Weapon Type

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Name Weapons Traits Favorite Class Effect EXP needed to lvl up
Fast Pistols Zip Gun, .44 Revolver, Needler Pistol, .357 Colt, Anaconda, Death Pistol One handed guns, single shot, with high attack speed and small AP Cost, tier 3+ have healing ammo Paramedic: +25% more healing target 40%
Range Pistols 10mm Pistol, Desert Eagle, .223 Pistol, Sniper Pistol, Gauss Pistol, Death Pistol One handed guns, single shot, with higher range than Fast or Damage Pistols Assassin: +3 range 80%
Damage Pistols 9mm Mauser, 10mm Colt, 14mm Pistol, 14mm Colt, Defender, Death Pistol, Wright Colt(t3) One handed guns, single shot, with high Damage Regulator: -1 AP Cost 160%
Sniper Rifles Pipe Rifle, Hunting Rifle, Sniper Rifle, SVN Rifle, SVN Rifle MK.II, Gauss Rifle, HP DKS-501, SSR3, SSR10 two handed guns, single shot, with high Range Scout: 20% DR penetration 160%
Shotguns Shotgun, Sawed-Off Shotgun, Combat Shotgun, HK CAWS, Pancor Jackhammer, Saiga-12 two handed guns, unaimed single shot/one line burst, short range, knockback, Ammo can change damage type Randomboy: Penetrate 100% DT resistance 50%
Assault Rifles Tommy Gun, Assault Rifle, XL70E3, Military Rifle, Ak-47, G36c two handed guns, two types of 3 lines burst: 5 bullets and 30 bullets, Infantry: +2 to all DR 80%
Explosive Small Guns Grenade Pistol, Grenade Launcher, MGL, MGLs, AGL, C4 Launcher two handed guns, splash explosive damage Wrecker: +15 Lethal Damage and 25% Lethal Penetration 100%
Support Rifles BB Gun, FN FAL, M16, M16 MK.II, Steyr, Gauss Support Weapon, LAR42, LAR52, LAR62 two handed guns, High Range, line bursts(tier 1 unaimed single shot) Soldier: -10% Attack Delay, +100% exp gain 120%
Small Machine Guns (SMG) Grease Gun, 10mm SMG, P90c, MP5, G11, G11E one handed guns, 3 line bursts Chosen One: +3 Damage per Bullet 100%
Flamers Flamer, Improved Flamer, Incinerator, Napalm blaster, PyO61, PyO62, IPF210 two handed guns, Cone AoE damage, fire damage, doesn't have tier 1 and tier 6 Leader: +30 Hit Points 300%
Rocket Launchers Rocket Launcher, BigBazooka, Adv. Rocket Launcher, Flash Launcher two handed guns, AoE Splash Damage, long distance, doesn't have tier 1 and tier 6 Super Mutant: +1 Radius of Damage, ignore Damage Threshold. 200%
Miniguns Minigun, Avenger Minigun, Vindicator Minigun, Gauss Minigun, ETG1000, ETG2000, ETG3000 two handed guns, 5-line bursts, doesn't have tier 1 and tier 6 Killer: +25 Accuracy; Extra 10% lifesteal for ranged attacks
Alien: igonore electro immune
200%
Heavy Sniper Rifles Heavy Rifle, LSW, DSR, Bozar two handed guns, single shot, high AP cost, shots drain all AP + 5-12 AP, auto-knockback, doesn't have tier 1 and tier 6 Sniper: Never miss 200%
Machine Gun Lewis MK.II, M60, M240, BAR, Bishop MG two handed guns, burst 3-lines, big magazines, doesn't have tier 1 and tier 6 Priest: +10% Carry Weight 80%
Laser Weapons Laser Pistol, Magneto-Laser Pistol, Laser Rifle, Gatling Laser, Commisar Pistol, Turbolaser Energy Weapon, Weapons which deal laser damage, Tier 2 is like tier 3 Clone: double confusion effect 30%
Plasma Weapons Plasma Pistol, Plasma Pistol MK.II, Plasma SMG, Plasma Rifle, Turbo Plasma Rifle, Plasma Gatling Energy Weapon, Weapons which deal Plasma, damage, Tier 2 is like tier 3 Bounty Hunter: +25% Critical chance 50%
Fire Weapons Signal Pistol, Solar Scorcher, Fire Rifle, Alien Blaster, Pyro Rifle, Heat Machine Energy Weapon, Weapons which deal fire damage, Tier 2 is like tier 3, NOTE: do not confuse with Flamers Raider: +2 Damage in burning 50%
Electric Weapons Electric Zip Gun, Pulse Pistol, ELECTRO rocket Launcher, Prototype 14, ELECTRO CANNON, Pulse Rifle, Salvatories Rocket Launcher, XSR, ESR01, ESR02 Energy Weapon, Weapons which deal Electric damage, Tier 2 is like tier 3 Hubologist: double weakness effect 50%
Clubes Club/Crowbar, Cattle Prod, Super Cattle Prod, Plasma Torch, Base Rape(t6), Mordino Taser Melee Weapon, two-handed, fast weapons, swing/thurst, Doesn't have tier 5 Cyborg: apply Shock for 1 sec 100%
Fast Knives Switchblade, Shiv, Lit Jesus, Machete Melee Weapon, one-handed, fast weapons, swing/thurst, Doesn't have tier 5,6 Nobody yet 50%
Damage Knives Knife, Combat Knife, Wakizashi Blade, Ripper Melee Weapon, one-handed, high damage, swing/thurst, Doesn't have tier 5,6 Nobody yet 80%
Punch Weapons Brass Knuckles/Spiked Knuckles, Power Fist/Boxing Gloves, Mega Power Fist, Punch Gun Melee Weapon, one-handed punching, supporting Heavy Handed Trait, Doesn't have tier 5,6 Deathclaw: +5 Heavy Handed Malus 50%
Hammers Wrench, Sledgehammer, Super Sledge, Mega Sledge, Bats Melee Weapon, two-handed, high damage, swing/thurst, Doesn't have tier 5,6 Combat Master: +30 Melee Damage 60%
Spears Sharpened Pole, Spear, Laser Spear, Rad Spear Melee Weapon, two-handed, Doesn't have weapon perks, thurst/Throw, Doesn't have tier 5,6 Nobody yet 200%