| Name
|
Required level
|
Bonus
|
Benefits
|
Negative
|
Fury
|
Crit roll
|
| Alien
|
45
|
+50 Crafting cap
|
- For each Intelligence gets 5% more experience on crafted gear
- Can Craft special weapons and using it
- 100% chances instead of 33% to get critical effect
|
None
|
None
|
0-10
|
| Assassin
|
90
|
+3 PE
|
- You have a 90% chance to not de-sneak when attacking opponents.
- Gives you a 10% chance to go into sneak when performing any action (regardless of being seen by players or not).
- For each Perception gets +1% critical chance
- Immunity to Motion Sensor
|
While de-sneaked, your damage is reduced by 75%.
|
None
|
0-90
|
| Bounty Hunter
|
80
|
+3 LK
|
- Bonuses to Critical Roll that scales with your and target base critical chance combined (crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)
25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. Do note that perks such as Iron Grip which grants full protection against arms critical effects regardless of penetration
- Penetrate Armor Perk (Fill The Gaps and Heavy)
- Extra flat critical power for each 10 FoV
- Extra FoV for each critical chance
- Applies debuff when hitting opponent lowering the targets damage until death
|
- You cannot take drugs (this includes cannibal drugs).
- Healing drugs however (such as Stimpaks) are still able to be used
|
None
|
0-75
|
| Chosen One
|
30
|
+3 CH
|
- Choose 2 extra perks and 1 extra trait.
- For each Charisma gets +1 HP
|
You lose all of your Healing Rate
|
None
|
0-45
|
| Clone
|
150
|
|
- PvE Perks such as Mini Toughness and Quick Dodger protects you.
- The Clone NPC doesn't need any ammunition
- You also gain 25 CW for every point of Charisma.
- if the Clone NPC kills a npc then all the experience points from that kill goes to you.
- Clone NPC also gives the player 15 small hex vision that updates every 5 Seconds.
- PvE Perks such as Small Ranged Damage, Brute and Murder works against the Clone.
- If killed the Clone takes about 2 Minutes to respawn.
- The Clone can't carry any gear
|
None
|
|
0-50
|
| Combat Master
|
55
|
- +10 Melee damage
- +100% to critical chance on melee attacks
- Critical table up
- For each Strength 1 critical power
|
Lose all traits
- For each Fury stacks will gets +5 critical power
|
None
|
None
|
0-80
|
| Cyborg
|
120
|
None
|
- Double the amount of implants you can install
- Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations
- You can install and uninstal implants for free at anytime by using ~cmd command
- You can say random joke by ~cmd command
- You can craft EMP implants by using ~cmd commands
- For each Luck gets critical power
- Mr. Fixit working like Healer
- You become vulnerable to EMP type of damage (which is really high)
- Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)
- To repair your damaged limbs you need to use command ~cmd
- Healer perk doesn't work
|
None
|
When above 25 fury stacks getting EMP exlosions around him for 25% of his max HP
|
0-65
|
| Deathclaw
|
40
|
+3 ST
|
- Natural armor
- 5% Speedboost
- Double your base melee damage
- Melee weapons have a +1 range bonus
- Increase your damage resistances and thresholds (more info in Deathclaw)
- You have a protection from 20% critical roll
- For each Strength gets +10 bonus in Sneak
- Note: The stats are no longer calculated only when taking the perk. Instead, the stats are being calculated all the time.
- Loses half DR when Sneaking
|
- You can't use armors or guns. However, you can use helmets and any melee/HtH weapons
|
For each Fury stacks will get +5 Melee Damage
|
0-55
|
| Infantry
|
130
|
- +7% Each DRs
- Damage Immunity
- Change DR cap from 90% to 100%
|
Can be immune to 1 damage type for 1 minute per each level of Endurance
|
- Can't choose same immune type twice in a row
- -30% HP
|
Lose Fury stacks when using healing drugs
|
0-60
|
| Killer
|
60
|
+3 AG
|
- Regen all your Action Points when you kill enemy Player
- Regen 30% your Action Points when you kill enemy NPC
- Regen All HP when you kill enemy Player
- For each Agility gets +1% to double damage
- +10% Lifesteal
|
Your respawn will be 500% longer than normal. 5 minutes or 3 minutes and 45 seconds if you have second level of Tactical implant.
Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.
In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.
|
- Gets Fury stacks from NPC attacks
- For each Fury stack will lose 3% DR
|
0-95
|
| Leader
|
65
|
+50 Party Points
+50% Critical Resistance (can't be bypassed by perks like Hit the Gaps)
+4% Movement Speed for each faction member in location
|
- Ability to create flags which provide buffs to team
- For each Charisma have 5 second lower cooldown for creating flag
|
FoV is halved
|
None
|
0-35
|
| Paramedic
|
65
|
- +50% First Aid
- +50% Doctor
- 3 seconds cooldown on First Aid and Doctor
|
- Ability to revive people
- For each Intelligence gets 5 seconds of reduction CD in reviving
|
You deal -50% total damage
|
-0,5% Movement speed per fury stack
|
0-30
|
| Priest
|
70
|
+3 INT
|
- Double all heals: First Aid, Healing Rate and meds.
- For each Endurance gets +1% more heal from healing rate
- Change your Carry Weight to 15%.
|
nn
|
For each stack decrease Rad Resistance by 10.
|
0-20
|
| Random Boy
|
100
|
1 AP
|
- Roll 20% chance while tick effect
- Randomboy roll 10 stats, can be negative
- If randomboy rolls negative stat he have chance to convert it to positive (roll 1-61 have to be lower than Luck*3)
- Randomboy roll 10 stats, can be negative
|
nn
|
None
|
0-100
|
| Sniper
|
140
|
|
- +1 Crit Power per hex from target
- For each Perception gets +1% accuracy
- Double amount of crit power from passive, when using long range weapon
|
|
None
|
0-85
|
| Soldier
|
110
|
None
|
- +1 to many stats (some can be negative tho - listed Soldier)
- +1 to many rolls (not everything tested - also listed Soldier)
- -1 AP cost for each action
- +50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)
|
Stonewall perk no longer works, making a soldier fully vulnerable to knockouts
|
+1% chance to get random KO during on action for each fury stack
|
0-70
|
| Super Mutant
|
50
|
+3 EN
|
- Double your Hit Points.
- One Hander working on every weapon
- Reduce 15% of enemy damage
- For each Endurance gets 0,25% Movement speed
- You can't wear small guns or robes/combat armors.
|
You also cannot run.
|
+0,25% Movement speed per fury stack
|
0-25
|
| Wrecker
|
75
|
3 special implants limit
|
- Unlimited Ammo
- Double Flat Damage
- For each Strength, 1 flat damage(that doesn't double)
|
- Hurt himself for 5-10 HP per shot
- Hurt himself when using t4 ammo
- Can use only 5 weapons: FN 69A1, M79 Grenade Launcher, Rocket Launcher, ELECTRO Rocket Launcher and M202A1 FLASH
|
For each Fury stack will increase shot cost by 5 HP
|
0-40
|