Difference between revisions of "Attack delay"

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m (Faster moved page Attack Speed to Attack delay: Moved to a title that more accurately represents the underlying mechanic)
m (Redirected page to Attack#Attack delay)
(Tag: New redirect)
 
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Each weapon has its own attack speed value which is the minimum delay before you can perform any action after firing the weapon.
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#REDIRECT [[Attack#Attack delay]]
The delay is modified by the following properties in this order and percentage values are applied multiplicatively:
 
 
 
* +100% when aiming
 
* +2% per [[Slow]] stacks
 
* -200 [[Fast Attacks]] perk
 
* +0.5% per [[Intelligence]]
 
* -10% (-35% [[Regulator]]) for [[Fast Shot]] (single shots but not rocket/flamer)
 
* -5% for [[War Event|WE]] attack speed
 
* -10% for [[War Event|WE]] Super Movement
 
* +1% per [[Charisma]] for [[Priest]]
 
* -40% for [[Cowboy]] for small guns pistols
 
* -50% for [[Perks Synergies|Quick Fingers]] perk synergy (single shots including rocket/flamer)
 
* -10% for [[Soldier]] favorite weapon
 
* -10% for [[Weapon perks|Bonus Attack Speed]] weapon perk
 
* -0.5% for [[Leader]] mobility flag per Leaders Charisma
 
* +25% for [[Raider]]
 
* -1% per [[Luck]] for [[Bounty Hunter]]
 
* +3% or -10% [[Random Boy]] rolls
 
* +30% if target has [[Quick Recovery]]
 
 
 
<b>Things that ignore the above modifiers:</b>
 
* [[Heresy]] sets it to 1200 or higher
 
* [[Killer]] rage sets it to 700
 
* [[Wrecker]] attack delay is 100 x distance
 
 
 
== Healing items ==
 
As of Patch 6.3.5, items that restore hit points have the following attack delay values:
 
*[[Weak Healing Powder]]: 800 ms
 
*[[Stimpak]]: 1000 ms
 
*[[Super Stimpak]]: 1300 ms
 
*[[Mega Stimpak]]: 1300 ms
 
*[[Hypo]]: 1000 ms
 
*[[Rat]]: 800 ms
 
*[[Blood Pack]]: 1600 ms
 
*[[Royal Blood]]: 3000 ms
 
 
 
[[Category:Combat-related mechanics]]
 

Latest revision as of 07:50, 10 March 2026