Difference between revisions of "Hit Chance"

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Chance to hit your target is calculated differently for [[Unarmed]]/[[Melee]] and [[Small Guns]]/[[Big Guns]]/[[Energy Weapons]]/[[Throwing]].
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#REDIRECT [[Attack#Hit chance]]
 
 
== Maximum chance to hit ==
 
* Minimum Chance to Hit is 20%.
 
* Base Max chance to Hit is 80%.
 
* For each missing ST for weapon requirements you lose 5% max chance to hit.
 
* For each 50% combat skill gain 1% max chance to hit.
 
* [[Binoculars]] gain 5% max chance to hit.
 
* [[Military Binoculars]] gain 10% max chance to hit.
 
* [[Sharpshooter]] gain 10% max chance to hit and 10% Minimal chance to hit.
 
* For each [[Charisma]] lose 1% max chance to hit.
 
* [[Weapon perks|Long Range weapon perk]] gain 4% max chance to hit and 4% Minimum chance to hit.
 
* [[In Your Face!]] Effect always sets chance to hit to 50%, regardless of any penalties and bonuses.
 
 
 
== Current chance to hit ==
 
 
 
* Start with your combat [[skill]].
 
 
 
* Divide your target's [[AC]] by your ammo [[Ammo|AC mod]].
 
* Deduct 1% per [[AC]] of the target after [[Ammo|AC mod]] reduction.
 
* Deduct 4% per [[hex]] between you and your target.
 
* [[Aimed Attack]] gives you a penalty to hit chance depending on the limb you're aiming for.
 
* Darkness should give a minus, but this isn't implemented yet.
 
* Obstructions in the line of fire (creatures between you and your target) gives you a certain minus.
 
* Weapons with perk [[Scoped]] are affecting your chance to hit according to range.
 
 
 
 
 
'''NOTE:''' The following info was very old and requires confirmation for the current patch:
 
* Add ([[PE]]-2)x16% for all [[Long Range]] weapons(i.e. with a range of 26+) that were already implemented in FO1, or are upgrades of these weapons, ([[PE]]-2)x8% for the rest.
 
* It seems the other newly implemented [[Long Range]] weapons in FO2 are bugged, they only get the ([[PE]]-2)x8% while all long range weapons from FO1 had the ([[PE]]-2)x16%. (most weapons were implemented in FO1, but if in doubt, google your weapon of interest)
 
* The [[scoped hunting rifle]] gets ([[PE]]-2)x20% instead of the x16% if you shoot at a target that is at least 5 [[hex]]es away, or no [[PE]]-bonus at all for closer enemies.
 
 
 
Also note, that there are other variables (ex. [[perks]], [[traits]], [[Injured|injuries]], obstacles, crafted weapons) affecting your current chance to hit.
 
 
 
== See also ==
 
* [[Critical Chance]]
 
* [[Armor Class]]
 
* [[Aimed Attack]]
 
* [[Strength]]
 
* [[Hex]]
 
 
 
[[Category:Combat]]
 

Latest revision as of 04:16, 12 March 2026

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