Alien Weapon Perks

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Revision as of 08:44, 28 November 2024 by Mrz (talk | contribs) (Create Alien weapon perks page so it can be nested in other pages)
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Critical Beast

F add to target 25% DR
E Ignores critical chance resistance
D add to target 25% DR(Stack with F)
C Ignores critical roll resistance
B Ignores critical power resistance
A Increase Critical Bracket by 1
S Increase Critical Bracket by 1(Stack with A)
S+ Increase Critical Damage by 50%

Penetrator

F Decrease chance for critical by 15%
E Ignores DT
D Decrease chance for critical by 15%(Stack with F)
C Ignores DR
B Ignores Damage Protection
A +33% Damage
S +33% Damage(Stack with A)
S+ +34% Damage(Stack with A and S)

Double Range

F Decrease accuracy by 25%
E Add 5 weapon Range
D Decrease accuracy by 25%(Stack with F)
C Add 5 weapon Range(Stack with E)
B Double all bonus weapon range
A Ignore 2 Laser DT
S Ignore 2 Laser DT(Stack with A)
S+ Add 10 weapon Range(Stack with E and C)

Flat Converter

F Increase AP Cost for attack by 1
E Penetrates 15% lethal protection
D Increase AP Cost for attack by 1
C Penetrates 15% lethal protection(Stack with E)
B Converts 50% damage to lethal damage
A Gain 5% Lethality
S Gain 5% Lethality(Stack with A)
S+ Converts 50% damage to lethal damage(Stack with B)

Fire Converter

F Lower weapon range by 4
E Changes the weapon type to fire
D Lower weapon range by 4(Stack with F)
C Lowers the fire-fighter effect by 50%
B Double burning damage
A Lower AP attack cost by 1
S Lower AP attack cost by 1(Stack with A)
S+ Lowers the fire-fighter effect by 50%(Stack with C)

Plasma Converter

F Lower damage by 10%
E Changes the weapon type to plasma
D Lower damage by 10%(Stack with F)
C Always scores critical hits
B +50 Critical Roll
A +50% Critical Power
S +50% Critical Power(Stack with A)
S+ +50 Critical Roll (Stack with B)

Stun Hex

F Cap damage on 300
E Applies a Shock effect on a one-hex attack
D Cap damage on 200
C Applies a paralysis effect on a one-hex attack
B Applies a lost turn effect on a one-hex attack
A Regen 3 AP on a one-hex attack
S Regen 3 AP on a one-hex attack(Stack with A)
S+ Regen 3 AP on a one-hex attack(Stack with A and S)

Lightning

F Decrease ammo rounds per shot by 5
E 30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range
D Decrease ammo rounds per shot by 5(Stack with F)
C bounced damage ignore friendly units(faction/team)
B Increase chance of E to 50%
A +10 Max Damage
S +10 Max Damage(Stack with A)
S+ Increase chance of E to 90%

Heresy Shot

F Increase Attack Delay by 250
E Applies heresy for 4 seconds on the target
D Increase Attack Delay by 250(Stack with F)
C Apply 5 confusion stacks on target
B Apply 50 weakness stacks on target
A +25% Critical Damage
S +25% Critical Damage(Stack with A)
S+ Apply 3 bounty stacks on target

Rad Shot

F Increase reload cost by 50%
E Apply 30 radiation on target
D Increase reload cost by 50%(Stack with F)
C Apply 30 radiation on target(Stack with E)
B Converts 50% of damage into radiation
A Ignore 45% radiation Resistance
S Ignore 45% radiation Resistance(Stack with A)
S+ Apply 60 radiation on target(Stack with E and C)