Tools

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Tools are specialized items that allow you to perform tasks that would otherwise be unavailable, or amplify your skills/stats when equipped.

Most tools must be present in your active hand slot for their effect to apply.

Picture Name Benefit Crafting
requirements
Required materials Notes
Backpack.png
Backpack +50 carry weight capacity Crafting 75%
Level 24
Workbench
1 x Gecko Pelt
1 x Fibers
Can be put in either of your hand slots, effect stacks with Bag
Bag.png
Bag +100 carry weight capacity Crafting 100%
Level 50
Adv. Workbench
1 x Golden Gecko Pelt
1 x High Quality Fibers
Can be put in either of your hand slots, effect stacks with Backpack
1staid.gif
First Aid Kit Crafting 75%
Level 24
Workbench
1 x Chemical Component
2 x Junk
Sold by "Doctor" Andrew in New Vault City for 1000 currency
Faid2.gif
Field Medic First Aid Kit Crafting 100%
Level 50
Adv. Workbench
1 x High Quality Chemical Component
2 x Junk
Sold by "Doctor" Andrew in New Vault City for 2000 currency
Docbag7.gif
Doctor's Bag Doctor +25% Crafting 75%
Level 24
Workbench
1 x Chemical Component
2 x Junk
Sold by Dr. Fung in San Francisco for 1000 currency
Docbag2.gif
Paramedics Bag Doctor +50% Crafting 75%
Level 24
Workbench
1 x Chemical Component
2 x Junk
Sold by Dr. Fung in San Francisco for 2000 currency
Cutters.png
Cutters Crafting +50% Crafting 75%
Level 24
Workbench
1 x Metal Parts
1 x Wood
MacGyver Set.png
MacGyver Set Crafting +100% Crafting 100%
Level 50
Adv. Workbench
1 x Good Metal Parts
1 x Wood
Engineer Hammer.png
Engineer Hammer Engineering +50% Crafting 75%
Level 24
Workbench
1 x Flint
1 x Wood
Super Wrench.png
Super Wrench Engineering +100% Crafting 100%
Level 50
Adv. Workbench
1 x Good Metal Parts
1 x Wood
Lockpickset.gif
Lockpicks Robbery +25% Crafting 75%
Level 24
Workbench
1 x Brahmin Hide
5 x Metal Parts
Exlockpickset.gif
Expanded Lockpick Set Robbery +50% Crafting 100%
Level 50
Adv. Workbench
1 x Brahmin Hide
5 x Good Metal Parts
Move Amplifier.png
Move Amplifier Traps +50% Crafting 75%
Level 24
Workbench
1 x Electronic Parts
1 x Wood
Sound Amplifier.png
Sound Amplifier Traps +100% Crafting 100%
Level 50
Adv. Workbench
1 x High Quality Electronic Parts
1 x Wood
Screwdriver.png
Screwdriver Science +50% Crafting 75%
Level 24
Workbench
1 x Alloys
1 x Wood
Super Screwdriver.png
Super Screwdriver Science +100% Crafting 100%
Level 50
Adv. Workbench
1 x High Quality Alloys
1 x Wood
Cutter.gif
Tool Repair bonus, see this table Crafting 75%
Level 24
Workbench
1 x Flint
1 x Metal Parts
Wrench.gif
Wrench Repair bonus, see this table Crafting 25%
Level 5
2 x Junk
1 x Iron Ore
Wrench can also be used as a weapon or a mining tool.
SuperToolKit.gif
Super Tool Kit Repair bonus, see this table Crafting 100%
Level 50
Adv. Workbench
3 x High Quality Alloys
3 x Good Metal Parts
Sold by Rondo in NCR for 2000 currency
Professional Tool Set.png
Professional Tool Set Repair bonus, see this table Crafting 300%
Level 750
High Tech Workbench
2 x Steel Plate
2 x Carbon Polymer Barrels
2 x Microchips
2 x Cylindrical Rotary Lock
Oil Can.png
Oil Can Repair bonus, see this table - - As of Patch 6.4, Oil Can works just like a normal tool; it needs to be in your active slot to apply its Repair bonus; consumed on use; Strange Farm NPCs have a small chance to drop Oil Cans.
Binoculars.png
Binoculars Crafting 50%
Level 24
Workbench
2 x Metal Parts
1 x Minerals
In addition to increasing your accuracy, having Binoculars in your off-hand slot grants a bonus to Sneak detection based on your Perception
Military Binoculars.png
Military Binoculars Crafting 100%
Level 50
Workbench
5 x Good Metal Parts
1 x Binoculars
In addition to increasing your accuracy, having Military Binoculars in your off-hand slot grants a bonus to Sneak detection based on your Perception
Camouflage.png
Camouflage +4 to Stealth Crafting 25%
Level 5
Adv. Workbench
5 x Fibers Consumed when used. Base duration is 15 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
Military Camouflage.png
Military Camouflage +8 to Stealth Crafting 50%
Level 24
Adv. Workbench
5 x High Quality Fibers Consumed when used. Base duration is 30 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
STLTHBOY.gif
Stealth Boy +16 to Stealth, 4 more if Ghost is active Crafting 100%
Level 50
Adv. Workbench
3 x High Quality Electronic Parts
5 x High Quality Alloys
5 x High Quality Fibers
1 x Blueprint
Consumed when used. Base duration is 45 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
Stealth Boy MK2.png
Stealth Boy MKII +25 to Stealth, 4 more if Ghost is active Crafting 150%
Level 250
Adv. Workbench
1 x Electric Motor
1 x Brahmin Hide
6 x High Quality Electronic Parts
1 x Blueprint
