Difference between revisions of "Damage Resistance"

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'''Damage Resistance''' ('''DR''') is a derived statistic in the [[SPECIAL]] character system that reduces damage done to a critter.
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#REDIRECT [[Damage#Damage Resistance]]
 
 
Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (like the [[Leather Jacket]]) the damage taken will be reduced by 20%.
 
Your Damage Resistance is currently only affected by some [[perks]], [[armors]], and [[drugs]].
 
 
 
Damage Resistance has a '''maximum of 90<nowiki>%</nowiki>''' and is a percentage, unlike [[Damage Threshold|DT]], which reduces a certain amount of damage before the Damage Resistance.
 
 
 
'''Note:''' Armors feature a different Damage Resistance (And [[Damage Threshold]]) number for each [[Damage|type of damage]] ([[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]]).
 
 
 
'''Note:''' Damage Resistance it´s diferent from [[Damage Protection]].
 
 
 
== Different DR modifications of each classes ==
 
{| class="wikitable sortable" border="1"
 
|-
 
!  Class
 
!  DR below 25%
 
!  DR 25-49
 
!  DR 50-89
 
!  DR 90-99
 
!  DR 100
 
|-
 
|  [[Random Boy]], [[Chosen One]],<br>
 
[[Combat Master]], [[Clone]],<br>
 
[[Hubologist]], [[Killer]],<br>
 
[[Raider]], [[Soldier]], [[Cyborg]]
 
 
* +0 DR
 
* +1 DR Penetration Protection
 
 
* +0 DR
 
* +3 DR Penetration Protection
 
 
* +0 DR
 
* +5 DR Penetration Protection
 
 
* +0 DR
 
* +10 DR Penetration Protection
 
|
 
|-
 
| [[Super Mutant]], [[Priest]],<br> [[Leader]], [[Paramedic]]
 
 
* +5 DR
 
* +2 DR Penetration Protection
 
 
* +5 DR
 
* +5 DR Penetration Protection
 
 
* +5 DR
 
* +10 DR Penetration Protection
 
 
* +5 DR
 
* +15 DR Penetration Protection
 
|
 
|-
 
| [[Bounty Hunter]], [[Wrecker]]
 
 
* -10 DR
 
* +0 DR Penetration Protection
 
 
* -10 DR
 
* +1 DR Penetration Protection
 
 
* -10 DR
 
* +3 DR Penetration Protection
 
 
* -10 DR
 
* +5 DR Penetration Protection
 
|
 
|-
 
| [[Alien]], [[Sniper]], [[Deathclaw]], <br>
 
[[Cyborg]](dragon/agro)
 
 
* -15 DR
 
* +0 DR Penetration Protection
 
 
* -30 DR
 
* +0 DR Penetration Protection
 
 
* -45 DR
 
* +0 DR Penetration Protection
 
 
* -50 DR
 
* +5 DR Penetration Protection
 
|
 
|-
 
| [[Assassin]], [[Scout]]
 
 
* -20 DR
 
* +0 DR Penetration Protection
 
 
* -45 DR
 
* +0 DR Penetration Protection
 
 
* -65 DR
 
* +0 DR Penetration Protection
 
 
* -80 DR
 
* +5 DR Penetration Protection
 
|
 
|-
 
| [[Regulator]]
 
 
* -5 DR
 
* +0 DR Penetration Protection
 
 
* -5 DR
 
* +1 DR Penetration Protection
 
 
* -5 DR
 
* +3 DR Penetration Protection
 
 
* -5 DR
 
* +5 DR Penetration Protection
 
|
 
|-
 
| [[Infantry]]
 
 
* +5 DR
 
* +2 DR Penetration Protection
 
 
* +5 DR
 
* +5 DR Penetration Protection
 
 
* +5 DR
 
* +10 DR Penetration Protection
 
 
* +5 DR
 
* +15 DR Penetration Protection
 
 
* Set DR at 100
 
* +30 DR Penetration Protection
 
|-
 
|}
 
 
 
 
 
 
 
== See also ==
 
* [[Adrenaline Rush]] - '''Note:''' Adrenaline Rush increases + 5% [[DR]] and + 1 [[DT]] against [[Normal]], [[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]] type of damage each 1/4 of hitpoints you lose.
 
* [[Toughness]] - adds 12% to [[DR]] and +4 to [[DT]] but only against [[Normal]] damage.
 
* [[Armors]] - list that contains their DR and DT number.
 
* [[Drugs]] - only [[Psycho]], [[Jet]], and [[Beer]] affects your Damage Resistance, but only against [[Normal]] damage.
 
* [[Ammo]] - some types of ammunition modify DR to targets.
 
 
 
[[Category:Combat]]
 

Latest revision as of 15:24, 1 May 2026