Close Combat
Skill Close Combat | |
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Modifies | To-hit chance with unarmed attacks and melee weapons, and also character's speed of run. |
Initial level | 30% + 2 x (Agility + Strength) |
Related perks | HtH Evade, Bonus HtH Damage, Bonus HtH Attacks, Silent Death, Right between the Eyes |
Related traits | Bruiser, Heavy Handed |
"A combination of martial arts, non-ranged weapons in hand-to-hand, or melee combat - knives, sledgehammers, spears, clubs and so on."
Unarmed attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher AP cost and cause more devastating effects.
Attacks without any weapon are considered as "no-handed-weapon" attacks, so you can kick\punch even having all your legs and arms crippled.
Contents
Primary Punch Attacks
Strong Punch | |
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Requirements | Close Combat 55%, Agility 6 |
Damage | +3 |
Action Points | 3 |
Critical chance | "n/a" |
Hammer Punch | |
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Requirements | Close Combat 75%, Agility 6, Strength 5, Level 6 |
Damage | +5 |
Action Points | 3 |
Critical chance | +5% |
Haymaker | |
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Requirements | Close Combat 100%, Agility 7, Strength 5, Level 9 |
Damage | +7 |
Action Points | 3 |
Critical chance | +15% |
Secondary Punch Attacks
Jab | |
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Requirements | Close Combat 75%, Agility 7, Strength 5, Level 5 |
Damage | +5 |
Action Points | 6 |
Critical chance | +5% |
Palm Strike | |
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Requirements | Close Combat 115%, Agility 7, Strength 5, Level 12 |
Damage | +7, armor piercing |
Action Points | 6 |
Critical chance | +15% |
Piercing Strike | |
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Requirements | Close Combat 130%, Agility 7, Strength 5, Level 16 |
Damage | +10, armor piercing |
Action Points | 8 |
Critical chance | +40% |
Primary Kick Attacks
Strong Kick | |
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Requirements | Close Combat 40%, Agility 6 |
Damage | +5 |
Action Points | 4 |
Critical chance | n/a |
Snap Kick | |
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Requirements | Close Combat 60%, Agility 6, Level 6 |
Damage | +7 |
Action Points | 4 |
Critical chance | n/a |
Power Kick | |
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Requirements | Close Combat 80%, Agility 6, Strength 6, Level 9 |
Damage | +9 |
Action Points | 4 |
Critical chance | +5% |
Secondary Kick Attacks
Hip Kick | |
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Requirements | Close Combat 60%, Agility 7, Strength 6, Level 6 |
Damage | +7 |
Action Points | 7 |
Critical chance | n/a |
Hook Kick | |
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Requirements | Close Combat 100%, Agility 7, Strength 6, Level 12 |
Damage | +9, armor piercing |
Action Points | 7 |
Critical chance | +10% |
Piercing Kick | |
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Requirements | Close Combat 125%, Agility 8, Strength 6, Level 15 |
Damage | +12, armor piercing |
Action Points | 9 |
Critical chance | +50% |
Close Combat Weapons
The table below lists all the close combat weapons that were formerly tied to the Melee Weapons skill.
PICTURE | NAME | DMG TYPE | DMG | RANGE | AMMO | TYPE | ST | AP | Attack Speed | PERKS |
---|---|---|---|---|---|---|---|---|---|---|
Boxing Gloves | Normal | 20-32 | 1 | None | Single-Handed | 1 | 5 | 400 | Smasher! Life Steal Knockback | |
Brass Knuckles | Normal | 19-23 | 1 | None | Single-Handed | 1 | 3 | 400 | Smasher! Lethal Damage Poisoned | |
Spiked Knuckles | Normal | 8-22 | 1 | None | Single-Handed | 1 | 3 | 400 | Smasher! Spiked Spiked | |
Power Fist | Normal | 20-32 | 1 | 50 SEC | Single-Handed | 1 | 3 | 400 | Smasher! Smasher! Lethal Damage | |
Mega Power Fist | Electrical | 21-41 | 1 | 50 SEC | Single-Handed | 1 | 3 | 400 | Smasher! Smasher! Penetrate | |
Shiv | Normal | 10-20 | 1 | None | Single-Handed | 1 | 2 | 800 | Bonus Attack Speed Bonus Attack Speed Fast Trigger | |
Knife | Normal | 10-40 | 1 | None | Single-Handed | 2 | 5 | 750 | Lethal Damage Bonus Max Damage Bonus Max Damage | |
Combat Knife | Normal | 15-60 | 1 | None | Single-Handed | 2 | 4 | 750 | Life Steal Bonus Critical Power Destroyer | |
Switchblade | Normal | 5-15 | 1 | None | Single-Handed | 1 | 2 | 1000/1500 | Less AP cost Bonus Attack Speed Bonus Attack Speed | |
"Little Jesus" | Normal | 15-22 | 1 | None | Single-Handed | 2 | 2 | 600/1000 | Poisoned Lethal Damage Bonus Critical Chance | |
Wakizashi Blade | Normal | 20-80 | 1 | None | Single-Handed | 2 | 5 | 750 | Bloody Bloody Life Steal | |
Old Shovel | Normal | 1-3 | 2 | None | Single-Handed | 6 | 4 | 3000 | None | |
Shovel | Normal | 2-5 | 2 | None | Single-Handed | 6 | 5 | 1000 | None | |
Club | Normal | 12-20 | 1 | None | Single-Handed | 4 | 4 | 900/1500 | Frozen Queen Knockback Life Steal | |
Crowbar | Normal | 12-20 | 1 | None | Single-Handed | 4 | 4 | 800/1400 | Poisoned Killing Spree Killing Spree | |
Wrench | Normal | 30-60 | 1 | None | Single-Handed | 4 | 6 | 1500/2000 | Knockback Fast Trigger Bonus Min Damage | |
Sharpened Pole | Normal | 16-27 | 2-15 | None | Two-Handed | 4 | 3 | 700 | None | |
Spear | Normal | 18-50 | 2-15 | None | Two-Handed | 4 | 3 | 600 | None | |
Laser Spear | Laser | 20-73 | 2-15 | None | Two-Handed | 4 | 3 | 500 | None | |
Sledgehammer | Normal | 40-92 | 2 | None | Two-Handed | 6 | 6 | 1500/2000 | Knockback Fast Trigger Fast Trigger | |
Super Sledge | Normal | 50-123 | 2 | None | Two-Handed | 5 | 6 | 1500/2000 | Knockback Destroyer Destroyer | |
Mega Sledge | Normal | 10-180 | 3 | None | Two-Handed | 8 | 6 | 1500/2000 | Knockback Destroyer Bonus Critical Power | |
Cattle Prod | Electrical | 26-41 | 1 | 20 SEC | Single-Handed | 4 | 4 | 900/1400 | Frozen Queen Bonus Max Damage Spiked | |
Super Cattle Prod | Electrical | 40-62 | 1 | 20 SEC | Single-Handed | 4 | 4 | 900/1300 | Frozen Queen Frozen Queen Lethal Damage | |
Plasma Torch | Plasma | 66-116 | 1 | 15 MFC | Single-Handed | 4 | 4 | 900/1400 | Frozen Queen Frozen Queen Frozen Queen | |
Louisville Slugger | Normal | 50-123 | 1 | None | Two-Handed | 5 | 6 | 1500/2000 | Less AP cost Fast Trigger Bonus Attack Speed | |
Ripper | Normal | 50-150 | 1 | 30 SEC | Single-Handed | 5 | 4 | 750 | Bloody Bloody Bloody |