Difference between revisions of "Fast Shot"

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(Created page with "{{Trait |name=Fast Shot |image=Fast Shot.gif |Benefit=-1 to AP cost of single shots (one-handed weapons); -2 to AP cost of single shots (two-handed weapons); +...")
 
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{{Trait
+
#REDIRECT [[Traits#Fast Shot]]
|name=Fast Shot
 
|image=Fast Shot.gif
 
|Benefit=-1 to [[AP]] cost of single shots (one-handed [[weapons]]); -2 to [[AP]] cost of single shots (two-handed [[weapons]]); +5 flat [[damage]] bonus.
 
|Penalty=Firing [[Aimed Attack]]s becomes impossible
 
}}
 
''You don't have time to aim for an [[Aimed Attack]], because you shoot faster than normal people.''
 
 
 
With Fast Shot, your attacks cost one [[AP]] fewer than they normally would when using one-handed [[weapons]], and two [[AP]]s fewer when using two-handed [[weapons]]. Moreover, you inflict an additional 5 points of [[damage]] on a per-attack basis whenever you hit your target. The trade-off is that you lose the ability to perform any sort of [[Aimed Attack]]s.
 
 
 
'''Fast shot does not reduce the [[AP]] cost of bursting''' or of weapons that cannot do [[Aimed Attack]]s, such as [[Rocket Launcher|rocket launchers]] or either of the weapons that fire [[40mm Grenade|40mm Grenades]]. It does apply to [[Throwing|thrown weapons]], but only those that could normally be used to perform an [[Aimed Attack]], e.g. [[Throwing_Knife|throwing knives]]. All weapons benefit from the +5 flat [[damage]] bonus, however.
 
 
 
'''Note:''' Players using [[unarmed]] or [[melee]] weapons do not receive any AP bonus from Fast Shot, but they do get the +5 flat [[damage]] bonus.
 
 
 
[[Category:Traits]]
 

Latest revision as of 05:14, 6 April 2026

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