Action Points

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Action Points (or APs) are the core of the combat system in the Fallout series. While in a combat, the player character can only perform a limited number of actions, depending on his Action Points amount. Healing, shooting, reloading, and picking up items are some examples of actions that will cost you APs. In FOnline: 3, most of the fights are in real time, which means your Action Points will automatically regenerate over time, until they reach your maximum Action Points amount.


Note: Some skills require 5 Action Points to use.

Note: Opening containers requires 4 Action Points.

Note: Using Super Stimpaks requires 5 Action Points.

Regeneration

In Real-Time mode, your Action Points will regenerate with AP Regen
In Turn-Based mode, your Action Points are fully regenerated each turn, so you don't have to save them.

Maximum action points

Your maximum Action Points are calculated with the following formula :

Base Class AP + (Agility/3) + other sources


Base Action Points calculation

Where X is Base Class AP (You can check it in Class Perks page)

Agility Additional Action Points
1 X+0
2 X+0
3 X+1
4 X+1
5 X+2
6 X+2
7 X+2
8 X+3
9 X+3
10 X+3
11 X+4
12 X+4
13 X+4
14 X+5
15 X+5
16 X+5
17 X+6
18 X+6
19 X+6
20 X+7

Other AP sources

Speedboy

Sum of base + other sources are increased by 25% Speedboy