Critical Attack

From FOnline 3 wiki
Jump to navigation Jump to search

Critical attack is a devastating and powerful attack that allows players to deal significantly more damage than with a regular attack. It adds an exciting element of chance and strategy to combat, making battles more dynamic and unpredictable. It is important to note that not all enemies are equally vulnerable to critical hits.
Some enemies may have critical resistance, which reduces the chance of a critical attack being successful against them. Players must adapt their strategies based on their opponent's vulnerabilities to maximize the impact of critical hits.

Critical Chance

Critical Chance is the probability of scoring a Critical Hit on a target.
Sources:

  • up to +96% for Aimed Attacks (depends on aimed body part and Luck, synergy, perk) (Its not counted as Critical Chance Stat)
  • +10% for each Weapon Perk Bonus Critical Chance (Its not counted as Critical Chance Stat)
  • Aggressive Implant Decrease sums of armor and other Critical Chance Resistance by 15% for each implant


If Character doesn't have Spray and Pray perk sum of Critical Chance Stat and Aimed Attacks Bonus is capped at 100% then apply Critical Chance Resistance then after Resistance apply Weapon Perk Bonus Critical Chance
If Character have Spray and Pray can have above 100% critical chance, it helps vs Critical Chance Resistance

Even More Criticals also give +1% critical chance for each source above affect critical chance stat (not Aimed Attacks or Bonus Critical Chance)

Aimed Attack

Aimed attack gives you a penalty to Hit Chance, and double your attack speed, but in return, grant you a bonus to Critical Chance.

  • Note: Aimed attacks are heavily affected by your Luck.

This table shows changes of Hit Chance and Critical Chance when you are aiming at various parts of the target's body.

Body part Hit Chance Base Critical Chance Additional AP Usage
Eyes - 60% 60% +2 AP
Head - 40% 40% +2 AP
Groin - 30% 30% +2 AP
Arms - 30% 30% +1 AP
Legs - 20% 20% +1 AP
Torso - 0% 0% +1 AP

Formula for Aimed Critical Chance Bonus

  • Base of Aimed Critical Chance Bonus is 4%
  • for Marksman Perk Synergy +3%
  • for More Critical +1%

Body Part Base Critical Chance x ( Base Aim Critical Chance + ( Luck x ( Aimed Critical Chance Bonus )))

60% x ( 20% + ( LUCK x ( 4/5/7/8 )))%

Ex:

  • Character have 20 luck aiming Eyes is 60 Critical Chance * ( 20% + (20 x 4)% = 60% Critical Chance bonus
  • Character have 20 luck and Marksman Perk Synergy aiming Eyes is 60 Critical Chance * ( 20% + (20 x 7)% = 96% Critical Chance bonus
  • Character have 20 luck and Marksman Perk Synergy and More Critical aiming Eyes is 60 Critical Chance * ( 20% + (20 x 8)% = 108% Critical Chance bonus
  • Character have 1 luck aiming Legs is 20 Critical Chance * ( 20% + (1 x 4)% = 5% Critical Chance bonus

Critical Chance Resistance

Let's start with Armor Critical Chance Resistance and Critical Chance Resistance, both working same way and stacks with each other but there is one difference between them: how to bypass it!
Armor or Helmet Critical Chance Resistance can be bypassed by Hit the Gaps 80% for armor, and Right Between the Eyes 90% for helmet.
For Other Critical Chance Resistance can be bypassed by Plasma Damage or in case Armor Perks can be bypassed by Bounty Hunter.

Sources:


Critical Roll

Difference between Critical Power and Roll is very simple, the Critical Power is % multiplier of Critical Roll, which is our base of Critical Hit.
Critical Rolls is Capped at 750.

Way of counting Critical Roll:
Random from 1 to ((Base class critical roll + Critical Roll - Critical Roll Resistance) * (Critical Power - Critical Power Resistance)).
Sources:

active only if character have more than 150 base hp

  • -2 crit roll per HP (only Ranged Aimed Attacks)

Critical Roll Resistance

Last Critical Defense is Critical Roll Resistance, it just decrease opponent Critical Roll before apply Critical Power.
Sources:

Critical Power

Sources:

Critical Power Resistance

Sources:


Critical Effect

We have 10 different Critical Effects which can be applied when your total Critical Roll reach a Critical Tier which unlocks that effect, for example: we reach tier 3 critical in eyes so we have chance to apply Confusion, Taunt or Knockdown, all effect can applied together.

Chance to apply Critical Effect is 33% it can be increased by:

Critical Effects and possible Resistance

STATUS EFFECT RESISTANCE
Slow -20% Movement Speed 1% less for target's Intelligence
2,5% less if target took Mutie.
Knockdown -3 Action Points Quick Recovery reduce it to 1
Stonewall gives immune for it.
AP Drain Steals 2-4 Action Points from target to attacker. Quick Recovery Resist 8% per Luck.
Weapon Drop Drops Weapon on Ground. Iron Limbs gives immune for it.
Death Effect Extra 100 damage which bypass any defense. Lethal Protection Resist 8% per Perception.
Knockout -20 to 40 Action Points. Quick Recovery +5 Action Points.
Bypass Reduce half of target's DR and all DT. Man of Steel Resist 8% per Agility
Weapon Destroy Decrease target's weapon deterioration by 1-25% -
Confusion Decrease Target's Sight Range by 2 hexes. Firefighter Resist 8% per Intelligence.

