Difference between revisions of "Deathclaw"

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#REDIRECT [[Class perks#Deathclaw]]
|-
 
!  Name
 
!  Req.<br> level
 
!  Effects/ Notes
 
!  Natural Armor Calculation
 
!  Helmet Natural armor scaling
 
|-
 
[[Deathclaw Perk]]
 
|  40
 
 
* Double [[Melee]] Damage
 
* + 5 Heavy Handed Malus
 
* + 1 attack range
 
* + 10% [[Movement Speed]]
 
* + 3 [[Strength]]
 
* + 5 [[Melee]] Damage per [[Fury]] Stack
 
* Rage: Gain Cripple random limb
 
* +20 Stealth per strength
 
* 1 Armor class for 1% Sneak
 
* Immunity to binoculars stealth calculation 
 
* Natural Armor
 
* Can't use guns and armors
 
*You can get this perk in the northern area of [[Modoc]]
 
Scaling:
 
*[[AP Regen]] - 0.01 for melee damage(before double)
 
*[[Life Steal]] - 1% target life(doesnt adds above lifesteal cap)
 
*[[Movement Speed]] - 1% for 1% extra exp(loner, charisma etc)
 
*[[Stealth]] - 10 for 1 [[Strength]]
 
*[[Critical Chance]] - [[Intelligence]] + [[Endurance]] + [[Agility]]
 
*PvE Ability: +10 melee damage against NPCs
 
|
 
<br>
 
Natural Armor:
 
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]], DR cap: 85%
 
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]], DR cap: 25%
 
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]], DR cap: 80%
 
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]], DR cap: 80%
 
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]], DR cap: 60%
 
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]], DR cap: 50%
 
*Critical % Power Resistance: 15% + [[Action Point]] for moving
 
*Critical Power Resistance: 0 + [[Movement Speed]]
 
*Critical Chance Resistance: 5% + [[Strength]]
 
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)
 
| Deathclaw Natural Armor scales to your worn helmet:
 
 
 
Tier 1: 33% DR/DT
 
 
 
Tier 2: 66% DR/DT
 
 
 
Tier 3: 100% DR/DT
 
 
 
Tier 4: 115% DR/DT
 
 
 
Tier 5: 125% DR/DT
 
 
 
Tier 6: 133% DR/DT
 
 
 
*Wearing a Tier 3 helmet will make calculations easy any other helmet may require a calculator.
 
|-
 
|}
 
 
 
=== Gain Special Perk Class Calculations ===
 
 
 
{| class="wikitable sortable" border="1"
 
|-
 
!  Name
 
!  Effect
 
|-
 
| [[Gain Strength]]
 
|
 
*+5% DR Plasma DR, 5% Critical Chance Resistance, 50 Sneak
 
 
 
|-
 
| [[Gain Perception]]
 
|
 
*+5% Laser DR, 5 Electro DT
 
|-
 
| [[Gain Endurance]]
 
|
 
*+5% Explode DR, 5% Critical Chance
 
|-
 
| [[Gain Charisma]]
 
|
 
*+5 Laser DT
 
|-
 
| [[Gain Intelligence]]
 
|
 
*+5 Normal DT, 5% Critical Chance
 
|-
 
| [[Gain Agility]]
 
|
 
*+5 Explode DT, 5% Critical Chance
 
|-
 
| [[Gain Luck]]
 
|
 
*+5 Plasma DT
 
|-
 
|}
 
 
 
=== Negative Class Scaling ===
 
 
 
{| class="wikitable sortable" border="1"
 
|-
 
!  Name
 
!  Effect
 
!  Notes:
 
|-
 
| [[Intelligence]]
 
|
 
* -3 Melee Damage
 
|
 
*For every point of [[Intelligence]] your character has it also gives the downside you see on the left.
 
|-
 
|}
 
 
 
=== Favorite Weapon ===
 
 
 
{| class="wikitable sortable" border="1"
 
|-
 
Class:
 
!  Weapon:
 
!  Effect:
 
|-
 
| [[Deathclaw Perk]]
 
|
 
* [[Punch weapons]]
 
|
 
* +5 Heavy handed malus
 
|-
 
|}
 

Latest revision as of 22:36, 16 January 2026