Weapons

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Weapons are the things you fight with, ranging from a knife to a high-tech rocket launcher.

This article is organized by weapon type, mirroring the game's internal categorization system where each type represents a potential "favored weapon" that grants a unique advantage to its assigned class.

If you're looking for weapon crafting recipes, see the ↓ weapon crafting ↓ section at the bottom of the page.

Basic facts

Weapon experience

  • Weapons gain experience points as you use them.
  • Each weapon type has its own weapon XP-to-level-up multiplier; the lower it is, the faster the weapon levels up.
  • Weapons can level up six times, unlocking one weapon perk per level for a total of six; Roger can unlock one additional perk for you, at a steep price.
  • A fully-leveled weapon can be rerolled using the ~resetperks command: this resets all of its perks and increases its item luck.
  • For more information, see Weapon perks#Weapon experience.

Assault Rifles

Assault Rifles are two-handed small guns capable of two types of 3-line bursts (5-bullet and 30-bullet).

They are favored by Random Boys, applying a randomized per-bullet damage modifier that ranges from -3 to +3.

Their base critical damage multiplier is 50% and their weapon XP-to-level-up multiplier is 80%.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Tommy Gun

Tommygun.gif

1 6 SG Normal .45 Caliber
(30)
5

30
12-24

3-24
28

16
4

6
5 1000

3000
100 3175g
Assault Rifle

Grifle.gif

2 5 SG Normal 5mm AP
(30)
5

30
23-37

4-37
32

18
4

6
6 750

3000
500 3175g
Assault Rifle EM

Assrifl2.gif

2 5 SG Normal 5mm AP
(60)
5

30
23-37

4-37
32

18
4

6
6 750

3000
500 3175g
XL70E3

Indweap.gif

3 5 SG Normal 5mm AP
(60)
5

30
28-54

5-54
36

20
4

6
5 750

3000
2500 4082g
Military Rifle

Military Rifle.gif

4 5 SG Normal 5.56mm AP
(60)
5

30
45-66

6-66
40

22
4

6
4 750

3000
10K 4082g
AK-47

AK-47.png

5 5 SG Normal 5.56mm AP
(60)
5

30
40-78

8-78
44

26
4

6
5 750

3000
100K 4082g
H&K G36c

H&K G36c.png

6 5 SG Normal 5.56mm AP
(90)
5

30
50-100

50-100
48

48
4

4
4 750

3000
1M 4082g

Clubs

Clubs are two-handed, fast-swinging melee weapons. They have no tier 5.

They are favored by Cyborgs, applying a 1-second Shock effect on hit.

Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 100%.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Club

Club.gif

1 4 CC Normal - - 12-20 1 4 - 900

1500
100 1360g
Crowbar

Crowbar.gif

1 4 CC Normal - - 12-20 1 4 - 900

1400
100 1360g
Cattle Prod

Cprod3.gif

2 4 CC Electrical Small Energy Cell
(10)
1 26-41 1 4 4 900

1400
500 1360g
Super Cattle Prod

Catprod2.gif

3 4 CC Electrical Small Energy Cell
(20)
1 40-62 1 4 4 900

1300
2500 1360g
Plasma Torch

Plmtorch.gif

4 4 CC Plasma Micro Fusion Cell
(30)
1 66-116 1 4 4 900

1400
10000 1360g
Bass Rape

Bass Rape.png

6 8 CC Normal Grants the bonuses of
Electric Fusion Cell
but requires no ammo
- 150-446 3 1 1 1500

2000
1000000 15443g
Mordino Taser

Mordino's Taser.png

? 4 CC Electrical Small Energy Cell
(20)
1 50-72 1 4 4 750

0
10000 1360g

Damage Knives

Damage Knives are one-handed, high-damage melee weapons. They have no tier 5 or 6.

They are favored by no class.

Their base critical damage multiplier is 150% and their weapon XP-to-level-up multiplier is 80%.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Knife

Oknife.gif

1 2 CC Normal - - 10-40 1 5 - 750

1100
100 453g
Combat Knife

Knife3.gif

2 2 CC Normal - - 15-60 1 4 - 750

1100
500 907g
Wakizashi Blade

Wknife.gif

3 2 CC Normal - - 20-80 1 5 - 750

1100
2500 1360g
Ripper

Vblade.gif

4 4 CC Normal Micro Fusion Cell
(25)
1 50-150 1 5 4 750

0
10000 907g

Damage Pistols

Damage Pistols are one-handed single-shot small guns with high base damage.

They are favored by Regulators, reducing their attack delay by 200 ms.

Their base critical damage multiplier is 125% and their weapon XP-to-level-up multiplier is 160%.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
9mm Mauser

Gizgun1.gif

1 3 SG Normal 9mm bullet
(7)
1 10-20 20 4 4 800

0
100 1360g
10mm Colt

10mm Colt.png

2 1 SG Normal 10mm AP
(10)
1 18-35 24 4 5 800

0
500 2267g
14mm Pistol

Smgpstle.gif

3 4 SG Normal 14mm AP
(10)
1 38-61 20 4 5 1600

0
2500 1814g
Wright Colt

Wright Colt.png

3 4 SG Normal 14mm AP
(10)
1 40-62 20 4 3 1500

0
10000 1814g
14mm Colt

14mm Colt.png

4 4 SG Normal 14mm AP
(10)
1 40-75 32 4 3 800

0
10000 1814g
Defender

Defender.png

5 4 SG Normal 14mm AP
(10)
1 48-95 36 4 4 800

0
100000 1814g
Death's Pistol

Death's Pistol.png

6 3 SG Normal C4 Ball
(12)
1 60-110 54 1 0 400

0
1M 1814g

Electric Weapons

Electric Weapons are energy weapons that deal electric damage.

They are favored by Hubologists, dealing double damage. Prototype 14 has no knockback distance cap, allowing Hubologists to take full advantage of the +50 bonus granted by the Knockback weapon perk at ranks S and S+.

Their base critical damage multiplier is 30% and their weapon XP-to-level-up multiplier is 50%.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Electric Zip Gun

Electric Zip Gun.png

1 3 EW Electrical Small Energy Cell
(1)
1 1-50 15 4 4 900

0
100 2267g
Pulse Pistol

Pulsepst.gif

2 3 EW Electrical Small Energy Cell
(5)
1 70-70 15 4 3 900

0
500 2267g
ELECTRO Launcher

RocketEle.gif

3 7 EW Electrical ELECTRO-SHOCK Rocket
(1)
1 70-130 45 7 8 1500

0
2500 6803g
Prototype 14

Prototype 14.png

4 6 EW Electrical Small Energy Cell
(50)
1 10-26 80 4 15 700

0
10000 4082g
Electro Cannon

Electro Cannon.png

5 7 EW Electrical ELECTRO-SHOCK Rocket
(9)
3 60-120 50 8 9 1200

0
100000 21803g
Pulse Rifle

Pulserif.gif

6 6 EW Electrical Small Energy Cell
(100)
1 35-60 100 5 5 1300

0
1000000 4082g
Salvatore Rocket Launcher

Salvatore Rocket Launcher.png

? 7 EW Electrical ELECTRO-SHOCK Rocket
(1)
1 70-130 50 6 8 1500

0
10000 6803g

Explosive Small Guns

Explosive Small Guns are two-handed small guns that deal explosive splash damage.

They are favored by Wreckers, granting +15 Lethal Damage and 25% Lethal Penetration.

