|Modifies||Carry Weight, Hit Points, Melee Damage|
|Related perks||Adrenaline Rush, Gain Strength, Stonewall, Strong Back|
|Related traits||Bruiser, Heavy Handed|
Raw physical strength. The ability to lift weights, have stronger punches, carry more equipment and use larger weapons. If you want big, physical characters, choose Strength. Strength is the most important of all statistics.
Modifies: Hit Points (+1 per point of Strength), Melee Damage (+1 per point of Strength above 6),Carry Weight (+about 11kg per point of Strength) and maximum throwing range (+3 hex for each point of Strength). Also you suffer a hit chance penalty if you don't have enough Strength to handle your weapon (-20% for each point of Strength below the requirement), though this can be countered with increased weapon skill and you can still use any weapon even with a Strength score of 1.
Note: Your Strength can be permanently increased by 1 point with an implant, unless it is already 20, the maximum.
Higher Strength is beneficial to all character builds. Tank builds often have a strength of 5 to allow for Adrenaline Rush. Pugilists often have ST 7 or more. Low strength results in a decreased carry weight, and slightly lower health. Check the Strength requirement for whichever weapon you intend to use. For each point of Strength under a weapon's ST requirement, your Hit Chance is penalized by 20%. However, with no level cap, you can get weapon skill high enough to compensate for low ST. Add drugs and possibly a ST implant, and even a sniper can have proper Hit Chance at max range with base ST 1.
Strength is very important to miners and crafters as well, because they benefit from a high Carry Weight.
Drugs that affect Strength
Skills Modified by Strength
- Close Combat +2% per point of Strength