Weapon Type
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Name | Weapons | Traits | Favorite Class Effect | EXP needed to lvl up |
---|---|---|---|---|
Fast Pistols | Zip Gun, .44 Revolver, Needler Pistol, .357 Colt, Anaconda, Death Pistol | One handed guns, single shot, with high attack speed and small AP Cost, tier 3+ have healing ammo | Paramedic: +25% more healing target | 40% |
Range Pistols | 10mm Pistol, Desert Eagle, .223 Pistol, Sniper Pistol, Gauss Pistol, Death Pistol | One handed guns, single shot, with higher range than Fast or Damage Pistols | Assassin: Critical damage equal to weapon range (1 hex = 1% damage) | 80% |
Damage Pistols | 9mm Mauser, 10mm Colt, 14mm Pistol, 14mm Colt, Defender, Death Pistol, Wright Colt(t3) | One handed guns, single shot, with high Damage | Regulator: -1 AP Cost | 160% |
Sniper Rifles | Pipe Rifle, Hunting Rifle, Sniper Rifle, SVN Rifle, SVN Rifle MK.II, Gauss Rifle, HP DKS-501, SSR3, SSR10 | two handed guns, single shot, with high Range | Scout: Ignores Critical Chance, roll, and power Resistance | 160% |
Shotguns | Shotgun, Sawed-Off Shotgun, Combat Shotgun, HK CAWS, Pancor Jackhammer, Saiga-12 | two handed guns, unaimed single shot/one line burst, short range, knockback, Ammo can change damage type | Randomboy: Penetrate 100% DT resistance | 50% |
Assault Rifles | Tommy Gun, Assault Rifle, XL70E3, Military Rifle, Ak-47, G36c | two handed guns, two types of 3 lines burst: 5 bullets and 30 bullets, | Infantry: +2 to all DR | 80% |
Explosive Small Guns | Grenade Pistol, Grenade Launcher, MGL, MGLs, AGL, C4 Launcher | two handed guns, splash explosive damage | Wrecker: +15 Lethal Damage and 25% Lethal Penetration | 100% |
Support Rifles | BB Gun, FN FAL, M16, M16 MK.II, Steyr, Gauss Support Weapon, LAR42, LAR52, LAR62 | two handed guns, High Range, line bursts(tier 1 unaimed single shot) | Soldier: -10% Attack Delay, +100% exp gain | 120% |
Small Machine Guns (SMG) | Grease Gun, 10mm SMG, P90c, MP5, G11, G11E | one handed guns, 3 line bursts | Chosen One: +25% 1-hex damage | 100% |
Flamers | Flamer, Improved Flamer, Incinerator, Napalm blaster, PyO61, PyO62, IPF210 | two handed guns, Cone AoE damage, fire damage, doesn't have tier 1 and tier 6 | Leader: Gains 1 HP per 1% of Critical Chance Resistance | 300% |
Rocket Launchers | Rocket Launcher, BigBazooka, Adv. Rocket Launcher, Flash Launcher | two handed guns, AoE Splash Damage, long distance, doesn't have tier 1 and tier 6 | Super Mutant: +1 Radius of Damage, ignore Damage Threshold. | 200% |
Miniguns | Minigun, Avenger Minigun, Vindicator Minigun, Gauss Minigun, ETG1000, ETG2000, ETG3000 | two handed guns, 5-line bursts, doesn't have tier 1 and tier 6 | Killer: +25 Accuracy; Extra 10% lifesteal for ranged attacks Alien: igonore electro immune |
200% |
Heavy Sniper Rifles | Heavy Rifle, LSW, DSR, Bozar | two handed guns, single shot, high AP cost, shots drain all AP + 5-12 AP, auto-knockback, doesn't have tier 1 and tier 6 | Sniper: Never miss | 200% |
Machine Gun | Lewis MK.II, M60, M240, BAR, Bishop MG | two handed guns, burst 3-lines, big magazines, doesn't have tier 1 and tier 6 | Priest: +10% Carry Weight | 80% |
Laser Weapons | Laser Pistol, Magneto-Laser Pistol, Laser Rifle, Gatling Laser, Commisar Pistol, Turbolaser | Energy Weapon, Weapons which deal laser damage, Tier 2 is like tier 3 | Clone: double confusion effect | 30% |
Plasma Weapons | Plasma Pistol, Plasma Pistol MK.II, Plasma SMG, Plasma Rifle, Turbo Plasma Rifle, Plasma Gatling | Energy Weapon, Weapons which deal Plasma, damage, Tier 2 is like tier 3 | Bounty Hunter: +25% Critical chance | 50% |
Fire Weapons | Signal Pistol, Solar Scorcher, Fire Rifle, Alien Blaster, Pyro Rifle, Heat Machine | Energy Weapon, Weapons which deal fire damage, Tier 2 is like tier 3, NOTE: do not confuse with Flamers | Raider: +2 Damage in burning | 50% |
Electric Weapons | Electric Zip Gun, Pulse Pistol, ELECTRO rocket Launcher, Prototype 14, ELECTRO CANNON, Pulse Rifle, Salvatories Rocket Launcher, XSR, ESR01, ESR02 | Energy Weapon, Weapons which deal Electric damage, Tier 2 is like tier 3 | Hubologist: double weakness effect | 50% |
Clubes | Club/Crowbar, Cattle Prod, Super Cattle Prod, Plasma Torch, Base Rape(t6), Mordino Taser | Melee Weapon, two-handed, fast weapons, swing/thurst, Doesn't have tier 5 | Cyborg: apply Shock for 1 sec | 100% |
Fast Knives | Switchblade, Shiv, Lit Jesus, Machete | Melee Weapon, one-handed, fast weapons, swing/thurst, Doesn't have tier 5,6 | Nobody yet | 50% |
Damage Knives | Knife, Combat Knife, Wakizashi Blade, Ripper | Melee Weapon, one-handed, high damage, swing/thurst, Doesn't have tier 5,6 | Nobody yet | 80% |
Punch Weapons | Brass Knuckles/Spiked Knuckles, Power Fist/Boxing Gloves, Mega Power Fist, Punch Gun | Melee Weapon, one-handed punching, supporting Heavy Handed Trait, Doesn't have tier 5,6 | Deathclaw: +5 Heavy Handed Malus | 50% |
Hammers | Wrench, Sledgehammer, Super Sledge, Mega Sledge, Bats | Melee Weapon, two-handed, high damage, swing/thurst, Doesn't have tier 5,6 | Combat Master: Increased range of strike by 100% | 60% |
Spears | Sharpened Pole, Spear, Laser Spear, Rad Spear | Melee Weapon, two-handed, Doesn't have weapon perks, thurst/Throw, Doesn't have tier 5,6 | Nobody yet | 200% |