Difference between revisions of "Critical Table"
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(6.0 crit table) |
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|align="center"|6 <br>200+ | |align="center"|6 <br>200+ | ||
| − | |align="center"| | + | |align="center"|75%-125%+CR DMG<br> |
| − | |align="center"| | + | |align="center"|70%-120%+CR DMG<br> |
| − | |align="center"| | + | |align="center"|65%-115%+CR DMG<br> |
| − | |align="center"| | + | |align="center"|60%-110%+CR DMG<br> |
| − | |align="center"| | + | |align="center"|55%-105%+CR DMG<br> |
|align="center"|100%-115% DMG<br> | |align="center"|100%-115% DMG<br> | ||
|- | |- | ||
| Line 85: | Line 85: | ||
|align="center"|70%-110% DMG | |align="center"|70%-110% DMG | ||
|align="center"|95%-125% DMG | |align="center"|95%-125% DMG | ||
| − | |align="center"| | + | |align="center"|45%-160% DMG |
| − | |align="center"| | + | |align="center"|50%-150% DMG |
| − | |align="center"|10%- | + | |align="center"|10%-35% DMG |
|- | |- | ||
|align="center"|1 <br>26-60 | |align="center"|1 <br>26-60 | ||
| Line 93: | Line 93: | ||
|align="center"|115%-150% DMG<br> Taunt | |align="center"|115%-150% DMG<br> Taunt | ||
|align="center"|120%-160% DMG<br> Taunt | |align="center"|120%-160% DMG<br> Taunt | ||
| − | |align="center"| | + | |align="center"|80%-190% DMG<br> Weakness |
| − | |align="center"| | + | |align="center"|75%-200% DMG<br> Slow |
|align="center"|30%-50% DMG <br> Weakness | |align="center"|30%-50% DMG <br> Weakness | ||
|- | |- | ||
| Line 101: | Line 101: | ||
|align="center"|145%-195% DMG<br> Shock | |align="center"|145%-195% DMG<br> Shock | ||
|align="center"|145%-195% DMG<br> Bewilderment | |align="center"|145%-195% DMG<br> Bewilderment | ||
| − | |align="center"| | + | |align="center"|120%-235% DMG<br> AP Drain |
| − | |align="center"| | + | |align="center"|100%-260% DMG<br> Knockdown |
| − | |align="center"|50%- | + | |align="center"|50%-75% DMG<br> Slow |
|- | |- | ||
|align="center"|3 <br>91-115 | |align="center"|3 <br>91-115 | ||
| Line 109: | Line 109: | ||
|align="center"|155%-210% DMG<br> Confusion | |align="center"|155%-210% DMG<br> Confusion | ||
|align="center"|170%-230% DMG<br> Confusion | |align="center"|170%-230% DMG<br> Confusion | ||
| − | |align="center"| | + | |align="center"|150%-280% DMG<br> Weapon Drop |
| − | |align="center"| | + | |align="center"|125%-310% DMG<br> Confusion |
| − | |align="center"|60%- | + | |align="center"|60%-85% DMG<br> Knockdown |
|- | |- | ||
|align="center"|4 <br>116-150 | |align="center"|4 <br>116-150 | ||
| Line 117: | Line 117: | ||
|align="center"|180%-255% DMG<br> Bypass | |align="center"|180%-255% DMG<br> Bypass | ||
|align="center"|195%-265% DMG<br> Death | |align="center"|195%-265% DMG<br> Death | ||
| − | |align="center"| | + | |align="center"|200%-325% DMG<br> Arm Criple |
| − | |align="center"| | + | |align="center"|150%-350% DMG<br> Leg Criple |
