Reputation
There are two main reputations in Fonline 3 being Wastelander and Raider
Wastelander
Gains on:
- Take part in GM events: PvP, PvE, Turnbased
- Killing players with high Raider Reputation
- Finishing contracts quests
Lost on:
- Killing players without Raider Reputation out of active control area(TC,BC,ZC,and Events)
- Stealing
- Killing neutral NPCs in public locations
Reputation | Effect: | Wastelander |
---|---|---|
1500+ | Idolized |
|
901 to 1499 | Liked |
|
301 to 900 | Accepted |
|
-300 to 300 | Neutral | No effect : Neither liked nor hated. |
-301 to -900 | Antipathy |
|
-901 to -1500 | Hated |
|
-1501 to -∞ | Vilified |
|
Raider
Gains on:
- Killing players with high Wasteland reputation
- Stealing
- Selling slaves
Lost on:
- Killing players without Wasteland Reputation out of active control area(TC,BC,ZC,Events)
- Finishing contracts quests
- Crafting
Reputation | Effect: | Raider |
---|---|---|
1500+ | Idolized |
|
901 to 1499 | Liked |
|
301 to 900 | Accepted |
|
-300 to 300 | Neutral | No effect : Neither liked nor hated. |
-301 to -900 | Antipathy |
|
-901 to -1500 | Hated |
|
-1501 to -∞ | Vilified |
|
War Event Factions
Aside from the two main reputations of "Wastelander" and "Raider" there are the 5 War event/ Currency factions being:
- The Enclave
- The Brotherhood of Steel
- NCR
- Vault City
- The Masters Army
Gains on:
- Taking part in War events where you are fighting for the faction
- Completing faction Contracts (just for members)
- Donating currency to the faction
Lost on:
- Killing players from faction out of active control area(TC,BC,ZC,Events)
- Opening factions case when you are not in faction
- Bad behavior in that faction (only for members)
- Joining other lore factions
Reputation | Effect: | NCR, VC, BoS, Enclave, Master Army |
---|---|---|
1500+ | Idolized |
|
901 to 1499 | Liked |
|
301 to 900 | Accepted |
|
-300 to 300 | Neutral | No effect : Neither liked nor hated. |
-301 to -900 | Antipathy |
|
-901 to -1500 | Hated |
|
-1501 to -∞ | Vilified |
|
Known positive effects of reputation:
- Access to faction premium traders and bankers
- Getting payouts (just for members)
- faction keys and cases for sell
- less starting caps on reno wars
- longer base control timers
- less chance to find faction patrol
Known negative effects of reputation:
- faster other faction reputation gain
- 5% more damage on war events against that faction
- 10% more exp on other faction armors craft
- faction players can kill you without losing any reputation
- faction players see skull near your nickname
- faction traders do not trade with you
- lose 1(NCR[ST], VC[CH], BoS[INT], Enclave[LK], Master Army[AG])
New Reno Crime Families
Lastly there are 4 New Reno crime families that each have their own reputation being:
- The Mordinos
- The Bishops
- The Wrights
- The Salvatories
Gains on:
- Participating in New Reno Wars (You get reputation on the family you played as in the event)
Lost on:
- Leaving New Reno Wars results in a loss of 7 family reputation
Eventually you might be able to buy special weapons/ armors from these families dependent on your reputation but this isn't implemented yet
If you have good reputation with any of the families (One of them, doesn't have to be all of them) you can participate in the slot machine robot event that happens at the bishop's casino once in a while, each family uses a different currency but the prizes are the same (Implants, Rare Items and War perks), the cost to play is 10000 of the currency that the family is using at the moment when the event is happening.
Reputations Notes
- Each reputation will have own its own positive and negative effects.You may want to have some reputations in the negative for some effects.
- To check your reputation just go in your character open and check the Karma tab.
- Contracts are a good way to increase/ decrease your reputation.
- To Reset your Reputation: Go to the Cathedral of the Lost near San Francisco to reset your reputations. Entering the Catedral cost 10 caps,and the reset costs 5000 caps.