Their base critical damage multiplier is 10% and their weapon XP-to-level-up multiplier is 100%.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Grenade Pistol

Grenade Pistol.png

1 5 SG Explosive 40mm Explosive
(1)
1 35-60 15 6 5 1500

0
100 2625g
M79 Grenade
Launcher

M79 Grenade Launcher.png

2 6 SG Explosive 40mm Explosive
(3)
1 50-90 20 6 5 1300

0
500 2845g
MGL M32

M32MGL.png

3 6 SG Explosive 40mm Explosive
(6)
1 85-120 25 6 5 1100

0
2500 2845g
MGL M32s

MGL M32s.png

4 6 SG Explosive 40mm Explosive
(6)
1 100-150 30 5 5 750

0
10000 2845g
Automatic Grenade
Launcher

Automatic Grenade Launcher.png

5 6 SG Explosive 40mm Explosive
(6)
1 115-180 35 5 5 400

0
100000 2845g
C4 Launcher

C4 Launcher.png

6 6 SG Explosive C4 Ball
(1)
1 90-200 40 6 5 500

0
1000000 2845g

Fast Knives

Fast Knives are one-handed, fast-swinging melee weapons. They have no tier 5 or 6.

They are not favored by any class.

Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 50%.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Switchblade

Switchbd.gif

1 1 CC Normal - - 5-15 1 2 - 1000

1500
100 453g
Shiv

Shiv.gif

2 1 CC Normal - - 10-20 1 2 - 800

1400
500 453g
"Little Jesus"

Jknife.gif

3 2 CC Normal - - 15-22 1 2 - 600

1000
2500 907g
Machete

Machete.png

4 2 CC Normal - - 30-52 2 2 - 400

700
10000 907g

Fast Pistols

Fast Pistols are one-handed single-shot handguns, with high attack speed and low AP cost.

They are favored by Paramedics, providing 25% more healing to their targets.

Their base critical damage multiplier is 60% and their weapon XP-to-level-up multiplier is 40%.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Zip Gun

ZipGun.gif

1 4 SG Normal .44 Magnum
(6)
1 5-20 20 3 1 800

0
100 1814g
.44 Magnum Revolver

Magnum2.gif

2 4 SG Normal .44 Magnum
(6)
1 7-18 24 3 1 700

0
500 2267g
Needler Pistol

Needler.gif

3 3 SG Normal Needle Cartridge Poison
(10)
1 15-40 28 3 0 850

2
2500 1814g
.357 Colt

.357 Colt.png

4 3 SG Normal .357 Magnum AP
(6)
1 20-40 32 2 0 500

0
10000 1814g
Anaconda

Anaconda.png

5 3 SG Normal .357 Magnum AP
(6)
1 25-50 36 1 0 400

0
100000 1814g
Death's Pistol

Death's Pistol.png

6 3 SG Normal C4 Ball
(12)
1 60-110 54 1 0 400

0
1M 1814g

Fire Weapons

Fire Weapons are energy weapons that deal fire damage. They are not to be confused with Flamers.

They are favored by Raiders, leaving fire hexes on targets.

Their base critical damage multiplier is 30% and their weapon XP-to-level-up multiplier is 50%.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Signal Pistol

Signal pistol.png

1 5 EW Fire Signal Flares
(1)
1 30-35 10 4 4 900

0
100 2625g
Solar Scorcher

Solarscr.gif

2 3 EW Fire Sunlight
(30)
1 28-54 25 4 0 800

0
500 2267g
Fire Rifle

Fire Rifle.png

3 6 EW Fire Micro Fusion Cell
(30)
10 22-36 30 6 6 1200

0
2500 3300g
Alien Blaster

Ufogun.gif

4 2 EW Fire Small Energy Cell
(10)
1 1-220 10 4 1 900

0
10000 907g
Pyro Rifle

Pyro Rifle.png

5 6 EW Fire Micro Fusion Cell
(12)
1 50-130 62 6 5 1200

0
100000 6350g
Heat Machine

Heat Machine.png

6 6 EW Fire Electric Fusion Cell
(1)
1 300-500 40 8 5 2500

0
1000000 2845g

Flamers

Flamers are two-handed weapons that deal cone-area fire damage. They are not to be confused with Fire Weapons. They have no tier 1 or 6.

They are favored by Leaders, granting 0.5 HP per 1% of their wielder’s critical chance resistance.

Their base critical damage multiplier is 75% and their weapon XP-to-level-up multiplier is 300%.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Flamer

Flamethr.gif

2 7 BG Fire Flamethrower Fuel
(5)
1 70-90 7 7 14 1050

0
500 8164g
Improved Flamer

Iflameth.gif

3 7 BG Fire Flamethrower Fuel MKII
(5)
1 90-110 9 6 7 1050

0
2500 8618g
Incinerator

Incinerator.png

4 7 BG Fire Flamethrower Fuel MKII
(5)
1 135-175 11 5 6 1050

0
10000 8618g
Napalm Blaster

FlamerN.gif

5 7 BG Fire Flamethrower Fuel MKII
(5)
1 165-205 13 4 8 1050

0
100000 8618g

Hammers

Hammers are two-handed, high-damage melee weapons. They have no tier 5 or 6.

They are favored by Combat Masters, doubling the jump range of Strike.

Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 60%.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Wrench

Wrench.gif

1 4 CC Normal - - 30-60 2 6 - 1500

2000
100 1360g
Sledgehammer

Sledge.gif

2 6 CC Normal - - 40-92 2 6 - 1500

2000
500 5443g
Super Sledge

Ssledge2.gif

3 5 CC Normal - - 50-123 2 6 - 1500

2000
2500 5443g
Louisville Slugger

Slugger.gif

4 5 CC Normal - - 50-123 2 6 - 1500

2000
2500 5443g
Mega Sledge

Mega Sledge.png

4 8 CC Normal - - 10-180 3 6 - 1500

2000
10000 15443g

Heavy Sniper Rifles

Heavy Sniper Rifles are two-handed single-shot long range big guns that drain all APs, plus 5–12 APs extra, and cause automatic knockback every time they're shot. They have no tier 1 or 6.

They are favored by Snipers, never missing their target.

Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 200%.

Firing a Heavy Sniper Rifle sets your action points to -15.

Having a loaded Heavy Sniper Rifle in your active slot halves your AP Regen when your action points are negative.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Heavy Rifle

Heavy Rifle.png

2 6 BG Normal .50 JHP
(30)
1 40-90 95 12 30 3750

0
500 7300g
Light Support Weapon

Lightsup.gif

3 12 BG Normal .50 AP
(30)
1 80-120 100 12 30 3750

0
2500 7300g
DSR

DSR.png

4 12 BG Normal .50 Power
(30)
1 115-145 105 12 30 3750

0
10000 7300g
Bozar

Bozar.gif

5 12 BG Normal .50 Hellfire
(30)
1 190-210 110 12 30 3750

0
100000 9071g

Laser Weapons

Laser Weapons are energy weapons that deal laser damage.

They are favored by Clones, granting them a 5% chance to chain their attack to another target.

