Difference between revisions of "One Hander"
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'''Note:''' This trait DOES NOT work for Stackable weapon types such as Grenades and Throwing knifes | '''Note:''' This trait DOES NOT work for Stackable weapon types such as Grenades and Throwing knifes | ||
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Revision as of 19:36, 23 May 2023
Note: This trait DOES NOT work for Stackable weapon types such as Grenades and Throwing knifes
Here be the list of one handed weapons in code speak:
One_handed = WeaponType(weapPid) == WEAPON_FAST_PISTOL || WeaponType(weapPid) == WEAPON_RANGE_PISTOL || WeaponType(weapPid) == WEAPON_DAMAGE_PISTOL || WeaponType(weapPid) == WEAPON_SMG || WeaponType(weapPid) == WEAPON_PUNCH || WeaponType(weapPid) == WEAPON_FAST_KNIFE || WeaponType(weapPid) == WEAPON_DAMAGE_KNIFE || WeaponType(weapPid) == WEAPON_ROCK || weapPid == PID_LASER_PISTOL || weapPid == PID_MAGNETO_LASER_PISTOL || weapPid == PID_SIGNAL_PISTOL || weapPid == PID_SOLAR_SCORCHER || weapPid == PID_PLASMA_PISTOL || weapPid == PID_PLASMA_PISTOL_EXT_CART || weapPid == PID_ELECTRO_ZIP_GUN || weapPid == PID_YK32_PULSE_PISTOL || weapPid == PID_PLASMA_SMG || weapPid == PID_ALIEN_LASER_PISTOL || weapPid == PID_VINET_PISTOL;
(This might be able to help some people updated 1/12/2022)