Tools

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Tools are specialized items that allow you to perform tasks that would otherwise be unavailable, or amplify your skills/stats when equipped.

Most tools must be present in your active hand slot for their effect to apply unless you have the Quartermaster perk synergy.

Picture Name Benefit Crafting
requirements
Required materials Notes
Backpack.png
Backpack +50 carry weight capacity Can be put in either of your hand slots, effect stacks with Bag.
Bag.png
Bag +100 carry weight capacity Can be put in either of your hand slots, effect stacks with Backpack.
1staid.gif
First Aid Kit Sold by "Doctor" Andrew in New Vault City for 1000 currency.
Faid2.gif
Field Medic First Aid Kit Sold by "Doctor" Andrew in New Vault City for 2000 currency.
Docbag7.gif
Doctor's Bag Doctor +25% Sold by Dr. Fung in San Francisco for 1000 currency.
Docbag2.gif
Paramedics Bag Doctor +50% Sold by Dr. Fung in San Francisco for 2000 currency.
Cutters.png
Cutters Crafting +50%
MacGyver Set.png
MacGyver Set Crafting +100%
Engineer Hammer.png
Engineer Hammer Engineering +50%
Super Wrench.png
Super Wrench Engineering +100%
Lockpickset.gif
Lockpicks Robbery +25%
Exlockpickset.gif
Expanded Lockpick Set Robbery +50%
Move Amplifier.png
Move Amplifier Traps +50%
Sound Amplifier.png
Sound Amplifier Traps +100%
Screwdriver.png
Screwdriver Science +50%
Super Screwdriver.png
Super Screwdriver Science +100%
Cutter.gif
Tool Repair bonus, see this table
Wrench.gif
Wrench Repair bonus, see this table Wrench can also be used as a weapon or a mining tool.
SuperToolKit.gif
Super Tool Kit Repair bonus, see this table Sold by Rondo in NCR for 2000 currency.
Professional Tool Set.png
Professional Tool Set Repair bonus, see this table
Oil Can.png
Oil Can Repair bonus, see this table
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As of Patch 6.4, Oil Can works just like a normal tool; it needs to be in your active slot to apply its Repair bonus; consumed on use; Strange Farm NPCs have a small chance to drop Oil Cans.
Binoculars.png
Binoculars In addition to increasing your accuracy, having Binoculars in your off-hand slot grants a bonus to Sneak detection based on your Perception.
Military Binoculars.png
Military Binoculars In addition to increasing your accuracy, having Military Binoculars in your off-hand slot grants a bonus to Sneak detection based on your Perception.
Camouflage.png
Camouflage +4 to Stealth Consumed when used. Base duration is 15 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
Military Camouflage.png
Military Camouflage +8 to Stealth Consumed when used. Base duration is 30 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
STLTHBOY.gif
Stealth Boy +16 to Stealth, 4 more if Ghost is active Consumed when used. Base duration is 45 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
Stealth Boy MK2.png
Stealth Boy MKII +25 to Stealth, 4 more if Ghost is active Consumed when used. Base duration is 60 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
Stealth Boy MK3.png
Stealth Boy MKIII +33 to Stealth, 8 more if Ghost is active Consumed when used. Base duration is 180 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
Electronic Lockpick.png
Electronic Lockpick Enables you to lockpick cases
Electronic Lockpick MKII.png
Electronic Lockpick MKII Enables you to lockpick cases
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Lock.gif
Lock Allows you to lock doors and containers The strength of the lock depends on the Robbery skill of the crafter; every lock spawns a key once it's used on a lockable container; to lock such a container, place the lock in your active hand slot then use it on the container you'd like to lock; the container has to be open when the lock is being installed.
Fingerlock.png
Fingerlock Allows you to securely lock doors and containers
  • Game Rule 8C: "Installing fingerprint locks on doors or cars in bases that do not belong to you for the purpose of griefing other players is forbidden."
  • The owner can use the Science skill on a Fingerlock-protected vehicle to enable shared access, allowing others to register their fingerprints via the Traps skill. This also works on fingerlock-protected doors and containers. Fingerlock access is account-wide.
Motion.gif
Wattz Motion Sensor Motion detection in a 15-hex radius
(demonstration)
  • Ignores walls.
  • To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source (MFC/SEC).
  • Characters with the Quartermaster perk synergy are able to fully charge motion sensors with a single Micro Fusion Cell.
RobCo Motion Sensor.png
RobCo Motion Sensor Sneak autodetection within your FoV
  • To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source (MFC/SEC).
  • Characters with the Quartermaster perk synergy are able to fully charge motion sensors with a single Micro Fusion Cell.
Rope.gif
Rope Enables taming Brahmin and capturing Slaves
Rustyshovel.gif
Old Shovel Enables shit shoveling and grave digging
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Old shovel will break if used to dig up a grave. It can also be used as a weapon.
Shovel1.gif
Shovel Enables shit shoveling and grave digging Shovel can also be used as a weapon.
Axe.gif
Hatchet Enables Wood harvesting
Primitivetool.gif
Primitive Tool Enables basic mining and logging Has a good chance to break each time it is used.
Sledge.gif
Sledgehammer Enables mining Sledgehammer can also be used as a weapon.
Ssledge2.gif
Super Sledge Enables Uranium Ore and Gold mining Super Sledge can also be used as a weapon.
Oknife.gif
Knife Enables Fiber harvesting Combat Knife and "Little Jesus" also work.
Folded Tent.png
Folded Tent Sets up a tier 1 base (Tent) Can be used in any empty randomly generated map; consumed when used; new characters can get a free Folded Tent for completing the starter quest A Tent in the Wasteland.
Folded Tent.png
Hollowmaker Tools Sets up a tier 1 base (Cave) Can be used in any empty randomly generated map; consumed when used.
Folded Tent.png
Patch Kit Sets up a tier 1 base (Ruins hideout) Can be used in any empty randomly generated map; consumed when used.
Folded Tent.png
Scrapshaper Kit Sets up a tier 1 base (Workshop) Can be used in any empty randomly generated map; consumed when used.
Folded Tent.png
Trackshaper Tool Sets up a tier 1 base (Station) Can be used in any empty randomly generated map; consumed when used.