Critical Table

Melee
TIER EYES HEAD GROIN HANDS LEGS UNAIMED
0
0-25
50%-70% DMG 45%-65% DMG 40%-60% DMG 35%-55% DMG 30%-50% DMG 5%-20% DMG
1
26-60
75%-100% DMG
Confusion
70%-95% DMG
Confusion
65%-90% DMG
Confusion
60%-85% DMG
Confusion
55%-80% DMG
Confusion
25%-40% DMG
2
61-90
105%-135% DMG
Taunt
100%-130% DMG
Taunt
95%-125% DMG
Taunt
90%-120% DMG
Taunt
85%-115% DMG
Taunt
45%-60% DMG
Taunt
3
91-115
140%-175% DMG
Knockdown
135%-170% DMG
Knockdown
130%-165% DMG
Knockdown
125%-160% DMG
Ap Drain
120%-155% DMG
Knockdown
55%-70% DMG
Slow
4
116-150
180%-220% DMG
Bewilderment
175%-215% DMG
Bewilderment
170%-210% DMG
Bewilderment
165%-205% DMG
Bewilderment
160%-200% DMG
Bewilderment
75%-90% DMG
Bewilderment
5
151-199
225%-270% DMG
Bleed
220%-265% DMG
Bleed
215%-260% DMG
Knockout
210%-255% DMG
Weapon Drop
205%-250% DMG
Leg Criple
95%-110% DMG
Confusion
6
200+
75%-125% + crit roll DMG
70%-120% + crit roll DMG
65%-115% + crit roll DMG
60%-110% + crit roll DMG
55%-105% + crit roll DMG
100%-115%


1 Hand - Range
TIER EYES HEAD GROIN HANDS LEGS UNAIMED
0
0-25
80%-125% DMG 70%-110% DMG 95%-125% DMG 110%-145% DMG 110%-150% DMG 10%-30% DMG
1
26-60
110%-160% DMG
Slow
115%-150% DMG
Taunt
120%-160% DMG
Taunt
145%-190% DMG
Weakness
155%-195% DMG
Slow
30%-50% DMG
Weakness
2
61-90
145%-195% DMG
Mark
145%-195% DMG
Confusion
145%-195% DMG
Bewilderment
180%-235% DMG
AP Drain
190%-240% DMG
Knockdown
50%-70% DMG
Slow
3
91-115
160%-230% DMG
Confusion
155%-210% DMG
Shock
170%-230% DMG
Confusion
215%-280% DMG
Weapon Drop
225%-285% DMG
Confusion
60%-80% DMG
Knockdown
4
116-150
185%-265% DMG
Blind
180%-255% DMG
Bypass
195%-265% DMG
Death
250%-325% DMG
Arm Criple
260%-330% DMG
Leg Criple
80%-100% DMG
5
151-199
220%-300% DMG
Death
215%-290% DMG
Bleed
230%-300% DMG
Bleed
285%-370% DMG
Weapon Destroy
295%-375% DMG
Bleed
100%-120% DMG
AP Drain
6
200+
35%-135% + crit roll DMG
Bypass
30%-125% + crit roll DMG
Death
45%-135% + crit roll DMG
Bypass
120%-215% + crit roll DMG
Knockout
130%-220% + crit roll DMG
Knockout
105%-125% DMG
Bypass


2 Hand - Range
TIER EYES HEAD GROIN HANDS LEGS UNAIMED
0
0-25
110%-150% DMG 95%-125% DMG 95%-125% DMG 60%-90% DMG 65%-95% DMG 5%-20% DMG
1
26-60
155%-195% DMG
Slow
130%-170% DMG
Taunt
120%-160% DMG
Taunt
85%-125% DMG
Weakness
90%-130% DMG
Slow
25%-40% DMG
Weakness
2
61-90
190%-240% DMG
Mark
165%-215% DMG
Confusion
145%-195% DMG
Bewilderment
110%-160% DMG
AP Drain
115%-165% DMG
Knockdown
45%-60% DMG
Slow
3
91-115
225%-285% DMG
Confusion
200%-260% DMG
Shock
170%-230% DMG
Confusion
135%-195% DMG
Weapon Drop
140%-200% DMG
Confusion
55%-70% DMG
Knockdown
4
116-150
260%-330% DMG
Blind
235%-305% DMG
Bypass
195%-265% DMG
Death
160%-230% DMG
Arm Criple
165%-235% DMG
Leg Criple
75%-90% DMG
5
151-199
295%-375% DMG
Knockout
270%-350% DMG
Lost Turn
230%-300% DMG
Bleed
195%-265% DMG
Weapon Destroy
200%-270% DMG
Bleed
95%-110% DMG
AP Drain
6
200+
130%-220% + crit roll DMG
Bypass
5%-185% + crit roll DMG
Death
45%-135% + crit roll DMG
Knockout
10%-100% + crit roll DMG
Bypass
15%-105% + crit roll DMG
Bypass
100%-115% + crit roll DMG
Death