Soldier
|
110
|
- -1 AP cost for each action
- +50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)
- +1% chance to get random KO during on action for each fury stack (max 10)
- Critical tier minimum tier 2
- lower maximum damage soldier can receive
- 1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, (1) Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, Lethal Damage, Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain, Knockback range, +1% power and +1 sec Slow.
- Strike: Taunt target for 8 sec.
- PvE Ability: 1 damage per bullet against NPCs
|
- You can take this perk in Redding downtown near tent
- Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective
Damage caps:
- Normal: 450 - Endurance*5
- Laser: 750- Endurance*5
- Fire: 350 - Endurance*5
- Plasma: 650 - Endurance*5
- Electro: 550 - Endurance*5
- Explode: 250 - Endurance*5
|
0-70
|