Drugs
Jump to navigation
Jump to search
Characters can use drugs, often to enhance combat performance. Chem Reliant characters become addicted to whatever drugs they use, and thus suffer stat penalties between doses. The effects from using drugs only last a while and a timer shows you this. Taking your next round of drugs before a drug timer is done will reset the timer so you don't have to wait until current dose wears off to take the next dose.
Drugs aren't regular food or drinks, unlike consumables. Drugs often cause a strong addiction.
Healing drugs
PICTURE | DRUG NAME | EFFECTS | ADDICTION | CRAFTING REQUIREMENTS |
BLUEPRINT | RESOURCES | WHERE TO CRAFT |
---|---|---|---|---|---|---|---|
Weak Healing Powder | +30 HP | N/A | Crafting 25% Level 5 |
No | 1 x Broc Flower 1 x Xander Root |
Anywhere | |
Stimpak | +50 HP | N/A | Crafting 50% Level 24 |
No | 1 x Broc Flower 1 x Xander Root 1 x Chemical component |
Workbench or Advanced Workbench | |
Super Stimpak | +80 HP | N/A | Crafting 75% Level 50 |
Yes | 1 x Meat Jerky 1 x Chemical component 1 x Blueprint |
Advanced Workbench | |
Mega Stimpak | +110 HP | N/A | Crafting 150% Level 250 |
Yes | 40 x High Quality Chemical component 20 x Electronic Parts 30 x Refined Uranium Ore 100 x Xander Root 1 x Blueprint |
Advanced Workbench |
Utility drugs
PICTURE | DRUG NAME | EFFECTS | ADDICTION | CRAFTING REQUIREMENTS |
BLUEPRINT | RESOURCES | WHERE TO CRAFT |
---|---|---|---|---|---|---|---|
Antidote | -25 to Poison Level removes Slow instantly |
N/A | Crafting 25% Level 5 |
No | 1 x Scorpion Tail 1 x Plastic Bottle |
Anywhere | |
Drug Antidote | Removes drugs effects and addictions. | N/A | Crafting 150% Level 250 |
Yes | 50 x High Quality Chemical component 40 x Meat Jerky 10 x Glass Bottle 1 x Blueprint |
Advanced Workbench | |
Rad-X | +50% Rad Resistance +10% Rad Resistance Cap -5% max hit chance -5% critical chance |
N/A | Crafting 75% Level 50 |
Yes | 2 x Chemical Component 1 x Blueprint |
Advanced Workbench | |
RadAway | -50 Radiation | 10% chance | Crafting 50% Level 24 |
Yes | 2 x Chemical Component 3 x Minerals |
Workbench or Advanced Workbench |
Regular drugs
PICTURE | DRUG NAME | S | P | E | C | I | A | L | EFFECTS | ADDICTION | CRAFTING REQUIREMENTS |
BLUEPRINT | RESOURCES | WHERE TO CRAFT |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jet | +2 AP +4 AP for moving in turnbased * Grants +10% movement speed when using melee. -10% Normal DR |
-1 AP | 125% | Yes | 1 Empty Jet Canister 2 Chemical Component 1 Brahmin Dung |
Advanced Workbench | ||||||||
Mentats | +2 | +2 | +10 Sequence +2 IN +2 CH +15% Critical Chance Resistance Penetration. +20 Healing Rate Time |
-1 CH | 125% | Yes | 2 Chemical Component 6 Fruit |
Medical Terminal | ||||||
Buffout | +2 | +2 | +2 ST +2 EN -1 AP -25 AP Regen |
-1 EN | 125% | Yes | 2 Chemical Component 5 Meat Jerky |
Medical Terminal | ||||||
Healing Powder | -3 | +25 Healing Rate -5 Healing Rate Time -5% Damage Deal -3 LK |
-10 Healing Rate | 125% | Yes | 1 Broc Flower 1 Xander Root |
Anywhere | |||||||
Psycho | -3 | 5% All DR +5% Damage Reduction -50 HP -3 PE |
-3% All DR | 125% | Yes | 1 Super Stimpak 2 Chemical Component 1 Bio Med Gel |
Medical Terminal | |||||||
Mutie | +4 All DT -10% Slow power Halves the duration of Slow +10 Heavy Handed Resistance -1 AP |
-3 All DT | 125% | Yes | 2 Chemical Component 2 Scorpion Tail |
Medical Terminal | ||||||||
