Difference between revisions of "Area 51"

From FOnline 3 wiki
Jump to navigation Jump to search
Line 4: Line 4:
 
Factions can control Area 51 by starting timer in hangar terminal
 
Factions can control Area 51 by starting timer in hangar terminal
 
==Loot Drop==
 
==Loot Drop==
*Area 51  Basement you can find in lockers common Tier 3 stuff
+
*Area 51  Basement you can find in lockers common Tier 1-2 stuff, currency.
 
*NPC have 1% to drop Auto-Trigger(only in hangar level)
 
*NPC have 1% to drop Auto-Trigger(only in hangar level)
 
*There is 1 tier I [[Dungeon locker]](only in hangar level)
 
*There is 1 tier I [[Dungeon locker]](only in hangar level)

Revision as of 11:56, 11 December 2022

Patch 4.96.2 content
Area 51 is tier III dungeon placed in zone 35:32

Base Control

Factions can control Area 51 by starting timer in hangar terminal

Loot Drop

  • Area 51 Basement you can find in lockers common Tier 1-2 stuff, currency.
  • NPC have 1% to drop Auto-Trigger(only in hangar level)
  • There is 1 tier I Dungeon locker(only in hangar level)

Enemies

Enemies have 10% Damage Protection, no drugs, no implants, 100% exp gain

S
P
E
C
I
A
L
Perks Weapon
6
1
15
1
1
15
1
Class Perk: Deathclaw
Small Frame
Bruiser
Bonus HtH Damage
Vampire
Better HtH Criticals
Claw
10
1
10
1
1
16
1
Class Perk: Deathclaw
Heavy Handed
Bruiser
Bonus HtH Damage
In Your Face!
Better HtH Criticals
Claw
10
1
20
1
1
1
6
Class Perk: Soldier
Bruiser
Bloody Mess
Bonus HtH Damage
Vampire
Adrenaline Rush
Claw
1
1
15
1
1
6
15
Class Perk: Soldier
Small Frame
Bruiser
Toughness
Lethal Protection
Adrenaline Rush
Claw
15
1
10
1
1
7
5
Class Perk: Leader
Bruiser
One Hander
Bonus HtH Damage
Vampire
Better HtH Criticals
Claw
20
1
7
1
1
5
5
Class Perk: Leader
Heavy Handed
Bruiser
Bonus HtH Damage
In Your Face!
Fire Fighter
Claw
11
1
10
1
6
10
1
Class Perk: Killer
Small Frame
Bloody Mess
Bonus HtH Damage
Cowboy
Better HtH Criticals
Claw
7
1
1
1
5
10
15
Class Perk: Chosen One
Bruiser
Bloody Mess
One Hander
Bonus HtH Damage
In Your Face!
Fire Fighter
Bonus HtH Attacks
Gain Strength
Claw
1
1
5
1
1
11
20
Class Perk: Chosen One
Heavy Handed
One Hander
Small Frame
More Critical
Cowboy
Better HtH Criticals
Even More Criticals
Gain Luck
Claw
20
1
15
1
1
1
1
Class Perk: Combat Master
Toughness
Lethal Protection
Better HtH Criticals
Claw
1
1
20
1
1
15
1
Class Perk: Combat Master
Toughness
Lethal Protection
Adrenaline Rush
Claw
1
1
5
1
20
11
1
Class Perk: Alien
Bloody Mess
Earlier Sequence
Weapon Handling
Fire Fighter
Cowboy
Claw