Difference between revisions of "Tactical Chip"

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|image=IGREEN4.png
 
|image=IGREEN4.png
 
|desc=An implant module.
 
|desc=An implant module.
|effect= +11 Field of View '''(First Tactical Chip)'''<br />+11 Field of View '''(Second Tactical Chip)''' <br> -15 to respawn time '''(Second Tactical Chip)''' <br> +11 Field of View '''(Cyborg)''' <br> +1 motion sensor range for each [[Charisma]]'''(Cyborg)'''<br> +11 Field of View '''(Cyborg)'''
+
|effect= +11 Field of View '''(First Tactical Chip)'''<br />+11 Field of View '''(Second Tactical Chip)''' <br> -15 to respawn time '''(Second Tactical Chip)''' <br> +11 Field of View '''(Cyborg)''' <br> +1 motion sensor range for each [[Charisma]]'''(Cyborg)'''<br> -25 AP Regen per 5 ch'''(Cyborg)'''
  
 
|req=Levels 30 and 40
 
|req=Levels 30 and 40

Revision as of 05:09, 18 May 2023

Template:Implant

Note: See Sight

It is designed to improve awareness on the battlefield.
Getting two will also reduce respawn time by 15 seconds!.

Surgery Requirements

  • A module for a particular augmentation.
  • 100.000 local Currency.

Dr Fung in San Francisco is able to perform implant operations. Takes local currency.
The Doctor in Shady Sands. Takes local currency.

Obtaining Implants