3
- 0
  • RANDOM PERKS?
Refined Uranium Ore 0 A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier. 2200g 150 8 Throwing Normal - - - - 4-9

6-9
8

1
4

3
- 0
  • RANDOM PERKS?
Robo Rocket Launcher 0 Only used by rocket equipped robots. 453g - 1 Big Guns Explosive MFC Micro Fusion Cell 6 1 45-95 40 5 1 1000
  • Destroyer
  • Less AP cost
  • Less AP cost
Robo Spike 0 Robo Spike 453g - 1 Close Combat Electro - - - - 15-30 1 3 - 1200
  • Smasher
  • Smasher
  • Smasher
Robo Sword 0 Robo Sword 453g - 1 Close Combat Electro - - - - 7-15 1 3 - 1200
  • Smasher
  • Smasher
  • Smasher
Rock 0 It's a rock. The Granite-Inc. model is an upgraded version. 453g - 1 Throwing Normal - - - - 1-4 15

1
4

2
- 0
  • RANDOM PERKS?
Throwing Knives Backpack 0 Hinkley Item 3175g 3000 - BUGGED BUGGED - - - BUGGED BUGGED - - - BUGGED
  • RANDOM PERKS?
TS633 0 Turbo Shotgun 2267g 3400 4 Small Guns Normal 12-gauge 12 ga. Slug 48 1

12
26-39 15 6

6
5 0
  • RANDOM PERKS?
Uranium Ore 0 A chunk of Uranium Ore, unrefined. 2000g 125 5 Throwing Normal - - - - 3-6 15

1
4

3
- 0
  • RANDOM PERKS?
Louisville Slugger 3 This all-American hardwood baseball bat will knock anything right out of the park 5443g 2500 5 Close Combat Normal - - - - 50-123 2 6 - 1500
  • Less AP cost
  • Fast Trigger
  • Bonus Attack Speed
Throwing Knife 3 A knife, balanced specifically for throwing. Made of titanium, and laser sharpened. 453g 140 3 Throwing Normal - - - - 20-35 25

1
4 - 0
  • RANDOM PERKS?
Phazer 4 An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults. 1814g 10K 3 Energy Weapons EMP SEC Small Energy Cell 12 1 110-320 25 3 0 900
  • Scoped
  • Scoped
  • Scoped
Gauss Support Weapon 6 3300g 1M 6 Small Guns Normal 2mm 2mm EC 60 6 45-74 61 5 4 1000
  • Ammo Upgrade
  • Scoped
  • Scoped
Dynacord Stick - Grenades This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it. 453g 408 3 Throwing Explosive - - - - - - - - - -
EMP Grenade - Grenades An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse. 453g 2000 4 Throwing EMP - - - - - - - - - -
Frag Grenade - Grenades A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact. 453g 104 3 Throwing Explosive - - - - - - - - - -
Frag Grenades Backpack - Grenades Hinkley Item 3175g 3000 - BUGGED BUGGED - - - - - - - - - -
Holy Hand Grenade - Grenades A Holy relic of godly might. 907g 10K 2 Throwing Explosive - - - - - - - - - -
Molotov Cocktail - Grenades A home-made flammable grenade. 453g 25 3 Throwing Explosive - - - - - - - - - -
Plasma Grenade - Grenades A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact. 453g 201 4 Throwing Plasma - - - - - - - - - -
Plasma Grenades Backpack - Grenades Hinkley Item 3175g 3000 - BUGGED BUGGED - - - - - - - - - -
Shock Grenade - Grenades This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius. 453g 220 4 Throwing Electro - - - - - - - - - -
Shock Grenades Backpack - Grenades Hinkley Item 3175g 3000 - BUGGED BUGGED - - - - - - - - - -
PyO61 2 Flamers Alien Weapon ? Plasma /
/ Fire
Fuel Flamethower Fuel 7 1 66-94 8 6 13 720
  • Fire Converter /
    / Plasma Converter
  • Choose
  • Choose
PyO62 3 Flamers Alien Weapon. Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream 7500g 2500 3 Energy Weapons Plasma /
/ Fire
Fuel Flamethower Fuel 7 1 94-116 10 5 6 720
  • Fire Converter /
    / Plasma Converter
  • Choose
  • Choose
IPF210 4 Flamers Alien Weapon. Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle 8618g 2500 4 Energy Weapons Plasma /
/ Fire
Fuel Flamethower Fuel 7 1 154-204 12 4 5 720
  • Fire Converter /
    / Plasma Converter
  • Choose
  • Choose
LAR42 2 Support Rifles Alien Weapon Energy Weapons Laser MFC Micro Fusion Cell 30 3 .9-27 36 4 5 900
  • Flat Converter /
    / Double Range
  • Choose
  • Choose
LAR52 3 Support Rifles Alien Weapon Energy Weapons Laser MFC Micro Fusion Cell 30 4 32-45 44 4 4 900
  • Flat Converter /
    / Double Range
  • Choose
  • Choose
LAR62 4 Support Rifles Alien Weapon. Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&K L30 Gatling Laser. 7300g 2500 6 Energy Weapons Laser MFC Micro Fusion Cell 32 5 42-57 52 4 3 900
  • Flat Converter /
    / Double Range
  • Choose
  • Choose
ETG1000 2 Miniguns Alien Weapon Energy Weapons Electro MFC Micro Fusion Cell 120 40 .7-17 33 6 4 1080
  • Stun Hexing /
    / Lighting
  • Choose
  • Choose
ETG2000 3 Miniguns Alien Weapon Energy Weapons Electro MFC Micro Fusion Cell 160 40 13-17 35 6 1 1080
  • Stun Hexing /
    / Lighting
  • Choose
  • Choose
ETG3000 3 Miniguns Alien Weapon. Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon. 7500g 2500 10 Energy Weapons Electro MFC Micro Fusion Cell 200 40 17-21 37 6 0 1080
  • Stun Hexing /
    / Lighting
  • Choose
  • Choose
HP DKS-501 2 Sniper Rifles Alien Weapon. This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction. 2500g 2500 5 Small Guns Normal .223 .223 FMJ 10 1 30-35 44 4 11 720
  • Penetrator /
    / Critical Beast
  • Choose
  • Choose
SSR3 3 Sniper Rifles Alien Weapon ? Normal .223 .223 FMJ 10 1 39-44 55 4 6 990
  • Penetrator /
    / Critical Beast
  • Choose
  • Choose
SSR10 4 Sniper Rifles Alien Weapon ? Normal .223 .223 FMJ 10 1 44-50 60 4 3 990
  • Penetrator /
    / Critical Beast
  • Choose
  • Choose
XSR 2 Electric Weapons Alien Weapon Energy Weapons Electro MFC Micro Fusion Cell 24 1 29-46 39 4 3 1170
  • Rad Shot /
    / Heresy Shot
  • Choose
  • Choose
ESR01 3 Electric Weapons Alien Weapon. Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see. 1250g 2500 6 Energy Weapons Electro MFC Micro Fusion Cell 24 1 39-66 49 4 3 1170
  • Rad Shot /
    / Heresy Shot
  • Choose
  • Choose
ESR02 4 Electric Weapons Alien Weapon Energy Weapons Electro MFC Micro Fusion Cell 24 1 54-76 56 4 3 1170
  • Rad Shot /
    / Heresy Shot
  • Choose
  • Choose