Difference between revisions of "Tactical Chip"
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| Line 3: | Line 3: | ||
|image=IGREEN4.png | |image=IGREEN4.png | ||
|desc=An implant module. | |desc=An implant module. | ||
| − | |effect= +11 Field of View '''(First Tactical Chip)'''<br />+11 Field of View '''(Second Tactical Chip)''' <br> -15 to respawn time '''(Second Tactical Chip)''' <br> +11 Field of View '''(Cyborg)''' <br> +1 motion sensor range for each [[Charisma]]'''(Cyborg)'''<br> | + | |effect= +11 Field of View '''(First Tactical Chip)'''<br />+11 Field of View '''(Second Tactical Chip)''' <br> -15 to respawn time '''(Second Tactical Chip)''' <br> +11 Field of View '''(Cyborg)''' <br> +1 motion sensor range for each [[Charisma]]'''(Cyborg)'''<br> -25 AP Regen per 5 ch'''(Cyborg)''' |
|req=Levels 30 and 40 | |req=Levels 30 and 40 | ||
Revision as of 05:09, 18 May 2023
Note: See Sight
It is designed to improve awareness on the battlefield.
Getting two will also reduce respawn time by 15 seconds!.
Surgery Requirements
- A module for a particular augmentation.
- 100.000 local Currency.
Dr Fung in San Francisco is able to perform implant operations. Takes local currency.
The Doctor in Shady Sands. Takes local currency.
Obtaining Implants
- GM Auctions or Events
- From Trader Events
- Loot Drop