| − | |align="center"|80%- | + | |align="center"|80%-105% DMG<br> |
|- | |- | ||
|align="center"|5 <br>151-199 | |align="center"|5 <br>151-199 | ||
| Line 125: | Line 125: | ||
|align="center"|215%-290% DMG<br> Bleed | |align="center"|215%-290% DMG<br> Bleed | ||
|align="center"|230%-300% DMG<br> Bleed | |align="center"|230%-300% DMG<br> Bleed | ||
| − | |align="center"| | + | |align="center"|230%-370% DMG<br> Weapon Destroy |
| − | |align="center"| | + | |align="center"|175%-400% DMG<br> Bleed |
| − | |align="center"|100%- | + | |align="center"|100%-130% DMG<br> AP Drain |
|- | |- | ||
|align="center"|6 <br>200+ | |align="center"|6 <br>200+ | ||
| − | |align="center"| | + | |align="center"|35%-135%+CR DMG<br> Bypass |
| − | |align="center"| | + | |align="center"|30%-125%+CR DMG<br> Death |
| − | |align="center"| | + | |align="center"|45%-135%+CR DMG<br> Bypass |
| − | |align="center"| | + | |align="center"|0%-190%+CR DMG<br> Knockout |
| − | |align="center"| | + | |align="center"|0%-300%+CR DMG<br> Knockout |
| − | |align="center"|105%- | + | |align="center"|105%-140% DMG<br> Bypass |
|- | |- | ||
|} | |} | ||
| Line 153: | Line 153: | ||
|- | |- | ||
|align="center"|0 <br>0-25 | |align="center"|0 <br>0-25 | ||
| − | |align="center"| | + | |align="center"|125%-150% DMG |
|align="center"|95%-125% DMG | |align="center"|95%-125% DMG | ||
|align="center"|95%-125% DMG | |align="center"|95%-125% DMG | ||
|align="center"|60%-90% DMG | |align="center"|60%-90% DMG | ||
|align="center"|65%-95% DMG | |align="center"|65%-95% DMG | ||
| − | |align="center"|5%- | + | |align="center"|5%-25% DMG |
|- | |- | ||
|align="center"|1 <br>26-60 | |align="center"|1 <br>26-60 | ||
| − | |align="center"| | + | |align="center"|160%-195% DMG <br> Slow |
|align="center"|130%-170% DMG<br> Taunt | |align="center"|130%-170% DMG<br> Taunt | ||
|align="center"|120%-160% DMG<br> Taunt | |align="center"|120%-160% DMG<br> Taunt | ||
|align="center"|85%-125% DMG<br> Weakness | |align="center"|85%-125% DMG<br> Weakness | ||
|align="center"|90%-130% DMG<br> Slow | |align="center"|90%-130% DMG<br> Slow | ||
| − | |align="center"|25%- | + | |align="center"|25%-45% DMG <br> Weakness |
|- | |- | ||
|align="center"|2 <br>61-90 | |align="center"|2 <br>61-90 | ||
| − | |align="center"| | + | |align="center"|195%-240% DMG<br> Mark |
| − | |align="center"|165%-215% DMG<br> | + | |align="center"|165%-215% DMG<br> Confusion |
|align="center"|145%-195% DMG<br> Bewilderment | |align="center"|145%-195% DMG<br> Bewilderment | ||
|align="center"|110%-160% DMG<br> AP Drain | |align="center"|110%-160% DMG<br> AP Drain | ||
|align="center"|115%-165% DMG<br> Knockdown | |align="center"|115%-165% DMG<br> Knockdown | ||
| − | |align="center"|45%- | + | |align="center"|45%-65% DMG<br> Slow |
|- | |- | ||
|align="center"|3 <br>91-115 | |align="center"|3 <br>91-115 | ||
