Difference between revisions of "Alien Weapon Perks"

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(Heresy Shot)
(Changed the Appereance of the Site, by putting 4 Perks centered in a column to match new Weapon Perks layout)
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{| class="wikitable" style="width:100%; text-align:center;"
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| style="width:25%; vertical-align:top;" |
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<div style="text-align:center;">
 
===Critical Beast===
 
===Critical Beast===
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<div style="display:inline-block; text-align:left;">
 
{{GearPerkAlien
 
{{GearPerkAlien
 
|add to target 25% DR
 
|add to target 25% DR
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|Increase Critical Damage by 50%
 
|Increase Critical Damage by 50%
 
}}
 
}}
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</div>
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</div>
  
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<div style="text-align:center;">
 
===Penetrator===
 
===Penetrator===
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<div style="display:inline-block; text-align:left;">
 
{{GearPerkAlien
 
{{GearPerkAlien
 
|Decrease chance for critical by 15%
 
|Decrease chance for critical by 15%
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|+34% Damage(Stack with A and S)
 
|+34% Damage(Stack with A and S)
 
}}
 
}}
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</div>
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</div>
  
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<div style="text-align:center;">
 
===Double Range===
 
===Double Range===
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<div style="display:inline-block; text-align:left;">
 
{{GearPerkAlien
 
{{GearPerkAlien
 
|Decrease accuracy by 45%
 
|Decrease accuracy by 45%
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|Add 8 weapon Range(Stack with E and C)
 
|Add 8 weapon Range(Stack with E and C)
 
}}
 
}}
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</div>
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</div>
  
 
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<div style="text-align:center;">
 
===Flat Converter===
 
===Flat Converter===
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<div style="display:inline-block; text-align:left;">
 
{{GearPerkAlien
 
{{GearPerkAlien
 
|Increase AP Cost for attack by 1
 
|Increase AP Cost for attack by 1
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|Converts 50% damage to lethal damage(Stack with B)  
 
|Converts 50% damage to lethal damage(Stack with B)  
 
}}
 
}}
 
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</div>
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</div>
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|-
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<div style="text-align:center;">
 
===Fire Converter===
 
===Fire Converter===
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<div style="display:inline-block; text-align:left;">
 
{{GearPerkAlien
 
{{GearPerkAlien
 
|Lower weapon range by 4
 
|Lower weapon range by 4
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|Lowers the fire-fighter effect by 50%(Stack with C)
 
|Lowers the fire-fighter effect by 50%(Stack with C)
 
}}
 
}}
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</div>
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</div>
  
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<div style="text-align:center;">
 
===Plasma Converter===
 
===Plasma Converter===
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<div style="display:inline-block; text-align:left;">
 
{{GearPerkAlien
 
{{GearPerkAlien
 
|Lower damage by 10%
 
|Lower damage by 10%
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|+50 Critical Roll (Stack with B)
 
|+50 Critical Roll (Stack with B)
 
}}
 
}}
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</div>
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</div>
  
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<div style="text-align:center;">
 
===Stun Hex===
 
===Stun Hex===
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<div style="display:inline-block; text-align:left;">
 
{{GearPerkAlien
 
{{GearPerkAlien
 
|Cap damage on 300
 
|Cap damage on 300
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|Regen 3 AP on a one-hex attack(Stack with A and S)  
 
|Regen 3 AP on a one-hex attack(Stack with A and S)  
 
}}
 
}}
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</div>
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</div>
  
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<div style="text-align:center;">
 
===Lightning===
 
===Lightning===
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<div style="display:inline-block; text-align:left;">
 
{{GearPerkAlien
 
{{GearPerkAlien
 
|Decrease ammo rounds per shot by 5
 
|Decrease ammo rounds per shot by 5
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|Increase chance of E to 90%
 
|Increase chance of E to 90%
 
}}
 
}}
 
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</div>
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|-
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<div style="text-align:center;">
 
===Heresy Shot===
 
===Heresy Shot===
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<div style="display:inline-block; text-align:left;">
 
{{GearPerkAlien
 
{{GearPerkAlien
 
|Increase Attack Delay by 400
 
|Increase Attack Delay by 400
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|Apply 1 bounty stacks on target
 
|Apply 1 bounty stacks on target
 
}}
 
}}
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</div>
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</div>
  
