Difference between revisions of "War Event"

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(Bonuses)
(Bonuses)
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*extra 40 Accuracy and 1 damage per bullet.
 
*extra 40 Accuracy and 1 damage per bullet.
 
*extra 10 Flat Damage
 
*extra 10 Flat Damage
*extra 10 Sight Range
+
*extra 10 Sight Range, 50 Sneak Detect
 
*extra 15% Critical Power
 
*extra 15% Critical Power
 
*extra 15 Critical Power
 
*extra 15 Critical Power
 
*extra 40 Healing Rate and +15% critical roll resistance.
 
*extra 40 Healing Rate and +15% critical roll resistance.
*extra 25 Sequence and 25 Stealth points.
+
*extra 25 Sequence and 50 Stealth points.
*extra 10 Melee Damage
+
*extra 10 Melee Damage, 30% critical power for melee atacks
*extra 7 Critical Chance
+
*extra 10 Critical Chance
 
*extra 2 Strength
 
*extra 2 Strength
 
*extra 2 Perception
 
*extra 2 Perception
Line 68: Line 68:
 
*extra 2 Luck
 
*extra 2 Luck
 
*extra Normal 7 DR and 2 DT
 
*extra Normal 7 DR and 2 DT
*extra Laser 7 DR and 2 DT
+
*extra Laser 4 DR and 2 DT
*extra Plasma 7 DR and 2 DT
+
*extra Plasma 9 DR and 2 DT
*extra Fire 7 DR and 2 DT
+
*extra Fire 9 DR and 2 DT
 
*extra Electric 7 DR and 2 DT
 
*extra Electric 7 DR and 2 DT
*extra Explosive 7 DR and 2 DT
+
*extra Explosive 12 DR and 5 DT
 
*extra 40 Hit Points
 
*extra 40 Hit Points
 
*extra 2 Action Point and 30 Armor Class
 
*extra 2 Action Point and 30 Armor Class

Revision as of 10:44, 9 July 2022

How to Join

To Join War Event come to Black Cross Outpost, its right from NCR, Do not take any gear with yourself, in case you can't pass by gate try CTRL + D and use gate again File:War entrance.png
Then Talk with Team Recruiter and choose team, you can also press escape, go to 3rd page of config and configure your gear for war event, then wait till timer ends, mostly it signalize with song and go find your faction officer File:War team recruiter.png
File:War config.png
File:War config2.png
File:War teleport.png

Score

Personal Score:

  • +10000 for win
  • +2500 when paramedic revives
  • +500 for start taking flag
  • +100 for scoring critical effect (once per attack regardless of how many effects)
  • +50 for killing npc
  • +50 score per used super stimpak on teammate
  • +10 for buying exp for weapon or armor
  • +5 for buying npcs
  • +5 for applying radiation on enemies per 1% (Rad rockets)
  • +3 per each tick of taking flags
  • +2 per first aid heal
  • +2 for self-healing per missing hp (first aid, repair)
  • +2 for self use of meds per missing hp
  • +1 per dmg done
  • +1 score per heal value from healing needler
  • +0.5 for Healing rate healing per missing hp
  • +0.5 for Lifesteal healing per missing hp
  • +0.5 for Killer healing per missing hp
  • +Score for killing a player depending on killed player current score:
    • if target has less than -50000 score = 50 points
    • if target has -25000 to -49999 score = 100 points
    • if target has -15000 to -24999 score = 150 points
    • if target has -5000 to -14999 score = 250 points
    • if target has 0 to -4999 score = 350 points
    • if target has 1 to 5000 score = 500 points
    • if target has 5001 to 15000 score = 750 points
    • if target has 15001 to 25000 score = 1000 points
    • if target has 25001 to 50000 score = 1500 points
    • if target has 50001 to 75000 score = 2000 points
    • if target has 75001 to 100000 score = ?? points
    • if target has more than 100000 score = 5000 points
  • -1 score per dmg recived (Carefull with dying to turrets, they do 1k+ damage)

Bonuses

Extra Stats drops on reroll and can only be used by its owner.

Extra Stats Limit is 10 and they do not stack meaning you can only have 1 of each.

  • extra 100 Carry Weight, 25 Rad Resistance and 25 Poison Resistance and 25% more currency/caps on events
  • extra 5% movement speed and 2 action points for movement in turn based.
  • extra 40 Accuracy and 1 damage per bullet.
  • extra 10 Flat Damage
  • extra 10 Sight Range, 50 Sneak Detect
  • extra 15% Critical Power
  • extra 15 Critical Power
  • extra 40 Healing Rate and +15% critical roll resistance.
  • extra 25 Sequence and 50 Stealth points.
  • extra 10 Melee Damage, 30% critical power for melee atacks
  • extra 10 Critical Chance
  • extra 2 Strength
  • extra 2 Perception
  • extra 2 Endurance
  • extra 2 Charisma
  • extra 2 Intelligence
  • extra 2 Agility
  • extra 2 Luck
  • extra Normal 7 DR and 2 DT
  • extra Laser 4 DR and 2 DT
  • extra Plasma 9 DR and 2 DT
  • extra Fire 9 DR and 2 DT
  • extra Electric 7 DR and 2 DT
  • extra Explosive 12 DR and 5 DT
  • extra 40 Hit Points
  • extra 2 Action Point and 30 Armor Class