Difference between revisions of "Paramedic"

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{| class="wikitable sortable" border="1"
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{{Class Perk
|-
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|name=Paramedic
!  Name
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|image=Medic.gif
!  Req.<br> level
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|reqs=65
!  Effect
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|effe= <br>
!  Notes
 
!  Basic <br> Critical <br> Power
 
|-
 
| [[Paramedic]]
 
| 65
 
|
 
 
*+50% [[First Aid]]
 
*+50% [[First Aid]]
 
*+50% [[Doctor]]
 
*+50% [[Doctor]]
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*3 seconds cooldown on First Aid and Doctor
 
*3 seconds cooldown on First Aid and Doctor
 
*Ability to revive people
 
*Ability to revive people
*For each Intelligence gets 5 seconds of reduction CD in reviving
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*For each [[Intelligence]] gets 5 seconds of reduction CD in reviving
*You deal -50% total damage
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*You deal -50% Total damage
 
*Healing others gives them temporary 0,5% [[Damage Protection]] per stack
 
*Healing others gives them temporary 0,5% [[Damage Protection]] per stack
 
*-0,5% Movement speed per [[fury]] stack
 
*-0,5% Movement speed per [[fury]] stack
*PvE Ability: double FA effect on NPCs
 
|
 
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor
 
*bonus [[First Aid]] or [[Doctor]] doesn't go over cap
 
*Base cooldown for revive is 560 seconds
 
 
*[[Medic]] perk reduce base cooldown to 280 and change For each Intelligence gets 10 seconds of reduction CD in reviving
 
*[[Medic]] perk reduce base cooldown to 280 and change For each Intelligence gets 10 seconds of reduction CD in reviving
*Revive give 10 stacks of buff
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|spec= [[Gain Intelligence]] -25 seconds on reviving cooldown.
*on Revive cooldown you can't use [[Doctor]] Skill
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|nega= [[Perception]] -3 to heals
| 0-30
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|crit= 0-30
|-
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|fav=  [[Fast Pistols]] +25% more healing to target
|}
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|pve= Doubles FA effect on NPCs
 
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|loc=  [[Salt Lake City]]  
 
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}}
=== Gain Special Perk Class Calculations ===
 
 
 
{| class="wikitable sortable" border="1"
 
|-
 
!  Name
 
!  Effect
 
!  Notes:
 
|-
 
| [[Gain Intelligence]]
 
|
 
*-25 seconds on reviving cooldown.
 
|  
 
*Getting the Gain Intelligence [[level perks|level perk]] also gives the bonuses you see on the left.
 
|-
 
|}
 
 
 
=== Negative Class Scaling ===
 
 
 
{| class="wikitable sortable" border="1"
 
|-
 
!  Name
 
! Effect
 
!  Notes:
 
|-
 
| [[Perception]]
 
|
 
* -3 to heal  
 
|  
 
*For every point of [[Perception]] your character has it also gives the downside you see on the left.
 
|-
 
|}
 

Revision as of 16:56, 7 January 2023