Melee damage
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Melee Damage is the Damage dealt in Close Combat
Melee Damage is affected by different Modifiers
- +2 Damage each Strength. +3 With Bruiser Trait
- Tiger Movement Implants +10 for each.
- Integrated Gloves Armor Perk +10 for each.
- Level Perks:
| Name | Req. level |
Other requirements | Bonus |
|---|---|---|---|
| Bonus Battle Stats | 6 |
| |
| Bonus HtH Attacks | 18 | Close Combat ≥ 180% | -1 AP to HtH attack cost |
| Bonus HtH Damage | 3 | Close Combat ≥ 75% | +9 to melee damage |
| Death Sense | 6 | LK ≥ 6 |
|
| Gain Strength | 3 | Under 19 Total Strength | +2 to Strength +5 to special class calculation (Combat Master, Deathclaw, Wrecker) |
| Hit the Gaps | 12 | Combat Skill ≥ 150% | -50% to your target's armor's critical modifiers |
| Better HtH Criticals | 15 | Close Combat ≥ 175% |
|
| Lethal Protection | 12 | PE ≥ 6 |
|
| Right between the Eyes | 15 | Combat Skill ≥ 200% | -90% to your target's helmet's critical modifiers |
| Spray and Pray | 6 | Combat Skill ≥ 125% | Remove Critical Chance aimed cap |
| Weapon Handling | 3 | SG, BG, or EW ≥ 100% |
|
| Cowboy | 3 | Agility ≥ 10 | * +50 AP Regen while using one handed weapons |
| Firefighter | 3 | At least 7 Strength |
|
Melee Power
- Melee power is how much melee damage you deal in %
- value in PvE from Weapon can't be lower than 40%
- ST Mastery scale with weapon tier (aimed attacks) +20%/30%/50%/70%/100% melee power
- +10% if u are Deathclaw class vs NPC
- +1% if u are Soldier
- +5% WE melee damage
- +5% WE super damage
- +5% bonus hth damage
- +30% regulator bruiser
- then u add defence of target:
- -35% firefighter (powerful because it reduces max melee power to 65%)
- -20% WE shield
- -40% WE super utility
- -30% Tank synergy
- -15% each iron skin
- then after defence(no capped can be negative)
- +35% bruiser vs npcs
- cap 15% after defences if heavy handed vs NPCs
- set to 100% if combat master rage
- cap to 1% to 100% (65% with firefighter on enemy)
min damage + Melee Power x melee damage
max damage + Melee Power x melee damage
Weapon Melee Power Scaling
| Weapon Type | Attack Type | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5/6 |
|---|---|---|---|---|---|---|
| Fast Knives | Swing | 3% | 5% | 10% | 15% | |
| Fast Knives | Thurst | 5% | 15% | 20% | 40% | |
| Damage Knives | Swing | 5% | 15% | 20% | 40% | |
| Damage Knives | Thurst | 15% | 35% | 50% | 70% | |
| Spears | Thurst | 1% | 10% | 30% | 60% | |
| Clubs | Swing | 1% | 6% | 12% | 50% | 100% |
| Clubs | Thurst | 1% | 15% | 40% | 80% | 100% |
| Hammers | Swing | 1% | 15% | 35% | 40% | |
| Hammers | Thurst | 5% | 25% | 50% | 65% | |
| Punch | Punch | 1% | 1% | 25% | 50% |
PVE Perks
| Name | Bonus | Rank/Number of ranks |
|---|---|---|
| Brute | Increase critical chance against NPC by 1% | 1/25 |
| Desert Hunter | +1% Extra damage against Geckos, Floaters, Centaurs, Deathclaws, Brahmins, Rats, Mantis, Aliens NPC | 1/25 |
| Commander | Increase damage of NPC followers by 3% against NPC | 1/25 |
| Small Ranged Damage | +1 Lethal Damage against NPC | 1/25 |
| Mini Toughness | 0.2% less damage taken from NPC | 1/25 |
| Robots Slayer | +1% extra damage against Robots | 1/25 |
| Mutant Slayer | +1% extra damage against Super Mutants | 1/25 |
| Murder | +1% extra damage against Human NPCs | 1/25 |
| Lethal Shield | Blocks 2% Lethal Damage against NPCs | 1/25 |
| Armor Upgrade | Lowers NPC DR penetration by 1% | 1/10 |
| Berserker | Gives 1% Damage Resistance Penetration against NPCs
|
1/20 |