# Damage Threshold

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**Damage Threshold** (**DT**) is a statistic that represents the numerical value subtracted from incoming damage whenever a target is hit. Every target has seven damage thresholds, one for each type of damage. All Damage Thresholds can be modified through the use of armor, except EMP DT.

Damage Threshold reduces damage before the damage reduction provided by damage resistance is calculated. For example, if you wear a suit of armor whose DT is 2 and whose DR is 50% and you get hit for 100 points of damage, you will receive (100 - 2) x 0.5 = 49 points of damage.

Damage Thresholds can be increased by a number of perks:

- Adrenaline Rush, which provides a circumstantial +1 to +3 bonus to all DTs
- Even Tougher, which provides a +3 bonus to normal DT
- Toughness, which provides a +2 bonus to normal DT

## Patch 5.4.5

- Implemented DT Cap based on Armor types:
- Tier 1 and Tier 2: 100% of armor DT.
- Tier 3 Combat Armors: 300% of armor DT.
- Tier 3 Combat Robes: 400% of armor DT.
- Tier 3 Metal Armors: 200% of armor DT.
- Tier 3 Leather Armors: 100% of armor DT.
- Tier 4 Paladin/Military Armor: 400% of armor DT.
- Tier 4 BDC Robe: 500% of armor DT.
- Tier 4 Navy Armor: 200% of armor DT.
- Tier 5 Power Armors: 700% of armor DT.
- Tier 5 Stealth Armors: 300% of armor DT.
- Tier 6 Power Armors: No limit.
- Tier 6 Stealth Armors: 600% of armor DT.

- DT from Toughness increases the DT limit.
- Soldier Class increases the limit by 100%.
- Explosive DT from Endurance increases the DT limit.
- Deathclaw Class does not have a DT limit.