Close Combat

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Skill
Close Combat
Unarmed.gif
Modifies To-hit chance with unarmed attacks and melee weapons, and also character's speed of run.
Initial level 30% + 2 x (Agility + Strength)
Related perks HtH Evade, Bonus HtH Damage, Bonus HtH Attacks, Silent Death, Right between the Eyes
Related traits Bruiser, Heavy Handed

"A combination of martial arts, non-ranged weapons in hand-to-hand, or melee combat - knives, sledgehammers, spears, clubs and so on."


Unarmed attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher AP cost and cause more devastating effects.

Attacks without any weapon are considered as "no-handed-weapon" attacks, so you can kick\punch even having all your legs and arms crippled.

Your base melee damage increases only if your Strength is equal to or higher than 7.

Although it's called unarmed, you can use Unarmed-Class Weapons to increase damage of your punches.

Primary Punch Attacks

Strong Punch
Requirements Close Combat 55%, Agility 6
Damage +3
Action Points 3
Critical chance "n/a"


Hammer Punch
Requirements Close Combat 75%, Agility 6, Strength 5, Level 6
Damage +5
Action Points 3
Critical chance +5%


Haymaker
Requirements Close Combat 100%, Agility 7, Strength 5, Level 9
Damage +7
Action Points 3
Critical chance +15%


Secondary Punch Attacks

Jab
Requirements Close Combat 75%, Agility 7, Strength 5, Level 5
Damage +5
Action Points 6
Critical chance +5%


Palm Strike
Requirements Close Combat 115%, Agility 7, Strength 5, Level 12
Damage +7, armor piercing
Action Points 6
Critical chance +15%


Piercing Strike
Requirements Close Combat 130%, Agility 7, Strength 5, Level 16
Damage +10, armor piercing
Action Points 8
Critical chance +40%


Primary Kick Attacks

Strong Kick
Requirements Close Combat 40%, Agility 6
Damage +5
Action Points 4
Critical chance n/a


Snap Kick
Requirements Close Combat 60%, Agility 6, Level 6
Damage +7
Action Points 4
Critical chance n/a


Power Kick
Requirements Close Combat 80%, Agility 6, Strength 6, Level 9
Damage +9
Action Points 4
Critical chance +5%


Secondary Kick Attacks

Hip Kick
Requirements Close Combat 60%, Agility 7, Strength 6, Level 6
Damage +7
Action Points 7
Critical chance n/a


Hook Kick
Requirements Close Combat 100%, Agility 7, Strength 6, Level 12
Damage +9, armor piercing
Action Points 7
Critical chance +10%


Piercing Kick
Requirements Close Combat 125%, Agility 8, Strength 6, Level 15
Damage +12, armor piercing
Action Points 9
Critical chance +50%


Close combat weapons formerly tied to the Unarmed skill

The table below lists all the close combat weapons that were formerly tied to the Unarmed skill.

PICTURE NAME DMG TYPE DMG RANGE AMMO ST AP PERKS
Boxglove.gif Boxing Gloves Normal 1-1 1 None 1 3 Knockback
Smasher!
Life Steal
Boxglov2.gif Plated Boxing Gloves Normal 2-5 1 None 1 3 Knockback
Smasher!
Life Steal
Rock.gif Rock Normal 1-4 1 None 1 2 None
Rock2.gif Fool's Gold Normal 3-6 1 None 5 3 None
Rock4.gif Uranium Ore Normal 3-6 1 None 5 3 None
Rock3.gif Refined Uranium Ore Normal 4-9 1 None 8 3 None
Dclaw2.gif Claw Normal 5-10 1 None 1 3 None
Brsnuck.gif Brass Knuckles Normal 5-16 1 None 1 3 Lethal Damage
Smasher!
Less AP cost
Brsknkls.gif Spiked Knuckles Normal 8-22 1 None 1 3 Spiked
Bonus Critical Chance
Smasher!
Gaunt.gif Power Fist Normal 16-32 1 50 SEC 1 3 Smasher!
Fast Trigger
Life Steal
Mpwrfist.gif Mega Power Fist Electrical 30-40 1 50 SEC 1 3 Smasher!
Smasher!
Fast Trigger

Close combat weapons formerly tied to the Melee Weapons skill

The table below lists all the close combat weapons that were formerly tied to the Melee Weapons skill.

PICTURE NAME DMG TYPE DMG RANGE AMMO TYPE ST AP PERKS
Shiv.gif Shiv Normal 1-4 1 None Single-Handed 1 4 Lethal Damage
Lethal Damage
Lethal Damage
Oknife.gif Knife Normal 7-12 1 None Single-Handed 2 4 Bonus Min Damage
Fast Trigger
Fast Trigger
Knife3.gif Combat Knife Normal 12-19 1 None Single-Handed 2 4 Lethal Damage
Poison
Killing Spree
Switchbd.gif Switchblade Normal 8-15 1 None Single-Handed 1 4 Penetrate
Life Steal
Life Steal
Jknife.gif "Little Jesus" Normal 14-21 1 None Single-Handed 2 2 Bonus Min Damage
Poison
Killing Spree
Wknife.gif Wakizashi Blade Normal 20-80 1 None Single-Handed 2 4 Penetrate
Bonus Critical Power
Bonus Critical Power
Rustyshovel.gif Old Shovel Normal 1-3 2 None Single-Handed 6 4 None
Shovel1.gif Shovel Normal 2-5 2 None Single-Handed 6 5 None
Club.gif Club Normal 8-23 1 None Single-Handed 3 3 Fast Trigger
Poison
Less AP cost
Crowbar.gif Crowbar Normal 10-18 1 None Single-Handed 5 4 Spiked
Bonus Critical Chance
Bonus Critical Chance
Wrench.gif Wrench Normal 3-6 1 None Single-Handed 3 3 Bonus Max Damage
Bonus Max Damage
Bonus Max Damage
Spear3.gif Sharpened Pole Normal 2-4 2 None Two-Handed 4 6 None
Spear.gif Spear Normal 8-12 2 None Two-Handed 4 5 None
Spear2.gif Sharpened Spear Normal 12-20 2 None Two-Handed 4 5 None
ENEspear.gif Laser Spear Laser 20-73 2 None Two-Handed 4 5 None
Sledge.gif Sledgehammer Normal 8-16 2 None Two-Handed 6 5 Knockback
Bonus Critical Power
Life Steal
Ssledge2.gif Super Sledge Normal 36-72 2 None Two-Handed 5 5 Knockback
Lethal Damage
Bonus Critical Power
Mjolner.gif Mega Sledge Normal 50-99 3 None Two-Handed 8 4 Random from list
Random from list
Random from list
Cprod3.gif Cattle Prod Electrical 12-20 1 20 SEC Single-Handed 4 4 Bonus Critical Chance
Fast Trigger
Life Steal
Catprod2.gif Super Cattle Prod Electrical 40-62 1 20 SEC Single-Handed 4 4 Bonus Critical Chance
Bonus Critical Power
Life Steal
Plmtorch-removebg-preview.gif Plasma Torch Plasma 50-100 1 15 MFC Single-Handed 4 4 Random from list
Random from list
Random from list
Slugger.gif Louisville Slugger Normal 24-60 1 None Two-Handed 4 4 Random from list
Random from list
Random from list
Vblade.gif Ripper Normal 15-32 1 30 SEC Single-Handed 4 4 Spiked
Spiked
Bonus Critical Power