Difference between revisions of "Damage Resistance"

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'''Damage Resistance''' ('''DR''') is a derived statistic in the [[SPECIAL]] character system that reduces damage done to a critter.
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#REDIRECT [[Damage#Damage Resistance]]
 
 
Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (like the [[Leather Jacket]]) the damage taken will be reduced by 20%.
 
Your Damage Resistance is currently only affected by some [[perks]], [[armors]], and [[drugs]].
 
 
 
Damage Resistance has a '''maximum of 90<nowiki>%</nowiki>''' and is a percentage, unlike [[Damage Threshold|DT]], which reduces a certain amount of damage before the Damage Resistance.
 
 
 
'''Note:''' Armors feature a different Damage Resistance (And [[Damage Threshold]]) number for each [[Damage|type of damage]] ([[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]]).
 
'''Note:''' Damage Resistance it´s diferent from Damage Reduction.
 
 
 
== See also ==
 
* [[Adrenaline Rush]] - '''Note:''' Adrenaline Rush increases [[DR]] and [[DT]] against [[Normal]], [[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]] type of damage.
 
* [[Toughness]] - adds 5% to [[DR]] and +2 to [[DT]] but only against [[Normal]] damage.
 
* [[Even Tougher]] - adds 10% to [[DR]] and +3 to [[DT]] but only against [[Normal]] damage.
 
* [[Armors]] - list that contains their DR and DT number.
 
* [[Drugs]] - only [[Psycho]], [[Jet]], and [[Beer]] affects your Damage Resistance, but only against [[Normal]] damage.
 
* [[Ammo]] - some types of ammunition modify DR to targets.
 
 
 
[[Category:Combat]]
 

Latest revision as of 15:24, 1 May 2026