Difference between revisions of "Damage Threshold"

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'''Damage Threshold''' ('''DT''') is a statistic that represents the numerical value subtracted from incoming damage whenever a target is hit. Every target has seven damage thresholds, one for each [[Damage|type of damage]]. All Damage Thresholds can be modified through the use of [[armor]], except EMP DT.
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#REDIRECT [[Damage#Damage Threshold]]
 
 
Damage Threshold reduces damage before the damage reduction provided by [[damage resistance]] is calculated. For example, if you wear a suit of armor whose DT is 2 and whose [[DR]] is 50% and you get hit for 100 points of damage, you will receive (100 - 2) x 0.5 = 49 points of damage.
 
 
 
Damage Thresholds can be increased by a number of [[perks]]:
 
*[[Adrenaline Rush]], which provides a circumstantial +1 to +3 bonus to all DTs
 
*[[Even Tougher]], which provides a +3 bonus to normal DT
 
*[[Toughness]], which provides a +2 bonus to normal DT
 
 
 
 
 
== Patch 5.4.5 ==
 
 
 
*Implemented DT Cap based on [[Raw Armor Table|Armor]] types:
 
**Tier 1 and Tier 2: 100% of armor DT.
 
**Tier 3 Combat Armors: 300% of armor DT.
 
**Tier 3 Combat Robes: 400% of armor DT.
 
**Tier 3 Metal Armors: 200% of armor DT.
 
**Tier 3 Leather Armors: 100% of armor DT.
 
**Tier 4 Paladin/Military Armor: 400% of armor DT.
 
**Tier 4 BDC Robe: 500% of armor DT.
 
**Tier 4 Navy Armor: 200% of armor DT.
 
**Tier 5 Power Armors: 700% of armor DT.
 
**Tier 5 Stealth Armors: 300% of armor DT.
 
**Tier 6 Power Armors: No limit.
 
**Tier 6 Stealth Armors: 600% of armor DT.
 
*DT from [[Toughness]] increases the DT limit.
 
*[[Soldier|Soldier Class]] increases the limit by 100%.
 
*Explosive DT from [[Endurance]] increases the DT limit.
 
*[[Deathclaw Perk|Deathclaw Class]] does not have a DT limit.
 
 
 
 
 
[[Category:Combat-related mechanics]]
 

Latest revision as of 15:20, 1 May 2026