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<div style="text-align:center;">
 
===Rad Shot===
 
===Rad Shot===
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<div style="display:inline-block; text-align:left;">
 
{{GearPerkAlien
 
{{GearPerkAlien
 
|Increase reload cost by 50%
 
|Increase reload cost by 50%
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|Apply 60 radiation on target(Stack with E and C)
 
|Apply 60 radiation on target(Stack with E and C)
 
}}
 
}}
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<!-- empty filler if needed -->
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|}
 
[[Category:Perks]]
 
[[Category:Perks]]

Revision as of 00:05, 12 August 2025

Critical Beast

F add to target 25% DR
E Ignores critical chance resistance
D add to target 25% DR(Stack with F)
C Ignores critical roll resistance
B Ignores critical power resistance
A Increase Critical Bracket by 1
S Increase Critical Bracket by 1(Stack with A)
S+ Increase Critical Damage by 50%


Penetrator

F Decrease chance for critical by 15%
E Ignores DT
D Decrease chance for critical by 15%(Stack with F)
C Ignores DR
B Ignores Damage Protection
A +33% Damage
S +33% Damage(Stack with A)
S+ +34% Damage(Stack with A and S)


Double Range

F Decrease accuracy by 45%
E Add 4 weapon Range
D Decrease accuracy by 45%(Stack with F)
C Add 4 weapon Range(Stack with E)
B Double all bonus weapon range
A Ignore 1 Laser DT
S Ignore 1 Laser DT(Stack with A)
S+ Add 8 weapon Range(Stack with E and C)


Flat Converter

F Increase AP Cost for attack by 1
E Penetrates 8% lethal protection
D Increase AP Cost for attack by 1
C Penetrates 8% lethal protection(Stack with E)
B Converts 50% damage to lethal damage
A Gain 4% Lethality
S Gain 4% Lethality(Stack with A)
S+ Converts 50% damage to lethal damage(Stack with B)


Fire Converter

F Lower weapon range by 4
E Changes the weapon type to fire
D Lower weapon range by 4(Stack with F)
C Lowers the fire-fighter effect by 50%
B Double burning damage
A Lower AP attack cost by 1
S Lower AP attack cost by 1(Stack with A)
S+ Lowers the fire-fighter effect by 50%(Stack with C)


Plasma Converter

F Lower damage by 10%
E Changes the weapon type to plasma
D Lower damage by 10%(Stack with F)
C Always scores critical hits
B +50 Critical Roll
A +50% Critical Power
S +50% Critical Power(Stack with A)
S+ +50 Critical Roll (Stack with B)


Stun Hex

F Cap damage on 300
E Applies a Shock effect on a one-hex attack
D Cap damage on 200
C Applies a paralysis effect on a one-hex attack
B Applies a lost turn effect on a one-hex attack
A Regen 3 AP on a one-hex attack
S Regen 3 AP on a one-hex attack(Stack with A)
S+ Regen 3 AP on a one-hex attack(Stack with A and S)


Lightning

F Decrease ammo rounds per shot by 5
E 30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range
D Decrease ammo rounds per shot by 5(Stack with F)
C bounced damage ignore friendly units(faction/team)
B Increase chance of E to 50%
A +10 Max Damage
S +10 Max Damage(Stack with A)
S+ Increase chance of E to 90%


Heresy Shot

F Increase Attack Delay by 400
E Applies heresy for 4 seconds on the target
D Increase Attack Delay by 400(Stack with F)
C Apply 1 confusion stacks on target
B Apply 3 weakness stacks on target
A +25% Critical Damage
S +25% Critical Damage(Stack with A)
S+ Apply 1 bounty stacks on target


Rad Shot

F Increase reload cost by 50%
E Apply 30 radiation on target
D Increase reload cost by 50%(Stack with F)
C Apply 30 radiation on target(Stack with E)
B Converts 50% of damage into radiation
A Ignore 45% radiation Resistance
S Ignore 45% radiation Resistance(Stack with A)
S+ Apply 60 radiation on target(Stack with E and C)