Regulator
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Class Perk Regulator | |
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25 | |
Gain Charisma +50% Accuracy | |
-0.5 to armor destroy per Endurance | |
10-40 | |
Damage Pistols -1 AP Cost | |
5% chance to do a knockdown in PVE. | |
New Adytum |
Regulator Trait Changes
- Fast Metabolism: Doubles Healing Rate, -15 seconds of Healing Rate CD, +25 Healing Rate, -50 Rad Resistance cap, -50 Poison Resistance from Endurance, drugs timers are 75% shorter
- Bruiser: Doubles base melee damage, Gives +4 to Strength and Endurance, +2 Melee Damage from every source, movement speed is capped at -10%., immunity to Knockouts.
- Small Frame: +1 AP from every source, carry weight capped at 75.
- One Hander: +50% damage with one-handed weapons, +100% with pistols, -50% max chance to hit with two-handed weapons. Range is capped at 20.
- Finesse: Doubles total Critical Chance, Increase chance to apply critical effects by 66%, Lower your damage by 50%
- Kamikaze: +100% damage, lose ALL DR/DT/DP. Can`t score Critical Hits.
- Heavy Handed: +100 Heavy Handed Malus, knock target, only lowest tier of crits, works only on Punch Weapons.
- Fast Shot: -35% Attack Speed Time, -2 AP Cost, Can't Aim, Can't Burst. +4 max shots per turn in turn based combat. Can`t do lethal damage.
- Bloody Mess: Restore 100% AP after kill, Skill Caps set at 200%
- Jinxed: +5 Armor Class from every source, Can't use ranged weapons, you and your enemies have more critical failures. Heavy handed protection.
- Good Natured: Doubles your total HP until you kill a player character, Killing an NPC gives you 1 bounty and 5 weakness, Killing a players also decreases your total HP by -50% max HP as well as taking away the bonus.
- Chem Reliant: Removes Drug Limit, drugs have better effects, Double addict effect, enables addictions
- Cannibal: +25% melee lifesteal cap, use special drugs
- Loner: +100% Experience, can't have followers, can't level up gear. +100% Accuracy.
- Gifted +2 to all special, You don't gain Experience.
- Bonehead: -1 critical table tier for opponent, Intelligence set to 1. +75% Critical Chance Resistance.
Regulator Chem Reliant
- After Burner gum: +15 Critical Chance, -10 Luck.
- All Alcohols: Give +2 special, -2 Perception, +5 DR, -5 FoV.
- Buffout: Gives +4 Strength, +4 Endurance, -3 AP, -100 AP Regen.
- Cigarettes: Give +5 Weapon Range, +3 Perception, +5 Critical Chance Resistance, -30 Armor Class, -6 Charisma.
- Healing Powder: Gives +50 Healing Rate, -5 Healing Rate Time, -15% Damage Dealt, -6 Luck.
- Jet: +3 APs, +6 AP for moving in turn-based, Grants +20% movement speed when using melee, -25% Normal DR.
- Mentats: +15% Critical Chance Resistance Penetration, +40 Sequence, +4 Intelligence, +4 Charisma, +100 Healing Time.
- Mutie: +8 All DT, +5 Slow Resistance, +15 Heavy Handed Resistance, -4 AP.
- Psycho: +10% All DR, +10 Damage Protection, -150 HP, -6 PE.
- Voodoo: Unlocks the last two critical tiers, +6 Luck, +40 Critical Roll (Flat), +40% AP per kill (bloody mess effect), -6 EN.
Regulator Chem Reliant Cannibal
- Brain: +7 Inteligence; +10 Movement Speed; Enemies deal +8 damage per bullet more
- Ear: +3 Luck; +6 Action Points; Unlocks the last two critical tiers; +60% Critical Damage; -100% Critical Chance Resistance
- Eye: +5 Perception; -20% Attack Delay; -1 AP cost; -99% received heal
- Heart: +2 Endurance; +15 Critical Effect Chance; +300 Hit Points cap in Critical Hit Penatly; -10% to all DR
- Liver: +2 Strenght; +40 Lethal Damage; +5% Lethal Penetration; -5 to all DT
- Radiated Brain: +50 Armor Class; -5% max chance to hit for opponents; +50 AP Regen; -70 Healing Rate
- Radiated Ear: +150 Sneak; +20% Damage Multi when Sneaking; +2 Damage per Bullet when Sneaking; -150 Hit Points
- Radiated Eye: +10 Charisma; +5 Sight; +5% Slow Power; -50% Critical Power Resistance
- Radiated Heart: +3 Agility; +15% Critical Chance; +5 Critical roll; +32% Damage Multi for opponents
- Radiated Liver: +100% Rad Resistance; +5% DR penetration(Normal, Fire, Explode); 10% DT penetration(Normal, Fire, Explode); +15 Lethal Damage for opponents
Where to obtain |
It can be obtained through dialog with an NPC called "Rick" in New Adytum in the buildings nearish to the main entrance next to governor Hendricks (guy who gives the broken dog quest) |} |