Healing Rate
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Your Healing Rate is your character's potential to regenerate its HP over time.
Affecting your Healing Rate Stat:
- +1 each Endurance
- +25 for Fast Metabolism
- +15 for Faster Healing
- +15 for each Leader flag with vitality bonus(capped at 45)
- +15 for 2nd Nemean Armor
- +40 for War Event Extra Healing Rate
- +25 for Healing Powder
- -20 or +60 for each Random Boy Roll
- +1 for Soldier
- +15 for Armor Perks Regeneration
- +40% for Vitality Perk Synergy
- -10 if Radiation is above 90
- Set to 0 if Radiation is above 1440
NOTE: Healing Rate Stat doesn't mean heal, Chosen One not getting heal from Healing Rate but still having stat
Healing Rate Time
tick when Healing Rate heals character is capped at 5 seconds and depends on:
- 25 second as base
- -5s for Faster Healing
- -10s for Fast Metabolism
- -1s for Soldier
- -1s for each Leader flag with vitality bonus
- -5s for Healing Powder
- +20s for Mentats
- Priest have own Healing Rate tempo 2,1 second - 0.1 each endurance - 0.5 for gain endurance(capped at 0.1)
Heal from Healing Rate
Base Heal from Healing rate is 5% for each Endurance of Healing Rate Stat, it means if you have in character sheet a 80 healing rate and 10 endurance, your heal will be 40 hp.
Heal from Healing rate is 0 if character is poisoned or affected by Bleed, Bleeding deals 25% of healing rate damage(minimum 7) per bleed stack
Priest have other formula for his healing rate: Healing Rate stat / 25
Chosen One Doesn't receive heal from healing rate