Their base critical damage multiplier is 75% and their weapon XP-to-level-up multiplier is 30%.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Laser Pistol

Lasergun.gif

1 3 EW Laser Small Energy Cell
(12)
1 10-25 20 4 5 900

0
100 1814g
Magneto-Laser Pistol

Mlaspist.gif

2 3 EW Laser Small Energy Cell
(12)
1 1-100 35 4 2 900

0
500 1814g
Laser Rifle

Lrifle.gif

3 6 EW Laser Micro Fusion Cell
(12)
1 35-60 45 5 3 1300

0
2500 5443g
Gatling Laser

Minilazr.gif

4 7 EW Laser Micro Fusion Cell
(30)
10 45-60 35 6 8 1000

0
11000 10886g
Commissar's Pistol

TeslaPistol.gif

5 1 EW Laser Small Energy Cell
(6)
1 70-100 48 4 3 900

0
100000 4000g
Turbolaser

Turbolaser.png

6 6 EW Laser Electric Fusion Cell
(12)
1 125-170 58 6 5 1300

0
1000000 5443g

Machine Guns

Machine Guns are two-handed big guns with 3-line bursts and large magazines. They have no tier 1 or 6.

They are favored by Priests, who can fire and reload them at the cost of 3 APs.

Their base critical damage multiplier is 50% and their weapon XP-to-level-up multiplier is 80%.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Lewis MKII

Lewis MKII.png

2 7 BG Normal Basic Machine Gun Ammo
(60)
6 8-16 34 7 15 850

0
500 10500g
M60

M60.gif

3 7 BG Normal Standard Machine Gun Ammo
(70)
7 10-28 35 7 14 800

0
2500 10500g
M240

M240.png

4 7 BG Normal Machine Gun Ammo AP
(160)
8 14-38 36 7 13 600

0
10000 10500g
Browning Auto Rifle

Browning auto rifle.gif

5 7 BG Normal Machine Gun Ammo SE
(360)
9 16-48 42 7 15 400

0
100000 16500g
Bishop MG

Bishop MG.png

3 7 BG Normal Standard Machine Gun Ammo
(70)
7 10-28 35 7 14 800

0
10000 10500g

Miniguns

Miniguns are two-handed big guns that fire 5-line bursts. They have no tier 1 or 6.

They are favored by Killers, granting +15% lifesteal.

Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 200%.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Minigun

Minigun.gif

2 7 BG Normal Minigun Ammo Pack JHP
(40)
40 8-11 30 7 20 1200

0
500 12700g
Avenger Minigun

Aminigun.gif

3 7 BG Normal Minigun Ammo Pack AP
(40)
40 12-15 32 6 10 1200

0
2500 12700g
Vindicator Minigun

Vminigun.gif

4 7 BG Normal Minigun Ammo Pack Caseless
(40)
40 16-19 34 5 5 1200

0
10000 12700g
Gauss Minigun

Gauss Minigun.png

5 7 BG Normal Minigun Ammo Pack Caseless
(40)
40 20-23 36 4 0 1200

0
100000 12700g

Plasma Weapons

Plasma Weapons are energy weapons that deal plasma damage.

They are favored by Bounty Hunters, who suffer no HP-based critical roll penalty when using them.

Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 50%.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Plasma Pistol

Glock.gif

1 4 EW Plasma Small Energy Cell
(12)
1 16-32 15 4 5 800

0
100 1814g
Plasma Pistol MKII

Plaspst2.gif

2 4 EW Plasma Small Energy Cell
(10)
1 25-90 20 4 3 800

0
500 2267g
Plasma SMG

DAMPistol.gif

3 3 EW Plasma Small Energy Cell
(45)
15 20-33 25 5 3 1200

0
2500 2267g
Plasma Rifle

Plasma.gif

4 6 EW Plasma Micro Fusion Cell
(10)
1 65-90 28 6 4 800

0
10000 6100g
Turbo Plasma Rifle

Plas2.gif

5 6 EW Plasma Micro Fusion Cell
(10)
1 80-125 35 4 1 900

0
100000 6350g
Plasma Gatling

Plasmagat.gif

6 7 EW Plasma Electric Fusion Cell
(40)
10 70-100 40 7 9 1500

0
1000000 10886g

Punch Weapons

Punch Weapons are one-handed melee weapons that benefit from the Heavy Handed trait. They have no tier 5 or 6.

They are favored by Deathclaws, producing a 15-hex PvP Slow aura that scales with the Heavy Handed malus.

Their base critical damage multiplier is 0% and their weapon XP-to-level-up multiplier is 50%.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Brass Knuckles

Brsnuck.gif

1 1 CC Normal - - 19-23 1 3 - 400

0
100 453g
Spiked Knuckles

Brsknkls.gif

1 1 CC Normal - - 19-23 1 3 - 400

0
100 453g
Boxing Gloves

Boxglove.gif

2 1 CC Normal - - 20-32 1 5 - 400

0
500 2267g
Power Fist

Gaunt.gif

2 1 CC Electrical Small Energy Cell
(50)
1 20-32 1 3 4 400

0
500 3175g
Mega Power Fist

Mpwrfist.gif

3 1 CC Electrical Small Energy Cell
(50)
1 21-41 1 3 4 400

0
2500 3175g
Punch Gun

Punch Gun.png

4 1 CC Electrical 12 ga. Slug
(2)
1 100-100 1 3 4 400

700
10000 3175g

Range Pistols

Range Pistols are one-handed single-shot small guns with longer range than Fast or Damage Pistols.

They are favored by Assassins, gaining +1% critical chance per hex between shooter and target.

Their base critical damage multiplier is 70% and their weapon XP-to-level-up multiplier is 80%.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
10mm Pistol

Pistol.gif

1 3 SG Normal 10mm JHP
(12)
1 5-20 30 4 4 800

0
100 1360g
Desert Eagle

Magnum.gif

2 3 SG Normal .223 FMJ
(8)
1 10-25 34 4 5 800

0
500 1814g
Desert Eagle EM

Deagle2.gif

2 3 SG Normal .223 FMJ
(10)
1 10-25 36 4 5 800

0
500 1814g
.223 Pistol

Decker.gif

3 5 SG Normal .223 FMJ
(5)
1 22-45 42 4 5 800

0
2500 2267g
Sniper Pistol

Sniper Pistol.png

4 5 SG Normal 10mm AP
(12)
1 30-40 50 4 2 800

0
10000 2267g
Gauss Pistol

Gaussptl.gif

5 4 SG Normal 2mm EC
(12)
1 25-50 58 4 4 800

2
100000 2267g
Death's Pistol

Death's Pistol.png

6 3 SG Normal C4 Ball
(12)
1 60-110 54 1 0 400

0
1M 1814g

Rocket Launchers

Rocket Launchers are two-handed long distance big guns with area splash damage. They have no tier 1 or 6.

They are favored by Super Mutants, increasing blast radius by 1 and ignoring the target’s Damage Threshold.

Their base critical damage multiplier is 50% and their weapon XP-to-level-up multiplier is 200%.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Rocket Launcher

Rocketlauncher.png

2 10 BG Explosive Explosive Rocket
(1)
1 100-130 66 7 14 1500

0
500 6803g
BigBazooka

Rlaunch.gif

3 7 BG Explosive Explosive Rocket
(1)
1 100-200 69 7 11 1500

0
2500 6803g
Adv. Rocket Launcher

Adv. Rocket Launcher.png

4 7 BG Explosive Explosive Rocket
(1)
1 110-230 72 7 8 1500

0
10000 6803g
Flash Launcher

Flash Launcher.png

5 8 BG Explosive Explosive Rocket
(4)
1 160-250 75 7 10 1500

0
100000 12832g

Shotguns

Shotguns are two-handed short-range small guns that fire unaimed single shots or one-line bursts, often with knockback. Their damage type changes based on their ammo.

