Damage Resistance
Damage Resistance (DR) is a derived statistic in the SPECIAL character system that reduces damage done to a critter.
Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (like the Leather Jacket) the damage taken will be reduced by 20%. Your Damage Resistance is currently only affected by some perks, armors, and drugs.
Damage Resistance has a maximum of 90% and is a percentage, unlike DT, which reduces a certain amount of damage before the Damage Resistance.
Note: Armors feature a different Damage Resistance (And Damage Threshold) number for each type of damage (Laser, Fire, Plasma, Explode, Electrical).
Note: Damage Resistance it´s diferent from Damage Protection.
Different DR modifications of each classes
Class | DR below 25% | DR 25-49 | DR 50-89 | DR 90-99 | DR 100 |
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Random Boy, Chosen One, Combat Master, Clone, |
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Super Mutant, Priest, Leader, Paramedic |
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Bounty Hunter, Wrecker |
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Alien, Sniper, Deathclaw, Cyborg(dragon/agro) |
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Assassin, Scout |
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Regulator |
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Infantry |
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See also
- Adrenaline Rush - Note: Adrenaline Rush increases + 5% DR and + 1 DT against Normal, Laser, Fire, Plasma, Explode, Electrical type of damage each 1/4 of hitpoints you lose.
- Toughness - adds 12% to DR and +4 to DT but only against Normal damage.
- Armors - list that contains their DR and DT number.
- Drugs - only Psycho, Jet, and Beer affects your Damage Resistance, but only against Normal damage.
- Ammo - some types of ammunition modify DR to targets.