| − | |align="center"| | + | |align="center"|230%-285% DMG<br> Confusion |
| − | |align="center"|200%-260% DMG<br> | + | |align="center"|200%-260% DMG<br> Shock |
|align="center"|170%-230% DMG<br> Confusion | |align="center"|170%-230% DMG<br> Confusion | ||
|align="center"|135%-195% DMG<br> Weapon Drop | |align="center"|135%-195% DMG<br> Weapon Drop | ||
|align="center"|140%-200% DMG<br> Confusion | |align="center"|140%-200% DMG<br> Confusion | ||
| − | |align="center"|55%- | + | |align="center"|55%-75% DMG<br> Knockdown |
|- | |- | ||
|align="center"|4 <br>116-150 | |align="center"|4 <br>116-150 | ||
| − | |align="center"| | + | |align="center"|265%-330% DMG<br> Blind |
|align="center"|235%-305% DMG<br> Bypass | |align="center"|235%-305% DMG<br> Bypass | ||
|align="center"|195%-265% DMG<br> Death | |align="center"|195%-265% DMG<br> Death | ||
|align="center"|160%-230% DMG<br> Arm Criple | |align="center"|160%-230% DMG<br> Arm Criple | ||
|align="center"|165%-235% DMG<br> Leg Criple | |align="center"|165%-235% DMG<br> Leg Criple | ||
| − | |align="center"|75%- | + | |align="center"|75%-95% DMG<br> |
|- | |- | ||
|align="center"|5 <br>151-199 | |align="center"|5 <br>151-199 | ||
| − | |align="center"| | + | |align="center"|300%-375% DMG<br> Knockout |
|align="center"|270%-350% DMG<br> Lost Turn | |align="center"|270%-350% DMG<br> Lost Turn | ||
|align="center"|230%-300% DMG<br> Bleed | |align="center"|230%-300% DMG<br> Bleed | ||
| − | |align="center"|195%-265% DMG<br> | + | |align="center"|195%-265% DMG<br> Paralysis |
|align="center"|200%-270% DMG<br> Bleed | |align="center"|200%-270% DMG<br> Bleed | ||
| − | |align="center"|95%- | + | |align="center"|95%-120% DMG<br> AP Drain |
|- | |- | ||
|align="center"|6 <br>200+ | |align="center"|6 <br>200+ | ||
| − | |align="center"| | + | |align="center"|130%-220%+CR DMG<br> Bypass |
| − | |align="center"| | + | |align="center"|105%-195%+CR DMG<br> Death |
| − | |align="center"| | + | |align="center"|45%-135%+CR DMG<br> Knockout |
| − | |align="center"| | + | |align="center"|10%-100%+CR DMG<br> Weapon Destroy |
| − | |align="center"| | + | |align="center"|15%-105%+CR DMG<br> Bypass |
| − | |align="center"|100%- | + | |align="center"|100%-150% DMG<br> Death |
|- | |- | ||
|} | |} | ||
| − | + | NOTE: +CR means added 1% damage multi per critical roll | |
[[Category:Combat]] | [[Category:Combat]] | ||
Revision as of 16:04, 10 September 2024
| Melee | EYES | HEAD | GROIN | HANDS | LEGS | UNAIMED |
|---|---|---|---|---|---|---|
| 0 0-25 |
50%-70% DMG | 45%-65% DMG | 40%-60% DMG | 35%-55% DMG | 30%-50% DMG | 5%-20% DMG |
| 1 26-60 |
75%-100% DMG Confusion |
70%-95% DMG Confusion |
65%-90% DMG Confusion |
60%-85% DMG Confusion |
55%-80% DMG Confusion |
25%-40% DMG |
| 2 61-90 |
105%-135% DMG Taunt |
100%-130% DMG Taunt |
95%-125% DMG Taunt |
90%-120% DMG Taunt |
85%-115% DMG Taunt |
45%-60% DMG Taunt |
| 3 91-115 |
140%-175% DMG Knockdown |