They are favored by Infantry, gaining two additional tiers for shotgun damage multiplier calculations.

Their base critical damage multiplier is 50% and their weapon XP-to-level-up multiplier is 50%.

Unlike other weapons, shotguns do not use their user's class's damage multiplier; instead, they use a multiplier calculated using the following formula:

Shotgun Damage Multiplier = (90 + 2T) − (20 - 2T) x R,

where T is the tier of the shotgun, and R is the distance from the shooter to the target. If the calculated value is lower than 30%, it becomes 30%.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Shotgun

Shotgun6.gif

1 4 SG Normal 12 ga. Flechette
(2)
1 17-17 15 5 1 900

0
100 2267g
Sawed-Off Shotgun

Soshotgn.gif

2 4 SG Normal 12 ga. Slug
(2)
1

2
33-45 18

12
4

5
1 900

1200
500 1814g
Combat Shotgun

Assshot.gif

3 5 SG Normal 12 ga. Slug
(12)
1

3
36-50 21

14
4

5
1 900

1200
2500 4535g
H&K CAWS

Hkcaws.gif

4 6 SG Normal 12 ga. Slug
(12)
1

4
33-65 24

16
4

5
1 600

900
10000 2267g
Pancor Jackhammer

Jackhamr.gif

5 6 SG Normal 12 ga. Slug
(20)
1

5
40-80 27

18
5

6
1 300

600
100000 2267g
Saiga-12

Saiga-12Updated.gif

6 5 SG Normal 12 ga. Melt
(24)
1

6
62-109 30

20
5 1 200

400
1000000 5443g

SMGs

SMGs are one-handed small guns that fire 3-line bursts.

They are favored by Chosen Ones, dealing 25% more damage at 1-hex range.

Their base critical damage multiplier is 75% and their weapon XP-to-level-up multiplier is 100%.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Grease Gun

Greasegn.gif

1 4 SG Normal .45 Caliber
(45)
15 5-15 20 5 5 1100

0
100 3175g
10mm SMG

Uzi.gif

2 4 SG Normal 10mm AP
(60)
15 4-13 25 5 6 1300

0
500 2267g
H&K P90c

Hkp90c.gif

3 4 SG Normal 10mm AP
(50)
10 9-23 30 5 5 1100

0
2500 3628g
H&K MP5

H&K MP5.png

4 4 SG Normal 10mm AP
(50)
10 14-28 35 5 5 1000

0
10000 3628g
H&K G11

Hkg11.gif

5 4 SG Normal 4.7mm Caseless
(60)
10 25-40 40 5 3 700

0
100000 3628g
H&K G11E

Hkg11e.gif

6 4 SG Normal 4.7mm Caseless
(60)
10 35-50 45 5 4 600

0
1000000 3628g

Sniper Rifles

Sniper Rifles are two-handed single-shot rifles with very long range.

They are favored by Scouts, penetrating 25% of the target’s critical chance, critical roll, and critical power resistance.

Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 160%.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Pipe Rifle

Springun.gif

1 5 SG Normal BBs
(1)
1 25-30 60 5 5 1100

0
100 4535g
Hunting Rifle

Hrifle.gif

2 5 SG Normal .223 FMJ
(6)
1 27-32 70 5 12 800

0
500 4082g
Scoped Hunting Rifle

Hrifle2.gif

2 5 SG Normal .223 FMJ
(6)
1 27-32 70 5 14 800

0
500 4082g
Sniper Rifle

Sniper.gif

3 5 SG Normal .223 FMJ
(6)
1 35-40 80 5 7 1100

0
2500 3628g
SVD Rifle

SVD Rifle.png

4 5 SG Normal 7.62mm AP
(6)
1 40-45 90 5 4 1100

0
10000 3628g
SVD Rifle MKII

SVD Rifle MKII.png

5 5 SG Normal 7.62mm AP
(20)
1 45-50 100 5 5 1100

0
100000 3628g
Gauss Rifle

M72gauss.gif

6 6 SG Normal 2mm EC
(20)
1 70-77 120 5 2 800

0
1000000 4082g

Spears

Spears are two-handed melee weapons that can be thrust or thrown; they lack weapon perks and have no tier 5 or 6.

They are not favored by any class.

Their base critical damage multiplier is 125% and their weapon XP-to-level-up multiplier is 200%.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Sharpened Pole

Spear3.gif

1 4 CC / Throwing Normal - - 16-27 2

15
3 - 700

0
-
10 1360g
Spear

Spear3.gif

2 4 CC / Throwing Normal - - 18-50 2 3 - 600

0
-
50 1360g
Spear

Spear2.gif

2 4 CC / Throwing Normal - - 18-50 2 3 - 600

0
-
50 1814g
Laser Spear

Laser Spear.png

3 4 CC / Throwing Laser - - 20-73 2

15
3 - 500

0
-
250 1814g
RAD Spear

RAD Spear.png

4 4 CC / Throwing Laser - - 50-99 2

15
3 - 400

0
-
1000 1814g

Support Rifles

Support Rifles are two-handed long range rifles that fire single-line bursts (tier 1 fires unaimed single shots).

They are favored by Soldiers, reducing attack delay by 10% and granting +100% experience gain.

Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 120%.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
BB Gun

Rrbase.gif

1 3 SG Normal BBs
(100)
1 16-19 26 5 5 600

0
100 2267g
FN FAL

Fnfal.gif

2 5 SG Normal 7.62mm FMJ
(30)
2 16-27 37 5 6 600

0
500 4082g
M16

M16 1.gif

3 6 SG Normal 5mm AP
(30)
3 33-44 40 5 5 600

0
2500 3300g
M16 MKII

M16 MKII.png

4 6 SG Normal 5mm AP
(32)
4 38-52 47 5 4 600

0
10000 3300g
Steyr

Steyr.gif

5 6 SG Normal 5.56mm AP
(30)
5 40-63 54 5 3 600

0
100000 3300g
Gauss Support Weapon

Gauss Support Weapon.png

6 6 SG Normal 2mm EC
(60)
6 30-72 61 5 4 600

0
1000000 3300g

Alien-exclusive weapons

These weapons are only available to characters with the Alien class perk.

