Tesla Armor

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Revision as of 18:32, 24 January 2022 by Bloodcat (talk | contribs)
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Template:Armor Template:Craft This high-level Metal Armor adds more defence against Energy Weapons, but decreases the defence against Normal weapons. See also Tesla Helmet.

Discharge option is a recent feature implemented with the wipe of May 1, 2015. It is possible to charge a tesla armor by using traps skill on the armor to charge it with Micro Fusion Cells or Small Energy Cells; armor is also charged when taking energy damage or when a different Tesla Armor hits it with discharge. Discharge feature could be activated by binding a key for it.

Few facts about tesla discharge:
- AP cost: 5 (constant, not affected by any perks)
- base damage: 60 - 120
- damage type: electric
- damage radius: 7
- discharge cost: 100
- max armor charges: 500
- recharge cost: 1 MFC = 5, 1 SEC = 2 (use traps skill on armor)
- recharge value: 100 (when you use discharge it checks for critters in discharge range, recharge value is divided by the number of critters hit and this value is added as charge to tesla armor of every critter that is wearing it and is hit by discharge)
- tesla armor is charging from energy based damage (when you hit person wearing tesla armor with weapon dealing laser, plasma, electric, emp damage type his armor is charged by value equal to 25% of damage he receives)


Obtaining

  • Can be found in dungeons.
  • Crafting.