Difference between revisions of "Alien"

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(Alien Weapons)
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You always believed in aliens, and now you have finally jumped at your chance to become one! Or... at least, closer to them anyway. You have been injected with Alien DNA, you have an obsession with Aliens and their advanced technology, and you look down upon "primitive humans" and those who use inferior weapons and technology.  
 
You always believed in aliens, and now you have finally jumped at your chance to become one! Or... at least, closer to them anyway. You have been injected with Alien DNA, you have an obsession with Aliens and their advanced technology, and you look down upon "primitive humans" and those who use inferior weapons and technology.  
 +
  
 
{{Class Perk
 
{{Class Perk
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|-
 
|-
 
| It can be obtained through dialog with Npc on [[Necropolis]] near the crashed Veritbird on main spawn [[File:alloc.jpg]]
 
| It can be obtained through dialog with Npc on [[Necropolis]] near the crashed Veritbird on main spawn [[File:alloc.jpg]]
 +
|}
 +
 +
 +
 +
== Alien Weapon's Perks ==
 +
 +
 +
{| class="sortable wikitable"
 +
|-
 +
!
 +
! Perk
 +
! Effect
 +
|-
 +
| 1
 +
| Critical Beast
 +
| Ignores critical chance, roll, and power resistance
 +
|-
 +
| 2
 +
| Double Range
 +
| Doubles the range of the weapon, not including its base range
 +
|-
 +
| 3
 +
| Fire Converter
 +
| Changes the weapon type to fire and lowers the fire-fighter effect by 50%
 +
|-
 +
| 4
 +
| Flat Converter
 +
| Converts 50% damage to lethal damage and penetrates 30% lethal protection
 +
|-
 +
| 5
 +
| Heresy Shot
 +
| Applies heresy for 4 seconds on the target.
 +
|-
 +
| 6
 +
| Lightning
 +
| 30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range
 +
|-
 +
| 7
 +
| Penetrator
 +
| Ignores DR, DT, and DP
 +
|-
 +
| 8
 +
| Plasma Converter
 +
| Changes the weapon type to plasma and always scores critical hits
 +
|-
 +
| 9
 +
| Rad Shot
 +
| Converts 10% of damage into radiation
 +
|-
 +
| 10
 +
| Stun Hex
 +
| Applies a lost turn effect on a one-hex attack
 
|}
 
|}
  
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| 13
 
| 13
 
| 720
 
| 720
| * Fire Converter/<br />/Plasma Converter<br />* Choose<br />* Choose
+
|  
 +
* Fire Converter/<br />/Plasma Converter
 +
* Choose
 +
* Choose
 
|-
 
|-
 
| 2
 
| 2
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| 6
 
| 6
 
| 720
 
| 720
| * Fire Converter/<br />/Plasma Converter<br />* Choose<br />* Choose
+
|  
 +
* Fire Converter/<br />/Plasma Converter
 +
* Choose
 +
* Choose
 
|-
 
|-
 
| 3
 
| 3
Line 92: Line 151:
 
| 5
 
| 5
 
| 720
 
| 720
| * Fire Converter/<br />/Plasma Converter<br />* Choose<br />* Choose
+
|  
 +
* Fire Converter/<br />/Plasma Converter
 +
* Choose
 +
* Choose
 
|-
 
|-
 
| 4
 
| 4
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| 5
 
| 5
 
| 900
 
| 900
| * Flat Converter/<br />/Double Range<br />* Choose<br />* Choose
+
|  
 +
* Flat Converter/<br />/Double Range
 +
* Choose
 +
* Choose
 
|-
 
|-
 
| 5
 
| 5
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| 4
 
| 4
 
| 900
 
| 900
| * Flat Converter/<br />/Double Range<br />* Choose<br />* Choose
+
|  
 +
* Flat Converter/<br />/Double Range
 +
* Choose
 +
* Choose
 
|-
 
|-
 
| 6
 
| 6
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| 3
 
| 3
 
| 900
 
| 900
| * Flat Converter/<br />/Double Range<br />* Choose<br />* Choose
+
|  
 +
* Flat Converter/<br />/Double Range
 +
* Choose
 +
* Choose
 
|-
 
|-
 
| 7
 
| 7
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| 4
 
| 4
 
| 1080
 
| 1080
| * Stun Hexing/<br />/Lighting<br />* Choose<br />* Choose
+
|  
 +
* Stun Hexing/<br />/Lighting
 +
* Choose
 +
* Choose
 
|-
 
|-
 
| 8
 
| 8
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| 1
 
| 1
 
| 1080
 
| 1080
| * Stun Hexing/<br />/Lighting<br />* Choose<br />* Choose
+
|  
 +
* Stun Hexing/<br />/Lighting
 +
* Choose
 +
* Choose
 
|-
 
|-
 
| 9
 
| 9
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| 0
 
| 0
 
| 1080
 
| 1080
| * Stun Hexing/<br />/Lighting<br />* Choose<br />* Choose
+
|  
 +
* Stun Hexing/<br />/Lighting
 +
* Choose
 +
* Choose
 
|-
 
|-
 
| 10
 
| 10
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| 11
 
| 11
 
| 720
 
| 720
| * Penetrator/<br />/Critical Beast<br />* Choose<br />* Choose
+
|  
 +
* Penetrator/<br />/Critical Beast
 +
* Choose
 +
* Choose
 
|-
 
|-
 
| 11
 
| 11
Line 212: Line 295:
 
