Perception
SPECIAL Perception | |
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Modifies Skills | First Aid +2%, Doctor +1%, Robbery +1%, Traps +1% |
Negative effects | -2 AP Regen each PE -2% Critical Chance Resistance each PE |
Related Level Perks | Gain Perception, Earlier Sequence, Lethal Protection |
Related Support Perks | Cautious Nature |
Related traits | - |
The ability to see, hear, taste and notice unusual things.
Determines the character's awareness of their surroundings, and affects their ability to detect enemies and hidden objects, as well as their accuracy with ranged weapons. PE Scales with sight range, hit chance, sequence and more. Full table in S.P.E.C.I.A.L.
Drugs that affect Perception
- Cigarettes +1
- Beer -2
- Psycho -3
- Booze -2
- Gamma Gulp Beer -2
- Rot Gut -2
- Roentgen Rum -2
- Nuka-Cola -2
- Cannibal Drugs Eye +2
Tips
For a fighter, a Perception lower than 6 would be really penalizing. It is recommended to have 8, especially if you use long-range weapons. If you don't have much points, take 7, but only if your character can balance with other characteristics (If it is to put one more point in Luck, forget it).
Sometimes, people using drugs can allow themselves values lower than those recommended here, as for example characters full of psycho which will see their Perception coming down to 1.
Sequence give +1 AP Regen in Real-Time combat, so -2AP from negative scaling is not big trouble.
Perception is improved by wearing Spectacles in cases where PE is less than 4.