Traits are optional qualities of your character that can be selected only upon its creation.
Unlike perks, traits give you not only bonuses, but also penalties.
There is a max limit to the number of traits that one character may have, currently set at 2.
Some Class Perks can add, remove or change traits.
List of Traits
|Bloody Mess||Regen 25% of your max AP after each kill.||-20% cap to all Skills|
|Bonehead||25% crit chance and -50% crit roll from enemy when being hit in head.||-2 to Intelligence|
|Bruiser||+4 to Strength, doubled base melee damage||-10% Movement Speed when using Melee |
-20% Movement Speed when using guns.
|Cannibal||Ability to consume especial drugs for Cannibals.||You are unable to use regular drugs |
Severe radiation or HP lost when drugs timers runs out.
|Chem Reliant||Doubled total Drugs limit (from 5 to 10)||100% chance to become addicted|
|Fast Metabolism||-10s Healing Rate CD +25 Healing Rate||Halved duration of drug effects|
|Fast Shot||+10% shorter Attack Speed for single shots
-1 to AP cost of single shots (one-handed weapons)
-2 to AP cost of single shots (two-handed weapons)
+5 Lethal Damage bonus.
Only valid for weapons that can have aimed shot.
|Firing Aimed Attacks becomes impossible |
Critical power caped to 149
Doesn't get damage type bonuses:
+5% Max Accuracy from Normal Damage
Weakness from Electro Damage
Confussion from Laser Damage
Burning effect from Fire Damage
Critical Defence Bypass from Plasma Damage
|Finesse||+15% to Critical Chance. +33% chance to apply critical effects.||-25% to your total damage.|
|Gifted||+1 to all S.P.E.C.I.A.L.
changes the max cap of special stats from 20 to 40
|Skill points per INT reduced to 2 x Int |
Additional sources of INT doesn't change SP per Level
|Good Natured||+20% additional party points
+10% HP until kill a Player
+100 Speech skill cap.
|Having slaves becomes impossible|
Killing a npc gives +5 Weakness.
|Heavy Handed||HtH attacks can apply an effect to your opponent, and +2 Lethal Damage||-20% to Critical Power tables.|
|Jinxed||Your enemies have more critical failures
Immune for heavy handed
|You have more critical failures|
|Kamikaze||+15% bonus to your Damage||-10 to all DR|
|Loner||+10% to any experience points gained
Bonus to accuracy: +100
|having NPC followers becomes impossible|
|One Hander||+20% Damage when using One-hand weapons (40% for pistols).||-15% to maximum chance to hit when using two-handed weapons.|
|Small Frame||+2 to Action Points||Significantly reduced carry weight capacity|