| 6
 
| 6
 
| 990
 
| 990
| * Penetrator/<br />/Critical Beast<br />* Choose<br />* Choose
+
|  
 +
* Penetrator/<br />/Critical Beast
 +
* Choose
 +
* Choose
 
|-
 
|-
 
| 12
 
| 12
Line 227: Line 313:
 
| 3
 
| 3
 
| 990
 
| 990
| * Penetrator/<br />/Critical Beast<br />* Choose<br />* Choose
+
|  
 +
* Penetrator/<br />/Critical Beast
 +
* Choose
 +
* Choose
 
|-
 
|-
 
| 13
 
| 13
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| 3
 
| 3
 
| 1170
 
| 1170
| * Rad Shot/<br />/Heresy Shot<br />* Choose<br />* Choose
+
|  
 +
* Rad Shot/<br />/Heresy Shot
 +
* Choose
 +
* Choose
 
|-
 
|-
 
| 14
 
| 14
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| 3
 
| 3
 
| 1170
 
| 1170
| * Rad Shot/<br />/Heresy Shot<br />* Choose<br />* Choose
+
|  
 +
* Rad Shot/<br />/Heresy Shot
 +
* Choose
 +
* Choose
 
|-
 
|-
 
| 15
 
| 15
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| 3
 
| 3
 
| 1170
 
| 1170
| * Rad Shot/<br />/Heresy Shot<br />* Choose<br />* Choose
+
|  
 +
* Rad Shot/<br />/Heresy Shot
 +
* Choose
 +
* Choose
 
|}
 
|}
  

Revision as of 22:45, 29 March 2023

You always believed in aliens, and now you have finally jumped at your chance to become one! Or... at least, closer to them anyway. You have been injected with Alien DNA, you have an obsession with Aliens and their advanced technology, and you look down upon "primitive humans" and those who use inferior weapons and technology.


Template:Class Perk

Where to obtain
It can be obtained through dialog with Npc on Necropolis near the crashed Veritbird on main spawn Alloc.jpg


Alien Weapon's Perks

Perk Effect
1 Critical Beast Ignores critical chance, roll, and power resistance
2 Double Range Doubles the range of the weapon, not including its base range
3 Fire Converter Changes the weapon type to fire and lowers the fire-fighter effect by 50%
4 Flat Converter Converts 50% damage to lethal damage and penetrates 30% lethal protection
5 Heresy Shot Applies heresy for 4 seconds on the target.
6 Lightning 30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range
7 Penetrator Ignores DR, DT, and DP
8 Plasma Converter Changes the weapon type to plasma and always scores critical hits
9 Rad Shot Converts 10% of damage into radiation
10 Stun Hex Applies a lost turn effect on a one-hex attack


Alien Weapons

can be crafted and used only with Alien class perk.


Picture Name Tier Type Damage Range Ammo Ammo
Cap
Rouunds AP Cost Reload
AP Cost
Attack
Delay
Perks
1 PyO61 2 Plasma/
/Fire
66-94 8 Flamer
Fuel
7 1 6 13 720
  • Fire Converter/
    /Plasma Converter
  • Choose
  • Choose
2 PyO62.gif PyO62 3 Plasma/
/Fire
94-116 10 Flamer
Fuel
7 1 5 6 720
  • Fire Converter/
    /Plasma Converter
  • Choose
  • Choose
3 PlasmaBlasterRifle.gif IPF210 4 Plasma/
/Fire
154-204 12 Flamer
Fuel
7 1 4 5 720
  • Fire Converter/
    /Plasma Converter
  • Choose
  • Choose
4 LAR42 2 Laser 18-30 36 MFC 30 3 4 5 900
  • Flat Converter/
    /Double Range
  • Choose
  • Choose
5 LAR52 3 Laser 36-48 44 MFC 30 4 4 4 900
  • Flat Converter/
    /Double Range
  • Choose
  • Choose
6 2 barrel laser.gif LAR62 4 Laser 42-57 52 MFC 32 5 4 3 900
  • Flat Converter/
    /Double Range
  • Choose
  • Choose
7 ETG1000 2 Electro 13-17 33 MFC 120 40 6 4 1080
  • Stun Hexing/
    /Lighting
  • Choose
  • Choose
8 ETG2000 3 Electro 14-19 35 MFC 160 40 6 1 1080
  • Stun Hexing/
    /Lighting
  • Choose
  • Choose
9 Teslagatling.gif ETG3000 4 Electro 17-21 37 MFC 200 40 6 0 1080
  • Stun Hexing/
    /Lighting
  • Choose
  • Choose
10 S5-L.gif HP DKS-501 2 Normal 30-35 44 .233 10 1 4 11 720
  • Penetrator/
    /Critical Beast
  • Choose
  • Choose
11 SSR3 3 Normal 39-44 55 .233 10 1 4 6 990
  • Penetrator/
    /Critical Beast
  • Choose
  • Choose
12 SSR10 4 Normal 44-50 60 7.62 10 1 4 3 990
  • Penetrator/
    /Critical Beast
  • Choose
  • Choose
13 XSR 2 Electro 29-46 39 MFC 24 1 4 3 1170
  • Rad Shot/
    /Heresy Shot
  • Choose
  • Choose
14 DAMRifle2.gif ESR01 3 Electro 39-66 49 MFC 24 1 4 3 1170
  • Rad Shot/
    /Heresy Shot
  • Choose
  • Choose
15 ESR02 4 Electro 54-76 56 MFC 24 1 4 3 1170
  • Rad Shot/
    /Heresy Shot
  • Choose
  • Choose