Name Tier STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
PyO61

PyO61.png

2 7 EW Normal Flamethrower Fuel
(7)
1 66-94 8 6 3 720

0

Player's choice

2500 18164g
PyO62

PyO62.gif

3 7 EW Normal Flamethrower Fuel MKII
(7)
1 94-116 10 5 3 720

0

Player's choice

2500 18618g
IPF210

PlasmaBlasterRifle.gif

4 7 EW Normal Flamethrower Fuel MKII
(7)
1 154-204 12 4 7 720

0

Player's choice

10000 8618g
LAR42

LAR42.png

2 5 EW Laser Micro Fusion Cell
(30)
3 9-27 36 4 3 900

0

Player's choice

500 24082g
LAR52

LAR52.png

3 6 EW Laser Micro Fusion Cell
(30)
4 32-45 44 4 3 900

0

Player's choice

2500 23300g
LAR62

2 barrel laser.gif

4 6 EW Laser Micro Fusion Cell
(30)
5 42-57 52 4 3 900

0

Player's choice

2500 23300g
ETG1000

ETG1000.png

2 7 EW Electrical Micro Fusion Cell
(120)
40 7-17 33 6 3 1080

0

Player's choice

2500 12700g
ETG2000

ETG2000.png

3 7 EW Electrical Micro Fusion Cell
(160)
40 13-17 35 6 3 1080

0

Player's choice

2500 12700g
ETG3000

Teslagatling.gif

3 7 EW Electrical Micro Fusion Cell
(200)
40 17-21 37 6 1 1080

0

Player's choice

2500 12700g
HP DKS-501

S5-L.gif

2 5 SG Normal .223 FMJ
(10)
1 30-35 44 4 10 720

0

Player's choice

2500 9500g
SSR3

SSR3.png

3 5 SG Normal .223 FMJ
(10)
1 39-44 55 4 3 990

0

Player's choice

5500 13628g
SSR10

SSR10.png

4 5 SG Normal 7.62mm AP
(10)
1 44-50 60 4 3 990

0

Player's choice

10000 3628g
XSR

XSR.png

2 6 EW Electrical Micro Fusion Cell
(24)
1

2
29-46 39 4 3 1170

0

Player's choice

2500 5443g
ESR01

ESR01.png

3 6 EW Electrical Micro Fusion Cell
(24)
1 39-66 49 4 3 1170

0

Player's choice

2500 5443g
ESR02

ESR02.png

4 6 EW Electrical Micro Fusion Cell
(24)
1 54-76 56 4 10 1170

0

Player's choice

2500 5443g

Other weapons

Name STR Skill Damage
type
Default ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Phazer

Phazer2.gif

3 EW EMP Small Energy Cell
(12)
1 110-320 25 3 0 900

0
10000 1814g
Flare

Flare.gif

- Throwing Normal - - 1-1 15 2 - 1200

0
-
35 453g
Active Flare

Flareon.gif

1 Throwing Normal - - 1-1 15 2 - 1200

0
-
60 453g
Gold Nugget

Rock2.gif

5 Throwing / Close Combat Normal - - 3-6 15

1
4

3
- 1200

0
-
150 2000g
Rock

Rock.gif

1 Throwing / Close Combat Normal - - 1-4 15

1
4

2
- 1200

0
-
- 453g
Uranium Ore

Rock4.gif

5 Throwing / Close Combat Normal - - 3-6 15

1
4

3
- 1200

0
-
125 2000g
Refined Uranium Ore

Rock3.gif

8 Throwing / Close Combat Normal - - 4-9

6-9
8

1
4

3
- 1200

0
-
150 2200g
Plant Spike

Plntspik.gif

2 Throwing / Close Combat Normal - - 1-2 15

1
4

3
- 1000

0
-
- -
Fool's Gold

Rock2.gif

5 Throwing / Close Combat Normal - - 3-6 15

1
4

3
- 1200

0
-
50 2000g
Shovel

Shovel1.gif

6 CC Normal - - 2-5 2 5 - 1000

0
-
70 4535g
Old Shovel

Rustyshovel.gif

6 CC Normal - - 1-3 2 4 - 3000

0
-
25 4535g

Grenades

Grenade damage penetrates the following resistances:

  • Explosive: 10% DR per tier, 25% DT per tier;
  • Fire: 5% DR per tier, 20% DT per tier;
  • Plasma/Electrical/EMP: 2% DR per tier, 10% DT per tier.
Name Tier STR Skill Damage
type
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Dynacord Stick
Dynacord.gif
2 3 Throwing Explosive 22-54 25 6 - 1300

0

↓ See the table ↓

20 453g
Molotov Cocktail
Mola.gif
2 3 Throwing Fire 17-34 25 6 - 1250

0

↓ See the table ↓

20 453g
EMP Grenade
Grenadeq.gif
2 4 Throwing EMP 50-100 25 3 - 900

0

↓ See the table ↓

20 453g
Frag Grenade
Grenadeo.gif
3 3 Throwing Explosive 26-80 25 5 - 1400

0

↓ See the table ↓

100 453g
Fire Bomb
Fire Bomb.png
3 3 Throwing Fire 24-40 25 5 - 1250

0

↓ See the table ↓

100 453g
Plasma Grenade
Grenadep.gif
3 4 Throwing Plasma 50-54 25 6 - 1600

0

↓ See the table ↓

100 453g
Battle Grenade
Battle Grenade.png
4 3 Throwing Explosive 82-108 25 5 - 1400

0

↓ See the table ↓

500 453g
Incendiary Grenade
Incendiary Grenade.png
4 3 Throwing Fire 35-51 25 4 - 1100

0

↓ See the table ↓

500 453g
Shock Grenade
Shock Grenade.png
4 4 Throwing Electrical 53-98 25 6 - 1600

0

↓ See the table ↓

500 453g
Holy Hand Grenade
Holygren.gif
5 3 Throwing Explosive 90-134 25 4 - 1000

0

↓ See the table ↓

2500 453g
Infernal Grenade
Infernal Grenade.png
5 3 Throwing Fire 43-68 25 3 - 700

0

↓ See the table ↓

2500 453g
Tech Grenade
Tech Grenade.png
5 4 Throwing Electrical 75-135 25 6 - 1600

0

↓ See the table ↓

500 453g

Grenade perks

Below is a list of grenade perks available only to characters with the Nader perk synergy based on their currently equipped armor.

If you do not have the Nader synergy, your grenades will have no perks.

Name Perk 1 Perk 2 Perk 3 Perk 4 Perk 5 Perk 6 Roger Perk
Dynacord Stick Knockback Penetrate Long Range Fast Trigger Killing Spree More Bonus Damage Destroyer
Molotov Cocktail Destroyer Bonus Max Damage Killing Spree Less AP Cost Long Range Butcher Penetrate
EMP Grenade Frozen Queen Less AP Cost Killing Spree Fast Trigger Bonus Attack Speed Butcher Lethal Damage
Frag Grenade Knockback Destroyer Bonus Max Damage Killing Spree Bonus Min Damage Lethal Upgrade Lethal Damage
Fire Bomb Less AP Cost Lethal Damage Knockback Penetrate Killing Spree More Bonus Damage Less AP Cost
Plasma Grenade Bonus Critical Power Bonus Critical Chance Chip Shot Bonus Max Damage More Critical Damage Critical Master Frozen Queen
Battle Grenade Knockback Destroyer Penetrate Bonus Attack Speed Bonus Critical Chance More Bonus Damage Bloody
Incendiary Grenade Less AP Cost Killing Spree Lethal Damage Bonus Max Damage Lethal Damage Lethal Upgrade Bonus Min Damage
Shock Grenade Frozen Queen Bonus Critical Chance More Critical Damage Bonus Critical Power Chip Shot Butcher Less AP Cost
Holy Hand Grenade Knockback Bonus Critical Chance Bloody Poisonous Frozen Queen Critical Master Less AP Cost
Inferno Grenade Less AP Cost Lethal Damage Bonus Max Damage Bonus Min Damage Destroyer Lethal Upgrade Bonus Attack Speed
Tech Grenade Bonus Critical Chance Chip Shot Frozen Queen More Critical Damage Bonus Critical Power Butcher Bloody

Explosives

Explosives are expensive to craft and tricky to use but can be very effective if deployed properly.

They deal explosive damage that scales with the Traps skill; see the table below for more information.

