Difference between revisions of "Leader"

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{| class="wikitable" style="width: 30%; float:right; clear:right; margin: 16px; font-size:75%"
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#REDIRECT [[Class perks#Leader]]
! colspan="2" | <small>Class Perk</small><br><big>Leader</big>
 
|-
 
| colspan="2" | <center>[[File:Leader.jpg|147x120px]]</center>
 
|-
 
| width="25%"| <center> '''Level Requirement'''
 
| 65
 
|-
 
| <center> '''Effects'''
 
|
 
*+50 [[Party Points]]
 
*+50% [[Critical Chance Resistance]]
 
*+4% [[Movement Speed]] for each faction member in location
 
*Ability to create flags which provide buffs to your team
 
*Each Charisma you have decreases flag building cooldown by 5 seconds
 
*Field Of View is halved
 
|-
 
| <center> '''Gain Special Bonus'''
 
|
 
*[[Gain Charisma]] -25 seconds on cooldown of flag creation
 
|-
 
| <center> '''Negative Class Scaling'''
 
|
 
*[[Perception]] -10 Carry Weight
 
|-
 
| <center> '''Basic Critical Power'''
 
| 0-35
 
|-
 
| <center> '''Favorite Weapon'''
 
| Flamers +30 HP
 
|-
 
| <center> '''PvE Ability'''
 
|
 
*Apply 2 weakness on NPCs
 
|-
 
| <center> '''Location'''
 
|
 
*You can take this perk at the [[Wind of War]]
 
|-
 
 
 
|}
 
<noinclude>[[Category:Templates]]</noinclude>
 
<includeonly>[[Category:Class Perks]]</includeonly>
 
 
 
== '''Flags''' ==
 
*To build a flag Alt+ left click the ground where you wish to build the flag then click the "build flag option"
 
*Base cooldown for flag is 200 seconds
 
*You need Wood to build a flag
 
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags meaning the more flags your team has the more bonuses you stack.
 
*You can choose flag bonuses by typing ~Leader
 
'''Flag Bonuses:'''
 
*Mobility: + 1 [[Charisma]], + 1 [[Agility]], + 3% [[Movement Speed]], + 3% Attack Speed, + 15 [[AP_Regen|AP Regen]] (Cap = + 45 [[AP_Regen|AP Regen]])
 
*Defense: + 1 [[DR]], + 1 [[DT]], + 2% [[Critical Chance Resistance]], + 3% [[Critical_Power_Resistance|Critical Power resistance]], + 0.5% [[Damage Protection]] (Cap = + 1.5% [[Damage Protection]])
 
*Aggression: + 1 [[Luck]], + 1 [[Intelligence]], + 2% [[Lifesteal]], + 3% [[Damage]], + 5 [[Lethal Damage]] (Cap = + 15 [[Lethal Damage]])
 
*Vitality: + 1 [[Endurance]], + 2% [[Hit Points]],  + 1 [[Strength]], - 1 sec [[Healing Rate]] Time, + 10 [[Healing Rate]] (Cap = + 30 [[Healing Rate]])
 
*Power: + 1 [[Perception]], + 4% [[Critical_Power|Critical Power]],  + 3% [[Critical_Chance|Critical Chance]], + 1 Critical rolls(against stonewall etc), + 4 [[Critical_Power|Critical Power]] (Cap = + 12 [[Critical_Power|Critical Power]])
 

Latest revision as of 00:50, 23 January 2026

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