After Burner gum | -5 | +10% Critical Chance -5 LK * Ignore critical chance resistances on burst * Double critical damage from table on burst |
-5% Critical Chance | Crafting 75% Level 50 |
Yes | 10 x Meat Jerky 20 x High Quality Minerals 1 x Blueprint |
Advanced Workbench | |||||||
Voodoo | -3 | +3 | +3 LK +10 Critical Roll(Flat) +20% AP per kill (bloodymess effect) * Unlocks the last two critical tiers. -3 EN |
-1 LK | 125% | Yes | 1 Weak Healing Powder 1 Gecko Pelt |
Medical Terminal | ||||||
Gamma Gulp Beer | +1 | -2 | +5% Plasma DR +1 ST -2 PE |
-1 ST | None | N/A | Not craftable | Purchased | ||||||
Cigarettes | +1 | -1 | +1 PE +5 Critical Chance Resistance -30 Armor Class +3 weapon range for ranged weapons. -1 CH |
-1 PE | None | Yes | 2 Tobacco | Cigarettes Machine | ||||||
Rot Gut | -2 | +1 | +5% Explosive DR +1 EN -2 PE |
-1 EN | None | No | 1 Wood 5 Fruit |
Still | ||||||
Beer | -2 | +1 | +5% Normal DR +1 CH -2 PE |
-1 CH | None | No | 1 Barley 1 Water |
Brewerage Device | ||||||
Roentgen Rum | -2 | +1 | +5% Fire DR +1 IN -2 PE |
-1 IN | None | N/A | Not craftable | Purchased | ||||||
Nuka-Cola | -2 | +1 | +5% Electro DR +1 AG -2 PE |
-1 AG | None | No | 2 Fruit 1 Water |
Nuka-Cola Machine | ||||||
Booze | -2 | +1 | +5% Laser DR +1 LK -2 PE |
-1 LK | None | N/A | Not Craftable | Purchased |
Tier 4 drugs
PICTURE | DRUG NAME | EFFECTS |
---|---|---|
Cherry Nuka-Cola | Deal double damage for 10 seconds | |
Hypo | Heal 50% hit points | |
Overpsycho | Grants immune for 10 seconds | |
Real cookie | Kills the last person who killed you | |
Trauma Pack | Revive after death |
Cannibal drugs
PICTURE | DRUG NAME | S | P | E | C | I | A | L | EFFECTS | EFFECT AFTER |
---|---|---|---|---|---|---|---|---|---|---|
Brain | +4 | +4 IN +5% Movement Speed - Enemies deal +4 damage per bullet more |
-125 HP on out | |||||||
Ear | +3 | +3 LK +2 AP * Unlocks the last two critical tiers. +40% Critical Damage -33% Critical Chance Resistance |
-125 HP on out | |||||||
Eye | +2 | +2 PE -10% Attack Speed -1 AP cost -50% received heal |
-125 HP on out | |||||||
Heart | +2 | +2 EN +15 Critical Effect Chance +100 HP cap in Critical Hit Penatly -5% to all DR |
-125 HP on out | |||||||
Liver | +2 | +2 ST +10 Lethal Damage +5% Lethal Penetration -2 to all DT |
-125 HP on out | |||||||
Radiated Brain | +50 Armor Class -5% max chance to hit for opponents +20 AP Regen -30 Healing Rate |
+200 Radiation Level | ||||||||
Radiated Ear | +50 Sneak +20% Damage Multi when Sneaking +2 Damage per Bullet when Sneaking -50 HP |
+200 Radiation Level | ||||||||
Radiated Eye | +4 | +4 CH +5 Sight +5% Slow Power -20% Critical Power Resistance |
+200 Radiation Level | |||||||
Radiated Heart | +3 | +3 AG +8% Critical Chance +5 Critical roll +15% Damage Multi for opponents |
+200 Radiation Level | |||||||
Radiated Liver | +50% Rad Resistance +5% DR penetration(Normal, Fire, Explode) +10% DT penetration(Normal, Fire, Explode) +10 Lethal Damage for opponents |
+200 Radiation Level | ||||||||
Blood Pack | Normal drawback: -40% Max HP | N/A | ||||||||
Radiated Blood Pack | Rad drawback: +200 Radiation Level +100 Poisoned Level |
N/A |
PICTURE | DRUG NAME | EFFECTS | EFFECT AFTER |
---|---|---|---|
Head | GM vision (no fog of war) | ??? | |
Royal Blood Pack | Heals for 1 health every 0.1 seconds until full health | ??? | |
Ruts | Sets all your S.P.E.C.I.A.L. to 20 | ??? |