Name Image Base damage Max damage
(Traps 150%)
Damage type Blast radius Usage notes
Dynamite (T2) Dynamit.gif 30–50 193–322 Explosive 3 hexes
(4 with Demolition Expert)
  • Set a timer and place on the ground
  • Detonates automatically when countdown ends
Plastic Explosives (T3) Plastic.gif 40–80 258–516 Explosive 3 hexes
(4 with Demolition Expert)
  • Arm and place on the ground
  • Must be detonated manually with its corresponding Field Switch.png remote detonator
  • The detonator appears in your inventory when Plastic Explosives are armed
Frag Mine (T4) Fragmine.gif 30–70 193–451 Explosive 3 hexes
(4 with Demolition Expert)
  • Arm and place on the ground; stack multiple for best results
  • Active Frag Mines detonate when stepped on

Note: A failed attempt to disarm explosives will always kill your character even if it has enough hit points to survive the explosion.

Weapon crafting recipes

Regular weapons

Crafting recipes for regular weapons 
Weapon Crafting requirements Required materials
Zip Gun Crafting ≥ 25%
Level 5
2 x Junk
1 x Wood
10mm Pistol Crafting ≥ 25%
Level 5
1 x Metal Parts
1 x Wood
1 x Junk
9mm Mauser Crafting ≥ 25%
Level 5
1 x Alloys
2 x Wood
BB Gun Crafting ≥ 25%
Level 5
3 x Junk
Shotgun Crafting ≥ 25%
Level 5
1 x Alloys
1 x Metal Parts
1 x Wood
Tommy Gun Crafting ≥ 25%
Level 5
1 x Alloys
1 x Brahmin Hide
1 x Wood
Grenade Pistol Crafting ≥ 25%
Level 5
1 x Alloys
2 x Junk
Grease Gun Crafting ≥ 25%
Level 5
1 x Junk
2 x Wood
Pipe Rifle Crafting ≥ 25%
Level 5
2 x Metal Parts
1 x Wood
Laser Pistol Crafting ≥ 25%
Level 5
1 x Electronic Parts
2 x Wood
Plasma Pistol Crafting ≥ 25%
Level 5
3 x Electronic Parts
Electric Zip Gun Crafting ≥ 25%
Level 5
1 x Electronic Parts
1 x Junk
1 x Wood
Signal Pistol Crafting ≥ 25%
Level 5
2 x Electronic Parts
1 x Wood
Club Crafting ≥ 25%
Level 5
2 x Junk
1 x Metal Parts
Crowbar Crafting ≥ 25%
Level 5
1 x Junk
2 x Metal Parts
Knife Crafting ≥ 25%
Level 5
1 x Flint
1 x Metal Parts
1 x Wood
Switchblade Crafting ≥ 25%
Level 5
1 x Wood
2 x Flint
Sharpened Pole Crafting ≥ 25%
Level 5
3 x Wood
Brass Knuckles Crafting ≥ 25%
Level 5
3 x Metal Parts
Spiked Knuckles Crafting ≥ 25%
Level 5
2 x Metal Parts
1 x Flint
Wrench Crafting ≥ 25%
Level 5
2 x Junk
1 x Iron Ore
.44 Magnum Revolver Crafting ≥ 75%
Level ≥ 24
Workbench
2 x Alloys
2 x Metal Parts
1 x Junk
1 x Wood
Lewis MKII Crafting ≥ 75%
Level ≥ 24
Workbench
1 x Alloys
3 x Metal Parts
1 x Junk
1 x Wood
10mm Colt Crafting ≥ 75%
Level ≥ 24
Workbench
3 x Alloys
2 x Metal Parts
1 x Wood
Desert Eagle Crafting ≥ 75%
Level ≥ 24
Workbench
1 x Alloys
2 x Metal Parts
3 x Junk
1 x Wood
Desert Eagle EM Crafting ≥ 75%
Level ≥ 24
Workbench
1 x Alloys
1 x Metal Parts
4 x Junk
1 x Wood
Hunting Rifle Crafting ≥ 75%
Level ≥ 24
Workbench
1 x Alloys
2 x Metal Parts
1 x Junk
2 x Wood
Scoped Hunting Rifle Crafting ≥ 75%
Level ≥ 24
Workbench
1 x Alloys
1 x Metal Parts
2 x Junk
2 x Wood
Sawed-Off Shotgun Crafting ≥ 75%
Level ≥ 24
Workbench
2 x Alloys
1 x Metal Parts
1 x Junk
2 x Wood
Assault Rifle Crafting ≥ 75%
Level ≥ 24
Workbench
5 x Alloys
1 x Wood
Assault Rifle EM Crafting ≥ 75%
Level ≥ 24
Workbench
4 x Alloys
1 x Metal Parts
1 x Wood
M79 Grenade Launcher Crafting ≥ 75%
Level ≥ 24
Workbench
1 x Alloys
1 x Metal Parts
1 x Junk
3 x Wood
FN FAL Crafting ≥ 75%
Level ≥ 24
Workbench
3 x Metal Parts
2 x Junk
1 x Wood
10mm SMG Crafting ≥ 75%
Level ≥ 24
Workbench
1 x Alloys
4 x Metal Parts
1 x Junk
Flamer Crafting ≥ 75%
Level ≥ 24
Workbench
5 x Alloys
1 x Junk
Minigun Crafting ≥ 75%
Level ≥ 24
Workbench
1 x Alloys
5 x Metal Parts
Rocket Launcher Crafting ≥ 75%
Level ≥ 24
Workbench
2 x Alloys
3 x Metal Parts
1 x Junk
Heavy Rifle Crafting ≥ 75%
Level ≥ 24
Workbench
1 x Alloys
2 x Metal Parts
2 x Junk
1 x Wood
Magneto-Laser Pistol Crafting ≥ 100%
Level ≥ 24
Adv. Workbench
4 x Electronic Parts
1 x Alloys
1 x Junk
2 x Good Metal Parts
2 x High Quality Alloys
1 x Blueprints
Solar Scorcher Crafting ≥ 100%
Level ≥ 24
Adv. Workbench
5 x Electronic Parts
1 x Alloys
1 x Junk
1 x Good Metal Parts
2 x High Quality Alloys
1 x Blueprints
Plasma Pistol MKII Crafting ≥ 100%
Level ≥ 24
Adv. Workbench
2 x Electronic Parts
1 x Alloys
3 x Junk
2 x Good Metal Parts
2 x High Quality Alloys
1 x Blueprints
Pulse Pistol Crafting ≥ 100%
Level ≥ 24
Adv. Workbench
2 x Electronic Parts
2 x Alloys
2 x Junk
2 x Good Metal Parts
2 x High Quality Alloys
1 x Blueprints
Cattle Prod Crafting ≥ 75%
Level ≥ 24
Workbench
2 x Electronic Parts
2 x Wood
2 x Alloys
Combat Knife Crafting ≥ 75%
Level ≥ 24
Workbench
2 x Alloys
2 x Flint
2 x Wood
Spear Crafting ≥ 75%
Level ≥ 24
Workbench
4 x Flint
2 x Wood
Spear Crafting ≥ 75%
Level ≥ 24
Workbench
4 x Flint
1 x Junk
1 x Wood
Power Fist Crafting ≥ 75%
Level ≥ 24
Workbench
2 x Electronic Parts
1 x Brahmin Hide
3 x Junk
Boxing Gloves Crafting ≥ 75%
Level ≥ 24
Workbench
1 x Gecko Pelt
1 x Brahmin Hide
4 x Fibers
Sledgehammer Crafting ≥ 75%
Level ≥ 24
Workbench
5 x Flint
1 x Wood
Shiv Crafting ≥ 75%
Level ≥ 24
Workbench
3 x Flint
2 x Junk
1 x Wood
14mm Pistol Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x High Quality Alloys
2 x Good Metal Parts
2 x Alloys
2 x Metal Parts
2 x Wood
1 x Blueprints
.223 Pistol Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
1 x High Quality Alloys
3 x Good Metal Parts
2 x Alloys
2 x Metal Parts
2 x Wood
1 x Blueprints
Needler Pistol Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
1 x High Quality Alloys
2 x Good Metal Parts
3 x Alloys
2 x Metal Parts
1 x Wood
1 x Blueprints
Sniper Rifle Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
1 x High Quality Alloys
2 x Good Metal Parts
2 x Alloys
3 x Metal Parts
2 x Wood
1 x Blueprints
XL70E3 Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
1 x High Quality Alloys
2 x Good Metal Parts
2 x Alloys
2 x Metal Parts
3 x Wood
1 x Blueprints
Combat Shotgun Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
3 x High Quality Alloys
1 x Good Metal Parts
2 x Alloys
2 x Metal Parts
2 x Wood
1 x Blueprints
MGL M32 Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x High Quality Alloys
1 x Good Metal Parts
3 x Alloys
2 x Metal Parts
2 x Wood
1 x Blueprints
M16 Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x High Quality Alloys
1 x Good Metal Parts
2 x Alloys
3 x Metal Parts
2 x Wood
1 x Blueprints
HK P90c Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x High Quality Alloys
1 x Good Metal Parts
2 x Alloys
2 x Metal Parts
3 x Wood
1 x Blueprints
Improved Flamer Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x High Quality Alloys
3 x Good Metal Parts
1 x Alloys
2 x Metal Parts
2 x Wood
1 x Blueprints
Avenger Minigun Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
3 x High Quality Alloys
2 x Good Metal Parts
1 x Alloys
2 x Metal Parts
2 x Wood
1 x Blueprints
BigBazooka Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x High Quality Alloys
2 x Good Metal Parts
1 x Alloys
2 x Metal Parts
3 x Wood
1 x Blueprints
Light Support Weapon Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x High Quality Alloys
2 x Good Metal Parts
1 x Alloys
3 x Metal Parts
2 x Wood
1 x Blueprints
M60 Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
3 x High Quality Alloys
2 x Good Metal Parts
2 x Alloys
1 x Metal Parts
2 x Wood
1 x Blueprints
Laser Rifle Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
3 x High Quality Alloys
2 x Good Metal Parts
1 x Alloys
2 x High Quality Electronic Parts
2 x Electronic Parts
1 x Blueprints
Plasma SMG Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x High Quality Alloys
2 x Good Metal Parts
1 x Alloys
2 x High Quality Electronic Parts
3 x Electronic Parts
1 x Blueprints
ELECTRO Launcher Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x High Quality Alloys
2 x Good Metal Parts
1 x Alloys
3 x High Quality Electronic Parts
2 x Electronic Parts
1 x Blueprints
Fire Rifle Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
3 x High Quality Alloys
2 x Good Metal Parts
2 x Alloys
1 x High Quality Electronic Parts
2 x Electronic Parts
1 x Blueprints
"Little Jesus" Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x Alloys
2 x Flint
2 x Wood
2 x Good Metal Parts
2 x Metal Parts
1 x Blueprints
Wakizashi Blade Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
1 x Alloys
4 x Flint
2 x Good Metal Parts
2 x Metal Parts
1 x Blueprints
Louisville Slugger Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
10 x Wood
1 x Blueprints
Super Sledge Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
1 x Wood
3 x Good Metal Parts
3 x Metal Parts
3 x High Quality Alloys
1 x Blueprints
Mega Power Fist Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x Electronic Parts
4 x High Quality Electronic Parts
1 x Brahmin Hide
3 x Good Metal Parts
1 x Blueprints
Super Cattle Prod Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x Electronic Parts
4 x High Quality Electronic Parts
1 x High Quality Alloys
3 x Good Metal Parts
1 x Blueprints
Laser Spear Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x Electronic Parts