Consumed when used. Base duration is 60 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
Stealth Boy MK3.png
Stealth Boy MKIII +33 to Stealth, 8 more if Ghost is active Crafting 200%
Level 750
High Tech Workbench
1 x Polymers
1 x Engine
1 x Goretex
1 x Carbon Polymer
1 x Blueprint
Consumed when used. Base duration is 180 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
Electronic Lockpick.png
Electronic Lockpick Enables you to lockpick cases Crafting 300%
Level 750
High Tech Workbench
2 x Electric Amplifier
2 x Leather Hide
4 x Advanced Polymers
4 x Glass Polymers
2 x Capacitors
1 x Blueprint
Electronic Lockpick MKII.png
Electronic Lockpick MKII Enables you to lockpick cases - -
Lock.gif
Lock Allows you to lock doors and containers Crafting 25%
Workbench
1 x Flint
1 x Metal Parts
1 x Junk
The strength of the lock depends on the Robbery skill of the crafter; every lock spawns a key once it's used on a lockable container; to lock such a container, place the lock in your active hand slot then use it on the container you'd like to lock; the container has to be open when the lock is being installed.
Fingerlock.png
Fingerlock Allows you to securely lock doors and containers Crafting 150%
Level 50
Adv. Workbench
1 x Water Chip
6 x Good Metal Parts
7 x Electronic Parts
  • Game Rule 8C: "Installing fingerprint locks on doors or cars in bases that do not belong to you for the purpose of griefing other players is forbidden."
  • The owner can use the Science skill on a Fingerlock-protected vehicle to enable shared access, allowing others to register their fingerprints via the Traps skill. This also works on fingerlock-protected doors and containers. Fingerlock access is account-wide.
Motion.gif
Wattz Motion Sensor Motion detection in a 15-hex radius
(demonstration)
Crafting 150%
Level 50
Adv. Workbench
3 x Fibers
6 x Good Metal Parts
7 x Electronic Parts
20 x Micro Fusion Cell
1 x Blueprint
  • Ignores walls.
  • To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source (MFC/SEC).
  • Characters with the Quartermaster perk synergy are able to fully charge motion sensors with a single Micro Fusion Cell.
RobCo Motion Sensor.png
RobCo Motion Sensor Sneak autodetection within your FoV Crafting 150%
Level 50
Adv. Workbench
3 x Fibers
7 x Good Metal Parts
6 x Electronic Parts
20 x Micro Fusion Cell
1 x Blueprint
  • To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source (MFC/SEC).
  • Characters with the Quartermaster perk synergy are able to fully charge motion sensors with a single Micro Fusion Cell.
Rope.gif
Rope Enables taming Brahmin and capturing Slaves Crafting 25%
Workbench
1 x Fibers
1 x High Quality Fibers
Rustyshovel.gif
Old Shovel Enables shit shoveling and grave digging - - Old shovel will break if used to dig up a grave.
It can also be used as a weapon.
Shovel1.gif
Shovel Enables shit shoveling and grave digging Crafting 25%
Level 5
Workbench
1 x Wood
1 x Junk
Shovel can also be used as a weapon.
Axe.gif
Hatchet Enables Wood harvesting Crafting 25%
Level 5
Workbench
1 x Wood
1 x Flint
Primitivetool.gif
Primitive Tool Enables basic mining and logging Crafting 25%
Level 5
Workbench
1 x Flint Has a good chance to break each time it is used
Sledge.gif
Sledgehammer Enables mining Crafting 75%
Level 24
Workbench
5 x Flint
1 x Wood
Sledgehammer can also be used as a weapon
Ssledge2.gif
Super Sledge Enables Uranium Ore and Gold mining Crafting 100%
Level 50
Adv. Workbench
1 x Wood
3 x Good Metal Parts
3 x Metal Parts
3 x High Quality Alloys
1 x Blueprint
Super Sledge can also be used as a weapon
Oknife.gif
Knife Enables Fiber harvesting Crafting 25%
Level 5
1 x Flint
1 x Metal Parts
1 x Wood
Combat Knife and "Little Jesus" also work.
Folded Tent.png
Folded Tent Sets up a tier 1 base (Tent) Crafting 50%
Level 24
Workbench
5 x Brahmin Hide
1 x Rope
Can be used in any empty randomly generated map; consumed when used; new characters can get a free Folded Tent for completing the starter quest A Tent in the Wasteland
Folded Tent.png
Hollowmaker Tools Sets up a tier 1 base (Cave) Crafting 50%
Level 24
Workbench
5 x Wood
1 x Shovel
Can be used in any empty randomly generated map; consumed when used
Folded Tent.png
Patch Kit Sets up a tier 1 base (Ruins hideout) Crafting 50%
Level 24
Workbench
5 x Metal Parts
1 x Lock
Can be used in any empty randomly generated map; consumed when used
Folded Tent.png
Scrapshaper Kit Sets up a tier 1 base (Workshop) Crafting 50%
Level 24
Workbench
5 x Junk
1 x Move Amplifier
Can be used in any empty randomly generated map; consumed when used
Folded Tent.png
Trackshaper Tool Sets up a tier 1 base (Station) Crafting 50%
Level 24
Workbench
5 x Alloys
1 x Wrench
Can be used in any empty randomly generated map; consumed when used