135%-170% DMG Knockdown |
130%-165% DMG Knockdown |
125%-160% DMG Ap Drain |
120%-155% DMG Knockdown |
55%-70% DMG Slow |
| 4 116-150 |
180%-220% DMG Bewilderment |
175%-215% DMG Bewilderment |
170%-210% DMG Bewilderment |
165%-205% DMG Bewilderment |
160%-200% DMG Bewilderment |
75%-90% DMG Bewilderment |
| 5 151-199 |
225%-270% DMG Bleed |
220%-265% DMG Bleed |
215%-260% DMG Knockout |
210%-255% DMG Weapon Drop |
205%-250% DMG Leg Criple |
95%-110% DMG Confusion |
| 6 200+ |
75%-125%+CR DMG |
70%-120%+CR DMG |
65%-115%+CR DMG |
60%-110%+CR DMG |
55%-105%+CR DMG |
100%-115% DMG |
| Range 1 Hands |
EYES | HEAD | GROIN | HANDS | LEGS | UNAIMED |
|---|---|---|---|---|---|---|
| 0 0-25 |
80%-125% DMG | 70%-110% DMG | 95%-125% DMG | 45%-160% DMG | 50%-150% DMG | 10%-35% DMG |
| 1 26-60 |
110%-160% DMG Slow |
115%-150% DMG Taunt |
120%-160% DMG Taunt |
80%-190% DMG Weakness |
75%-200% DMG Slow |
30%-50% DMG Weakness |
| 2 61-90 |
145%-195% DMG Mark |
145%-195% DMG Shock |
145%-195% DMG Bewilderment |
120%-235% DMG AP Drain |
100%-260% DMG Knockdown |
50%-75% DMG Slow |
| 3 91-115 |
160%-230% DMG Confusion |
155%-210% DMG Confusion |
170%-230% DMG Confusion |
150%-280% DMG Weapon Drop |
125%-310% DMG Confusion |
60%-85% DMG Knockdown |
| 4 116-150 |
185%-265% DMG Blind |
180%-255% DMG Bypass |
195%-265% DMG Death |
200%-325% DMG Arm Criple |
150%-350% DMG Leg Criple |
80%-105% DMG |
| 5 151-199 |
220%-300% DMG Death |
215%-290% DMG Bleed |
230%-300% DMG Bleed |
230%-370% DMG Weapon Destroy |
175%-400% DMG Bleed |
100%-130% DMG AP Drain |
| 6 200+ |
35%-135%+CR DMG Bypass |
30%-125%+CR DMG Death |
45%-135%+CR DMG Bypass |
0%-190%+CR DMG Knockout |
0%-300%+CR DMG Knockout |
105%-140% DMG Bypass |
| Range 2 Hands |
EYES | HEAD | GROIN | HANDS | LEGS | UNAIMED |
|---|---|---|---|---|---|---|
| 0 0-25 |
125%-150% DMG | 95%-125% DMG | 95%-125% DMG | 60%-90% DMG | 65%-95% DMG | 5%-25% DMG |
| 1 26-60 |
160%-195% DMG Slow |
130%-170% DMG Taunt |
120%-160% DMG Taunt |
85%-125% DMG Weakness |
90%-130% DMG Slow |
25%-45% DMG Weakness |
| 2 61-90 |
195%-240% DMG Mark |
165%-215% DMG Confusion |
145%-195% DMG Bewilderment |
110%-160% DMG AP Drain |
115%-165% DMG Knockdown |
45%-65% DMG Slow |
| 3 91-115 |
230%-285% DMG Confusion |
200%-260% DMG Shock |
170%-230% DMG Confusion |
135%-195% DMG Weapon Drop |
140%-200% DMG Confusion |
55%-75% DMG Knockdown |
| 4 116-150 |
265%-330% DMG Blind |
235%-305% DMG Bypass |
195%-265% DMG Death |
160%-230% DMG Arm Criple |
165%-235% DMG Leg Criple |
75%-95% DMG |
| 5 151-199 |
300%-375% DMG Knockout |
270%-350% DMG Lost Turn |
230%-300% DMG Bleed |
195%-265% DMG Paralysis |
200%-270% DMG Bleed |
95%-120% DMG AP Drain |
| 6 200+ |
130%-220%+CR DMG Bypass |
105%-195%+CR DMG Death |
45%-135%+CR DMG Knockout |
10%-100%+CR DMG Weapon Destroy |
15%-105%+CR DMG Bypass |
100%-150% DMG Death |
NOTE: +CR means added 1% damage multi per critical roll