4 x High Quality Electronic Parts
1 x Wood
3 x Good Metal Parts
1 x Blueprints
.357 Colt Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Auto Trigger
10 x High Quality Alloys
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Sniper Pistol Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Advanced Shell
10 x High Quality Alloys
10 x Good Metal Parts
1 x Wood
1 x Blueprints
14mm Colt Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Carbon Polymer
10 x High Quality Alloys
10 x Good Metal Parts
1 x Wood
1 x Blueprints
SVD Rifle Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Optic Scope
10 x High Quality Alloys
10 x Good Metal Parts
1 x Wood
1 x Blueprints
H&K CAWS Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Semi Trigger
10 x High Quality Alloys
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Military Rifle Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Gun Control Module
10 x High Quality Alloys
10 x Good Metal Parts
1 x Wood
1 x Blueprints
MGL M32s Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Rotary Chamber
10 x High Quality Alloys
10 x Good Metal Parts
1 x Wood
1 x Blueprints
M16 MKII Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Microchips
10 x High Quality Alloys
10 x Good Metal Parts
1 x Wood
1 x Blueprints
H&K MP5 Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Steel Plate
10 x High Quality Alloys
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Incinerator Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Goretex
15 x High Quality Alloys
5 x Good Metal Parts
1 x Wood
1 x Blueprints
Adv. Rocket Launcher Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Recoil Absorber
15 x High Quality Alloys
5 x Good Metal Parts
1 x Wood
1 x Blueprints
Vindicator Minigun Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Cylindrical Rotary Lock
15 x High Quality Alloys
5 x Good Metal Parts
1 x Wood
1 x Blueprints
DSR Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x HiFlo Hydraulic Systems
15 x High Quality Alloys
5 x Good Metal Parts
1 x Wood
1 x Blueprints
M240 Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Polycarbonate
15 x High Quality Alloys
5 x Good Metal Parts
1 x Wood
1 x Blueprints
Gatling Laser Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Wires
10 x High Quality Electronic Parts
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Plasma Rifle Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Unique Plasma Parts
10 x High Quality Electronic Parts
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Prototype 14 Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Plasma Accelerator
10 x High Quality Electronic Parts
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Alien Blaster Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Capacitors
10 x High Quality Electronic Parts
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Ripper Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Electric Motor
10 x High Quality Electronic Parts
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Plasma Torch Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Plasma Transformer
10 x High Quality Electronic Parts
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Mega Sledge Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Enhanced Servomotors
10 x Flint
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Machete Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Leather Hide
10 x Flint
10 x Good Metal Parts
1 x Wood
1 x Blueprints
RAD Spear Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Glass Polymers
10 x High Quality Electronic Parts
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Punch Gun Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Advanced Polymers
10 x Brahmin Hide
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Phazer Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Electromagnetic Mechanism
10 x High Quality Electronic Parts
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Gauss Pistol Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Capacitors
2 x Auto Trigger
2 x Recoil Absorber
2 x Carbon Polymer Barrels
1 x Blueprints
Defender Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Ceramic Plate
2 x Delinker Mechanism
2 x Semi Trigger
2 x Goretex
1 x Blueprints
Anaconda Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Steel Plate
2 x Gun Control Module
2 x Semi Trigger
2 x Polymers
1 x Blueprints
SVD Rifle MKII Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Optic Scope
2 x Carbon Polymer Barrels
2 x Carbon Polymer
2 x Leather Hide
1 x Blueprints
Pancor Jackhammer Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Steel Plate
2 x Polymers
2 x Polycarbonate
2 x Auto Trigger
1 x Blueprints
AK-47 Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Cylindrical Rotary Lock
2 x Polycarbonate
2 x Semi Trigger
2 x Recoil Absorber
1 x Blueprints
Automatic Grenade Launcher Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Cylindrical Rotary Lock
2 x Delinker Mechanism
2 x Electric Motor
2 x Semi Trigger
1 x Blueprints
Steyr Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Electric Motor
2 x Optic Scope
2 x Semi Trigger
2 x Delinker Mechanism
1 x Blueprints
H&K G11 Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Auto Trigger
2 x Recoil Absorber
2 x Capacitors
2 x HiFlo Hydraulic Systems
1 x Blueprints
Napalm Blaster Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Rotary Chamber
2 x Carbon Polymer Barrels
2 x Gun Control Module
2 x Steel Plate
1 x Blueprints
Flash Launcher Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Steel Plate
2 x Electrical Transformer
2 x Carbon Polymer Barrels
2 x Cylindrical Rotary Lock
1 x Blueprints
Bozar Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Optic Scope
2 x Capacitors
2 x Auto Trigger
2 x Polymers
1 x Blueprints
Gauss Minigun Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Rotary Chamber
2 x Cylindrical Rotary Lock
2 x Steel Plate
2 x Capacitors
1 x Blueprints
Browning Auto Rifle Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Carbon Polymer Barrels
2 x Carbon Polymer
2 x Polycarbonate
2 x Electrical Transformer
1 x Blueprints
Commissar's Pistol Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Electric Motor
2 x Wires
2 x Electric Amplifier
2 x Electromagnetic Mechanism
1 x Blueprints
Turbo Plasma Rifle Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Plasma Transformer
2 x Unique Plasma Parts
2 x Plasma Accelerator
2 x Microchips
1 x Blueprints
Electro Cannon Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Wires
2 x Electric Amplifier
2 x Plasma Accelerator
2 x TX-28 Microfusion Pack
1 x Blueprints
Pyro Rifle Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x TX-28 Microfusion Pack
2 x Unique Plasma Parts
2 x Auto Trigger
2 x Electromagnetic Mechanism
1 x Blueprints
Flare Crafting ≥ 25%
Level 5 Workbench
1 x Chemical Component
1 x Plastic Bottle
1 x Junk
Shovel Crafting ≥ 25%
Level 5 Workbench
1 x Wood
1 x Junk
Refined Uranium Ore Crafting ≥ 25%
Workbench
2 x Uranium Ore
Dynacord Stick Crafting ≥ 50%
Level ≥ 24
Workbench
2 x Fibers
2 x Gunpowder
Molotov Cocktail Crafting ≥ 50%
Level ≥ 24
Workbench
1 x Glass Bottle
1 x High Quality Chemical Component
1 x Minerals
EMP Grenade Crafting ≥ 50%
Level ≥ 24
Workbench
2 x Electronic Parts
1 x Metal Parts
Frag Grenade Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
4 x Gunpowder
1 x Alloys
1 x Blueprints
Fire Bomb Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
4 x High Quality Chemical Component
1 x Gecko Pelt
1 x Blueprints
Plasma Grenade Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
4 x Electronic Parts
1 x High Quality Electronic Parts
1 x Blueprints
Battle Grenade Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x High-Tech Gunpowder
10 x High Quality Alloys
1 x Blueprints
Incendiary Grenade Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x TX-28 Microfusion Pack
10 x Good Metal Parts
1 x Blueprints
Shock Grenade Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Electric Motor
10 x High Quality Electronic Parts
1 x Blueprints
Holy Hand Grenade Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Capacitors
2 x Glass Polymers
2 x Carbon Polymer Barrels
2 x Ceramic Plates
1 x Blueprints
Infernal Grenade Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Enhanced Servomotors
2 x Goretex
2 x Electric Motor
2 x Microchips
1 x Blueprints
Tech Grenade Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Engine
2 x Plasma Transformer
2 x Carbon Polymer
2 x Electric Amplifier
1 x Blueprints
Dynamite Crafting ≥ 50%
Level ≥ 24
Adv. Workbench
10 x Advanced Gunpowder
10 x Gunpowder
1 x Rope
Plastic Explosives Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
1 x Wattz Motion Sensor
15 x Advanced Gunpowder
5 x Gunpowder
1 x High Quality Alloys
Frag Mine Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Mine Parts
1 x Dynamite
35 x Advanced Gunpowder
5 x High Quality Fibers
1 x Stealth Boy

Alien-exclusive weapons

Crafting recipes for Alien-exclusive weapons 
Weapon Crafting requirements Required materials
PyO61 Crafting ≥ 100%
Level ≥ 100
Adv. Workbench
9 x High Quality Electronic Parts
1 x High Quality Alloys
6 x Good Metal Parts
4 x Junk
PyO62 Crafting ≥ 100%
Level ≥ 100
Adv. Workbench
10 x High Quality Electronic Parts
5 x High Quality Alloys
5 x Good Metal Parts
10 x Junk
1 x Plasma SMG Blueprints
1 x Improved Flamethrower Blueprints
LAR42 Crafting ≥ 100%
Level ≥ 100
Adv. Workbench
5 x High Quality Electronic Parts
5 x High Quality Alloys
5 x Good Metal Parts
5 x Junk
LAR52 Crafting ≥ 100%
Level ≥ 100
Adv. Workbench
5 x High Quality Electronic Parts
10 x High Quality Alloys
3 x Good Metal Parts
2 x Junk
1 x M16 Blueprints
1 x Laser Rifle Blueprints
ETG1000 Crafting ≥ 100%
Level ≥ 100
Adv. Workbench
5 x High Quality Electronic Parts
2 x High Quality Alloys
10 x Good Metal Parts
3 x Junk
ETG2000 Crafting ≥ 100%
Level ≥ 100
Adv. Workbench
15 x High Quality Electronic Parts
2 x High Quality Alloys
2 x Good Metal Parts
1 x Junk
1 x Avenger Minigun Blueprints
1 x Pulse Pistol Blueprints
XSR Crafting ≥ 100%
Level ≥ 100
Adv. Workbench
6 x High Quality Alloys
2 x Good Metal Parts
4 x Alloys
4 x Metal Parts
4 x Wood
1 x Combat Shotgun Blueprints
1 x MGL M32 Blueprints
ESR01 Crafting ≥ 100%
Level ≥ 100
Adv. Workbench
6 x High Quality Alloys
2 x Good Metal Parts
4 x Alloys
4 x Metal Parts
4 x Wood
1 x Solar Scorcher Blueprints
1 x Laser Pistol Blueprints

Trivia

  • .44 Magnum Revolver allows you to play Russian Roulette. Load it with a single bullet and use the ~rr command to test your luck. You can load more than one bullet into the revolver, increasing the probability of a bad ending.
  • Solar Scorcher is the only gun that requires no actual ammo to fire. All it needs is a little bit of sunlight!
  • The Poisonous weapon perk increases the effectiveness of your healing ammo.
  • See the Mining article for info on what Sledgehammer you need to mine what type of ore.
  • Shovels aren't just weapons; they can be used for cleaning up brahmin pens... and digging up graves!
  • Dropping an activated flare on the ground inside a random encounter will mark the encounter on everyone's world map.